Kuribo64
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12-12-24 10:17 AM
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Arisotura
Posted on 06-21-13 10:36 PM Link | #26355


This is what I was talking about.

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Goembario
Posted on 06-21-13 10:49 PM Link | #26356
Woooow you ain't kidding me, it looks better than any original N64 game, like DK64 where they did use extra ram :P
And wow, it's Skelux mod I see, didn't see this level from him yet, you need skills to make something like that :O

BlackYoshi485
Posted on 07-24-13 11:20 PM Link | #28889
tip.
replace the peach castle with delfino plaza, and the paintings with the shadow mario marks.

Hiccup
Posted on 07-25-13 02:20 PM Link | #28932
Posted by BlackYoshi485
tip.
replace the peach castle with delfino plaza, and the paintings with the shadow mario marks.

Amazing tip!

BlackYoshi485
Posted on 07-25-13 09:21 PM Link | #28961
i can edit the paintings.

BlackYoshi485
Posted on 07-26-13 09:28 PM (rev. 2 of 07-26-13 09:29 PM) Link | #29049
the pianta village don´t work.

Fiachra
Posted on 07-26-13 09:38 PM Link | #29051
It definitely works. Make sure you're using an unmodified EUR ROM.

BlackYoshi485
Posted on 07-27-13 09:46 PM Link | #29140
Not works in no$gba.

did you will replace the stars with shine sprites?

Fiachra
Posted on 07-28-13 12:56 PM (rev. 2 of 07-28-13 12:57 PM) Link | #29183
It works in DeSmuME. It's better for playing DS games.

Haven't decided yet, it should be possible though.

MK7tester
Posted on 07-28-13 04:44 PM Link | #29215
ARE YU GONNA HAV MARIOS WATER BACKPACK??!?!!?

Lol, kidding

Anyways, so you are actually planning to make this a hack? Cool, I thought you were just importing levels for the hell of it and naming it SMS64DS

Loved sunshine, so i'm looking forward too it

Fiachra
Posted on 07-28-13 06:03 PM Link | #29219
Yes, I'll be releasing it when I'm done.
Cool, I thought you were just importing levels for the hell of it and naming it SMS64DS

It'd be unfair to show people the hack with no intention of letting them play it.

BlackYoshi485
Posted on 07-29-13 01:13 AM Link | #29224
Progress?

Fiachra
Posted on 08-31-13 02:20 PM Link | #31477
Have finished Ricco Harbour, that's the last main level from Mario Sunshine that I'll be poering. I'm now going to start working on adding the secret levels and probably my own main levels.
Thanks to †Nømura from GBAtemp for making the Pianta Village Secret Level.
Screenshots for both in first post.

Tahcryon
Posted on 08-31-13 02:23 PM Link | #31478
Hm...That bottom-screen map looks good, though all those colors kind of look...Strange.

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Izmirnator
Posted on 09-05-13 05:58 PM (rev. 2 of 10-08-13 08:04 PM) Link | #31933
I like this SM64DS Hack.
I have a question. Whats about the other three secret levels Red Coin Field, Pachinko Game and Turbo Track?
I think you can make Red Coin Field. I am really sure. Some Red Coins from Red Coin Field can somewere replaces.

Fiachra
Posted on 09-05-13 06:18 PM Link | #31935
Thanks.
Turbo Track is impossible without the rocket nozzle and I doubt Pachinko Game is possible without the nozzle either. Red Coin Field might be possible but I don't think it would be fun or very interesting. In the original there are things like having to spray Piantas with water to get a coin and chasing enemies for a red coin but you can't do that in SM64DS. I think a much better level can be done than Red Coin Field.

Izmirnator
(post deleted) #31937

Izmirnator
(post deleted) #33033

MarioMaster720
(post deleted) #33036

Fiachra
Posted on 10-09-13 07:46 PM Link | #33617
To change the level loaded when you select 'Exit Course' from Castle 1st Floor to any level, change the byte at 0x00029378 (0x02029378) (EUR) to the ID of the level you want loaded. Eg. changing it to 7 would load Whomp's Fortress when you select 'Exit Course'.
I need it so that you exit back to Delfino Plaza, which has replaced the Castle Grounds. Should be useful for others wanting to change the 'hub' levels.
Will be added to next 'Additional Patches'.
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