Kuribo64
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03-29-24 11:39 AM
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Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

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Celestial
Posted on 11-29-14 05:47 PM Link | #51965
Nice! The only thing I really noticed that was strange to me was the shadow was for King Thwomp. I'm not saying you HAVE to do it, it's just some friendlly advice.

Fiachra
Posted on 11-30-14 10:15 AM Link | #52007
Posted by Celestial
... that was strange to me was the shadow was for King Thwomp. ...


I know it's still there but I don't know where it's stored (though have a vague idea) but it would likely be a lot of hassle to try and remove (due to his shape you couldn't add an accurate one for Petey Piranha). I'll try to remove the sound effects and dust clouds where he stomps his feet.

MarioFanatic64
Posted on 11-30-14 02:04 PM Link | #52016
Posted by Fiachra
Posted by Celestial
... that was strange to me was the shadow was for King Thwomp. ...


I know it's still there but I don't know where it's stored (though have a vague idea) but it would likely be a lot of hassle to try and remove (due to his shape you couldn't add an accurate one for Petey Piranha). I'll try to remove the sound effects and dust clouds where he stomps his feet.


If you do find where the shadow is located, you could always make it a simple circle shape. They do that all the time.

SuperMario2
Posted on 12-07-14 05:09 PM Link | #52415
Would it be possible to add custom minigames into this hack?

Fiachra
Posted on 12-08-14 06:59 AM Link | #52467
Posted by SuperMario2
Would it be possible to add custom minigames into this hack?

I'm sure you could but it would be extremely difficult and I'm definitely not going to try; I've plenty to do as it is.

PSISly
Posted on 12-09-14 02:59 AM Link | #52512
I've been following the hacks at Kuribo64 for a while now, and finally bothered to make an account. Let me just say, Fiachra, this is amazing, and I'm really looking forward to playing this.
I'm going to be purchasing a flashcard for this, and I plan to use a DS Lite for it. Is there a specific card that would work well for this hack on a DS Lite with a 32 GB Micro SD card?

gridatttack
Posted on 12-09-14 03:03 AM Link | #52513
Posted by PSISly
I'm going to be purchasing a flashcard for this, and I plan to use a DS Lite for it. Is there a specific card that would work well for this hack on a DS Lite with a 32 GB Micro SD card?


I don't think you will need that big of an SD card just for this game. I was fine with a 2GB one.

As for flashcards on the DS, the R4 is the cheapest one available to enable you play this hack (or other hacks like NSMB ones)

If you want it for other purposes (and even use it on the 3DS) then supercardDSTWO would be the best option, but that one is pricey (40$...). However, supposedly you have to tweak a bit in the settings in order to run patched roms.

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[image] [image]

skawo
Posted on 12-09-14 07:39 AM Link | #52514
supercardDSTWO would be the best option


Supercard DSTWO is never the best option for anything; it's a slow, hacky mess of a card with unnecessary features that break the actual games. Does NOT only apply to SM64DS hacks, it applies to all of them, and I bet if you booped around you'd find retail games that are broken on it as well.

PSISly
Posted on 12-09-14 10:10 PM Link | #52528
Posted by skawo
supercardDSTWO would be the best option


Supercard DSTWO is never the best option for anything; it's a slow, hacky mess of a card with unnecessary features that break the actual games. Does NOT only apply to SM64DS hacks, it applies to all of them, and I bet if you booped around you'd find retail games that are broken on it as well.


Yeah,I heard the DSTwo isn't the best option from some people. I was thinking about the R4i Gold (I think that's the name?)
Is that one good enough to work? And have other purposes for NSMB hacks as well?

gridatttack
Posted on 12-09-14 10:18 PM Link | #52529
Posted by PSISly
Posted by skawo
supercardDSTWO would be the best option


Supercard DSTWO is never the best option for anything; it's a slow, hacky mess of a card with unnecessary features that break the actual games. Does NOT only apply to SM64DS hacks, it applies to all of them, and I bet if you booped around you'd find retail games that are broken on it as well.


Yeah,I heard the DSTwo isn't the best option from some people. I was thinking about the R4i Gold (I think that's the name?)
Is that one good enough to work? And have other purposes for NSMB hacks as well?


Oh well. I never really had one, so I dunno, but this is what ive heard before.

I have a TTDS (since 4 years) and it has been working fine. But I guess an R4 would be the one to get. I honestly dunno whats the difference between all the versions.

____________________
[image] [image]

PSISly
Posted on 12-09-14 10:24 PM Link | #52531
Posted by gridatttack
Posted by PSISly
Posted by skawo
supercardDSTWO would be the best option


Supercard DSTWO is never the best option for anything; it's a slow, hacky mess of a card with unnecessary features that break the actual games. Does NOT only apply to SM64DS hacks, it applies to all of them, and I bet if you booped around you'd find retail games that are broken on it as well.


Yeah,I heard the DSTwo isn't the best option from some people. I was thinking about the R4i Gold (I think that's the name?)
Is that one good enough to work? And have other purposes for NSMB hacks as well?


Oh well. I never really had one, so I dunno, but this is what ive heard before.

I have a TTDS (since 4 years) and it has been working fine. But I guess an R4 would be the one to get. I honestly dunno whats the difference between all the versions.


I'm new to all these flashcards, and I'm just looking for one I can get the most out of. I don't really understand it much either, hah.

Fiachra
Posted on 12-29-14 02:45 PM (rev. 3 of 12-29-14 02:49 PM) Link | #53385
I've finished porting/adapting the Sand Bird from Gelato Beach:




I've also fixed most of the problems with Petey Piranha:
- Removed shadow
- Removed footstep dust clouds
- Removed footstep sound effects
- Changed effect displayed when ground-pounding and defeating him to a more suitable one
- Increased chase distance and speed
- No longer pauses every few steps when chasing the player

Celestial
Posted on 12-29-14 04:13 PM Link | #53394
Nice! Can't wait to see more!

Fruit Smasher
Posted on 12-29-14 10:25 PM Link | #53430
is their a way you can add a child object with a F.U.D.D. model that follows mario around?

Fiachra
Posted on 12-29-14 11:02 PM Link | #53432
I've looked at adding F.L.U.D.D. before but it required too many triangles to display which caused issues with the already very high polygon counts in the level models. The DS can't display over 2048 triangles on screen at once and large graphical glitches appear when testing on the actual console. Otherwise I would add it.

PSISly
Posted on 12-30-14 03:30 AM Link | #53444
Posted by Fiachra
I've looked at adding F.L.U.D.D. before but it required too many triangles to display which caused issues with the already very high polygon counts in the level models. The DS can't display over 2048 triangles on screen at once and large graphical glitches appear when testing on the actual console. Otherwise I would add it.


What about something such as the short sleeve tee Mario wears in Super Mario Sunshine? Would that be an easy alternative to match the theme of the game, for Mario and Luigi?

BlackYoshi485
Posted on 12-30-14 06:45 AM Link | #53445
Posted by Fiachra
I've looked at adding F.L.U.D.D. before but it required too many triangles to display which caused issues with the already very high polygon counts in the level models. The DS can't display over 2048 triangles on screen at once and large graphical glitches appear when testing on the actual console. Otherwise I would add it.


i'm a expert by making models be low poly, if you send me the fludd model in skp format, i will make it be low poly

Jesse
Posted on 12-30-14 10:17 AM Link | #53448
Honestly there are ways to make fludd this low poly. you can even make fludd out of 20 polygons or so I think.

Fiachra
Posted on 12-30-14 11:54 AM Link | #53449
Posted by jjesss064
Honestly there are ways to make fludd this low poly. you can even make fludd out of 20 polygons or so I think.

20? No you can't. Let's start using very basic shapes:
- if you made the two nozzles triangular pyramids that would be 4 triangles each: total 8
- if you made the bar connecting the two an open-ended triangular prism that'd be 6: total 14
- if you made the water container two pentagonal-prism type shapes (a cube would look too bad) with an open top that'd be another 24: total 38
You've already nearly doubled 20 and it's not recognisable.

If you want it to look at all decent you'll need at least 250 triangles and I can't spare that many.

Posted by BlackYoshi485
I'm a expert by making models be low poly, if you send me the fludd model in skp format, i will make it be low poly

Thank you for your offer but as mentioned above, even a very low poly model is too much.

lezg_g
Posted on 12-30-14 03:21 PM Link | #53452
Maybe making some parts like an animated graphic, not a model

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Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

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