![]() | ||
Views: 24,493,491 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
05-01-25 12:09 AM |
Guest: |
0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 ![]() Posts: 212/270 EXP: 253587 Next: 64 Since: 05-20-16 Last post: 3078 days ago Last view: 2938 days ago |
Fiachra, you should move the FLUDD HUD and Coin counter to the bottom screen since the DS screen is small and very limited in pixels so it could get annoying at times.
Also, how are you handling the counter for the fludd pack. Are you using some sort of print integer function? I've debugged how the game handled the coin counter, and each digit is handled separately. You should make an example of how to do this because if your handling each digit individually it could get confusing for some people. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
AmazeeDayzee |
| ||
Newcomer Normal user Level: 5 Posts: 3/4 EXP: 446 Next: 83 Since: 10-26-16 Last post: 3106 days ago Last view: 3106 days ago |
Everything looks really nice so far. I just have one question. Are you gonna make custom courses so you can get up to the 15 main courses in SM64DS or are you just gonna use SMS courses? |
pacmainia&luigi |
| ||
![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 139/178 EXP: 139916 Next: 7969 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2187 days ago Last view: 1827 days ago |
Posted by Sparsite Maybe total seconds you can use fldd? milliseconds, maybe? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 ![]() Posts: 267/270 EXP: 253587 Next: 64 Since: 05-20-16 Last post: 3078 days ago Last view: 2938 days ago |
Posted by pacmainia&luigi What? I don't think you understand what I said. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Slick9000 |
| ||
Member Normal user Level: 8 Posts: 10/10 EXP: 1828 Next: 359 Since: 03-03-16 Last post: 3044 days ago Last view: 2304 days ago |
Fiachra here's an idea! You should shorten F.L.U.D.D's hover time because in your latest video F.L.U.D.D's hover time looks WAYYY too long and plus the game would be too easy.
Otherwise INCREDIBLE WORK!! When is it gonna be finished BTW? I'd love a response! |
GuyWithThePie |
| ||
![]() Micro-Goomba Normal user Level: 11 ![]() Posts: 19/19 EXP: 5070 Next: 915 Since: 01-26-15 Last post: 2972 days ago Last view: 2889 days ago |
Hey, I don't mean to be rude or anything, but what happened here? Nobody's posted anything since December, Fiachra hasn't been online since September, and his last major video update was over a year ago. I know Fiachra is busy with life and all, but I'd like him to at least give us a short update post telling us whether this project is still alive or not. Then again, I suppose I've sat though longer hiatuses... ____________________ ![]() |
cros107 |
| ||
Member Actually not active Level: 24 ![]() Posts: 105/120 EXP: 75485 Next: 2640 Since: 04-20-16 From: Melbourne, Australia Last post: 2706 days ago Last view: 2255 days ago |
I'm fairly sure it's dead. Not posting updates is one thing, but not logging on since September is a bit of a concern. Then again, projects like this have been revived in the past. So who knows? ____________________ No, not doing SM64DS hacking, just here for the waffles. |
CodingKoopa |
| ||
![]() Lakitu she/her Level: 48 ![]() Posts: 515/560 EXP: 822485 Next: 1058 Since: 10-13-14 Last post: 1377 days ago Last view: 606 days ago |
papully |
| ||
Newcomer Normal user Level: 6 ![]() Posts: 6/6 EXP: 851 Next: 56 Since: 02-18-16 Last post: 2962 days ago Last view: 3271 days ago |
Wind Waker into Phantom Hourglass next? |
SpriteDump |
| ||
Newcomer Normal user Level: 3 Posts: 1/1 EXP: 54 Next: 74 Since: 04-01-17 Last post: 2951 days ago Last view: 2510 days ago |
Has this project been discontinued? |
Shilz |
| ||
Member Normal user Level: 11 ![]() Posts: 14/21 EXP: 5622 Next: 363 Since: 12-26-15 Last post: 2898 days ago Last view: 2826 days ago |
Yes. Because everyone has been so impatient. |
Hiccup |
| ||
Normal user Level: 59 Posts: 733/815 EXP: 1581372 Next: 91756 Since: 09-06-12 Last post: 2061 days ago Last view: 139 days ago |
Do you know that for certain, or are you just guessing? (or joking?) |
Shilz |
| ||
Member Normal user Level: 11 ![]() Posts: 15/21 EXP: 5622 Next: 363 Since: 12-26-15 Last post: 2898 days ago Last view: 2826 days ago |
Posted by Hiccup that's me being sick and tired of the same question posted over and over again. People have lives outside of the internet. it just feels rude and, if I were to come back to my thread and see all that, it would be demoralizing. |
Fiachra |
| ||
Local moderator Level: 66 Posts: 1000/1065 EXP: 2336431 Next: 125420 Since: 12-15-12 From: Ireland Last post: 2530 days ago Last view: 480 days ago |
It's looking unlikely that I'll ever finish this so I have decided to release the source code and assets for importing F.L.U.D.D. into SM64DS. You are free to make use of this code and its assets in a ROM hack of your own as long as you give credit for anything used.
The code is available at the following Github repo.: https://github.com/Fiachra1993/SuperMarioSunshine64DS Edit: To clarify, it's not definitely dead, I may well complete it or a scaled-back version but I can't commit to it which is why 1: I've released the F.L.U.D.D. code so that there's enough for someone interested to make a decent hack out of this in the meantime and 2: I've not released more than the F.L.U.D.D. code and assets. |
CyberTanuki |
| ||
Always Watching Level: 28 ![]() Posts: 157/158 EXP: 124779 Next: 6559 Since: 07-10-14 From: Within the Shadows Last post: 2806 days ago Last view: 2543 days ago |
I kind of figured this was the case, but I respect your choice. Whether you're lacking motivation or just don't have time for it anymore, is completely understandable. |
that guy over there |
| ||
![]() Red Paragoomba >:] Level: 18 ![]() Posts: 59/59 EXP: 27228 Next: 2669 Since: 06-13-15 From: over there... Duh. Last post: 2937 days ago Last view: 2778 days ago |
sad that it may not be finished but i'm looking forward to using the fludd assets ____________________ |
Shilz |
| ||
Member Normal user Level: 11 ![]() Posts: 16/21 EXP: 5622 Next: 363 Since: 12-26-15 Last post: 2898 days ago Last view: 2826 days ago |
Oh, okay.
Wish I could implement this myself, but holy wow, I don't understand any of this. |
pacmainia&luigi |
| ||
![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 161/178 EXP: 139916 Next: 7969 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2187 days ago Last view: 1827 days ago |
Idea: I'm giving you this because i'm too lazy to use it in my hack, lol. you could use your original mario model with three fludds and make it so that grabbing a cab doesn't actually change the model, so u could simulate the nozzle boxes lying around ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
| ||
Local moderator Level: 66 Posts: 1015/1065 EXP: 2336431 Next: 125420 Since: 12-15-12 From: Ireland Last post: 2530 days ago Last view: 480 days ago |
The reason I switched to the multi-character model was because I wanted to use all 4 characters in my hack but by giving Mario all the F.L.U.D.D. abilities there'd have been very little for the others to do. By splitting them up it forces then player to use the full range of characters. |
pacmainia&luigi |
| ||
![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 162/178 EXP: 139916 Next: 7969 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2187 days ago Last view: 1827 days ago |
Posted by Fiachra Ah. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
Page rendered in 0.034 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 233/233, time: 0.013 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |