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06-24-24 02:04 PM

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Main - General SM64DS hacking - If anyone else knows, where would I begin with a custom title screen? Hide post layouts | New reply

Larry Koopa 64 DS Hacker
Posted on 01-30-22 02:51 AM Link | #100784
Okay, so this might sound noobish, but I was wondering how to make an entirely custom title screen... Not the kind where I simply change the logo through hex. I haven't seen a lot of people do it, however, I know it's possible because there is one hack that does that I have seen a custom title screen in, the hack being Super Mario 256, as seen in the first 17 seconds of this video - https://www.youtube.com/watch?v=un2hI7UQ4RE

What I'm wondering is if making a custom title screen is anything similar to making a custom object. Alongside fully voice acted Madoka Magica world cutscenes in LarryDS, I've been doing a lot of custom objects lately, whether that be animated objects for the 2D assets of the Madoka world cutscenes or other custom objects, I'd have help every once in a while (such as a Paper Mario style partner objects and boss battle object I had help from Pants64) and hypothetically speaking, I believe I COULD make a "menu screen" in a level with custom objects, thinking of doing so for a LarryDS Demo, since the way the game is wouldn't really work for any unfinished version of the game being a demo so I was thinking of doing something similar to an Eshop demo with different things to select, and move the position of the player to different warps specific for that while the player would be stuck in a single place and unable to move otherwise hidden behind the "menu" which I have in mind how I would program that, which I could easily use a custom object in the start level for, however, for the full game, I'd rather have an actual custom title screen like what Super Mario 256 has, because, the start level already I feel has too little remaining... level... space... for that... and I don't really want to use an entire level slot for it either because I'm still not sure how many level slots the Madoka World will take up...

I'm not sure if other people have made completely custom title screens or know how to or if this is something Josh65536 figured out on his own. I'm just not sure if I'm on the right path though with wondering whether or not I could just simply use SM64DSe's built in code compiler to create something and then replace overlay_007.bin with the dynamic library it creates and if it'll be as easy as making a custom object, or if it's a bit more complicated than that. The part of me who is a lazy noob and doesn't want to do things differently hopes that a custom title screen is at least similar to making a custom object or that I can make one with c++ since that's what I'm familiar with. But whatever the case is for making entirely custom title screens like what Super Mario 256 has, does anyone else know how to?

Main - General SM64DS hacking - If anyone else knows, where would I begin with a custom title screen? Hide post layouts | New reply

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