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12-12-24 11:48 AM |
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0 users reading Super Mario Sunshine 64 DS | 3 bots |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1045/2912 EXP: 10344418 Next: 9978 Since: 01-30-13 Last post: 3429 days ago Last view: 3428 days ago |
Just to let you know, there will be a short canal with with cenent docks that lead to the Goomba village. Unfortunetly, I can't post drawings, but I cam describe the level. It will be a replacement for a secret level so it is not going to be extensive like the normal levels. Think of it as a Pianta Village Lite. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 111 Posts: 1903/3627 EXP: 14441264 Next: 427096 Since: 12-24-12 Last post: 2496 days ago Last view: 2436 days ago |
How come Pinna Park won't work? ____________________
-MG3- IS HERE |
Fiachra |
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Local moderator Level: 65 Posts: 73/1065 EXP: 2300083 Next: 35545 Since: 12-15-12 From: Ireland Last post: 2391 days ago Last view: 340 days ago |
Posted by mariogalaxythree In order to get the rides to work you'd need to be able to import animation, which can't be done yet and without the rides, there's not really any point in Pinna Park.
That's ok, I'll need to add lots of secret levels, there's room for over 30 of them. Goomba Village sounds good. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 111 Posts: 1904/3627 EXP: 14441264 Next: 427096 Since: 12-24-12 Last post: 2496 days ago Last view: 2436 days ago |
Will it be possible in the near future? ____________________
-MG3- IS HERE |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1046/2912 EXP: 10344418 Next: 9978 Since: 01-30-13 Last post: 3429 days ago Last view: 3428 days ago |
Just a question: is it buggy to have lava and water side by side? That will be in the canal and in the village.
Edit: From what I have seen when using Action Replay, lava appears to be a flat object. As a tribute to the ink goop over the water in Ricco Harbor, I plan on having lava overflowing onto the water's surface. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 111 Posts: 1905/3627 EXP: 14441264 Next: 427096 Since: 12-24-12 Last post: 2496 days ago Last view: 2436 days ago |
In Pianta Village, the lava is created from the Chain Chomps. Are you referring to that pond? ____________________
-MG3- IS HERE |
Fiachra |
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Local moderator Level: 65 Posts: 74/1065 EXP: 2300083 Next: 35545 Since: 12-15-12 From: Ireland Last post: 2391 days ago Last view: 340 days ago |
Posted by mariogalaxythree I don't think so. There'll probably an animation viewer with basic editing of existing animations though. Posted by HRËT Lava isn't an object, it's a collision type, like water, so having them side by side wouldn't cause any problems. It may be tricky however getting them both in the same level as no level contains collision data for both types, so I'll have to figure out and edit the CLPS data section within the overlays. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 111 Posts: 1908/3627 EXP: 14441264 Next: 427096 Since: 12-24-12 Last post: 2496 days ago Last view: 2436 days ago |
So if this is right, Fire and Ice together would work? ____________________
-MG3- IS HERE |
Fiachra |
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Local moderator Level: 65 Posts: 75/1065 EXP: 2300083 Next: 35545 Since: 12-15-12 From: Ireland Last post: 2391 days ago Last view: 340 days ago |
Posted by mariogalaxythree Yes, as these are set by assigning collision types to each face. Also, this is getting a bit off-topic. |
Fiachra |
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Local moderator Level: 65 Posts: 126/1065 EXP: 2300083 Next: 35545 Since: 12-15-12 From: Ireland Last post: 2391 days ago Last view: 340 days ago |
Finished porting Sirena Beach and Hotel Delfino. Video/screenshots in first post.
I haven't done the hotel casino yet though. I'm going to try and port the level used in the battle with King Boo under the casino as the level where you have to fight King Boo to unlock Luigi in SM64DS. The next level's going to be Delfino Plaza. |
MK7tester |
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Magikoopa I'm back Level: 105 Posts: 1802/3145 EXP: 11884875 Next: 377385 Since: 07-07-12 From: Dolphic Island Last post: 2829 days ago Last view: 2827 days ago |
This is looking great Fiachra! Nice work! |
Fiachra |
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Local moderator Level: 65 Posts: 145/1065 EXP: 2300083 Next: 35545 Since: 12-15-12 From: Ireland Last post: 2391 days ago Last view: 340 days ago |
Finished porting Delfino Plaza. Video and screenshots in first post.
I think that's the last "big" level I'm porting from Mario Sunshine, the rest'll be the smaller 1-star levels like the big slide and lily pad ride and also entirely new levels. Also, I've started porting SM64DS Editor to Java. So far I've got all of File IO and NDS filesystem stuff (NitroROM, NitroFile etc.), ROM patching (the main patching, not additional patches) and the text editor working. I'll be working on that as well as my SM64DS hack. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 129 Posts: 3069/5087 EXP: 24449575 Next: 600079 Since: 07-07-12 Last post: 2435 days ago Last view: 997 days ago |
Amazing, Fiachra. Pretty interesting location for the those character-changing rooms. And the textures don't look that bad either ____________________
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Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 1494/9047 EXP: 58015929 Next: 919752 Since: 07-03-12 From: in a box Last post: 46 days ago Last view: 2 days ago |
Nice!
Also glad that the Java port is becoming a reality. I wish I would have had the time and motivation to get it started so we could have worked together, but atleast it's a reality now. That'll be nice for the Linux users out there. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 111 Posts: 3003/3627 EXP: 14441264 Next: 427096 Since: 12-24-12 Last post: 2496 days ago Last view: 2436 days ago |
I will say, this is pretty good! Even the textures, which were crappy on the original SM64ds. ____________________
-MG3- IS HERE |
Goembario |
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Normal user Level: 24 Posts: 89/109 EXP: 73872 Next: 4253 Since: 05-30-13 From: The Netherlands Last post: 4021 days ago Last view: 3147 days ago |
Wow your an amazing hacker/modler/texture wizard Lol
Love your SM64DS ports/hacks! |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 1496/9047 EXP: 58015929 Next: 919752 Since: 07-03-12 From: in a box Last post: 46 days ago Last view: 2 days ago |
Goembario |
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Normal user Level: 24 Posts: 90/109 EXP: 73872 Next: 4253 Since: 05-30-13 From: The Netherlands Last post: 4021 days ago Last view: 3147 days ago |
Wow if someone can make a N64 game that has the (texture) quallity of a gc/wii game, then you are a damn good at making/placing textures |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 1497/9047 EXP: 58015929 Next: 919752 Since: 07-03-12 From: in a box Last post: 46 days ago Last view: 2 days ago |
Goembario |
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Normal user Level: 24 Posts: 91/109 EXP: 73872 Next: 4253 Since: 05-30-13 From: The Netherlands Last post: 4021 days ago Last view: 3147 days ago |
Hmm that makes me curious to see the game/mod you have seen
Can you link me to it or give the name of the mod ? |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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