Views: 20,051,863 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-24-24 11:51 PM |
Guest: |
0 users reading SMG2 music filenames, and changing music! | 1 bot |
Main - Misc. ROM hacking - SMG2 music filenames, and changing music! | Hide post layouts | New reply |
Snarky Sceptile |
| ||
Koopa Spring Mushroom Enthusiast Level: 21 Posts: 102/114 EXP: 44575 Next: 5368 Since: 08-22-20 From: Route 111 Last post: 617 days ago Last view: 369 days ago |
I'm a little stuck on level design for my hack at this point, so I thought I would try to document something. I couldn't find any threads listing all of the music names, so I figured I'd do it myself. (So sorry if this has been done already and I'm being redundant)
You can edit music yourself with Whitehole 1.6 by going to the BSCV editor and going to Open - Audio - ScenarioBgmInfo, which allows you to change music in galaxies and world maps. The music file you input into BgmIdName has it play in the specific galaxy you choose, in the mission numbers listed in the ScenarioName column. (1 = Scenario 1 only, 2 = Scenario 2 only, 0 = every scenario.) Basically any song can go anywhere, as far as I know. Now, the music names: Normal Galaxies: MBGM_SMG2_GALAXY_01: Slipsand/Clockwork Ruins MBGM_SMG2_GALAXY_02: Cosmic Cove MBGM_SMG2_GALAXY_03: Rightside Down (Downwards Gravity Ver.) MBGM_SMG2_GALAXY_04: Flip-Swap MBGM_SMG2_GALAXY_05: Sky Station 2/Portal Entry Cutscene MBGM_SMG2_GALAXY_06: Sky Station 1 MBGM_SMG2_GALAXY_07: Fluffy Bluff/Cloudy Court MBGM_SMG2_GALAXY_08: Unused song, listen to it here: https://www.youtube.com/watch?v=dWcBL8jgOZI MBGM_SMG2_GALAXY_09: Spin-Dig/Boulder Bowl MBGM_SMG2_GALAXY_10: Sweet Mystery MBGM_SMG2_GALAXY_11: Haunty Halls/Boo Moon a.k.a remixed Mario World Ghost House MBGM_SMG2_GALAXY_12: Space Storm 1/Battle Belt MBGM_SMG2_GALAXY_13: Honeybloom/Honeyhop a.k.a remixed Honeyhive MBGM_SMG2_GALAXY_14: Chompworks/Flipsville MBGM_SMG2_GALAXY_15: Lava Lair a.k.a remixed Koopa's Road MBGM_SMG2_GALAXY_16: Shiverburn/Freezeflame (Lava ver.) MBGM_SMG2_GALAXY_17: Space Storm 2/Buoy Base MBGM_SMG2_GALAXY_18: SMG1's secret area theme, like in Good Egg's roof. Is also seen in Slipsand's 2D area. MBGM_SMG2_GALAXY_19: Freezy Flake MBGM_SMG2_GALAXY_20: Galaxy Generator MBGM_SMG2_GALAXY_21: Throwback a.k.a remixed Bob-omb Battlefield MBGM_SMG2_GALAXY_22: Cosmic Clone chase/Stone Cyclone MBGM_SMG2_GALAXY_23: Supermassive/Toy Time a.k.a remixed SMB overworld MBGM_SMG2_GALAXY_24: Slimy Spring MBGM_SMG2_GALAXY_24B: Slimy Spring Sunset (?) MBGM_SMG2_GALAXY_25: Later Gateway Galaxy/Enter Galaxy Reactor cutscene (why is this in the game?) MBGM_SMG2_GALAXY_26: Purple Comet Timed MBGM_SMG2_GALAXY_27: Starshine Beach MBGM_SMG2_GALAXY_28: Fleet Glide gliding MBGM_SMG2_GALAXY_29: Puzzle Plank MBGM_SMG2_GALAXY_30: Melty Monster MBGM_SMG2_GALAXY31: Bowser Jr stage (yes, there is NO UNDERSCORE, be careful!) MBGM_SMG2_GALAXY_32: Yoshi Star/Tall Trunk 1 MBGM_SMG2_EV_MOKKU: Wild Glide entry/Tall Trunk 2 entry BGM_DASH_YOSHI: Hightail Falls a.k.a remixed SMW athletic MBGM_SMG_GALAXY_01: Good Egg (?) MBGM_SMG_GALAXY_14: Gusty Garden MBGM_SMG_GALAXY_28: Galaxy Reactor (?) Boss themes: (I did find a single thread on changing boss music, here: https://kuribo64.net/board/thread.php?id=1741) STM_SMG_BOSS_01A = King Kaliente / Bugaboom STM_SMG_BOSS_01B = King Kaliente / Bugaboom (Fast ver.) STM_SMG_BOSS_03A = Dino Piranha STM_SMG_BOSS_03B = Dino Piranha STM_SMG_BOSS_05A = Major Burrows STM_SMG_BOSS_05B = Major Burrows (Fast ver.) STM_SMG_BOSS_09A = Bouldergeist STM_SMG_BOSS_09B = Bouldergeist (Fast ver.) STM_SMG2_BOSS_01A = Gobblegut STM_SMG2_BOSS_01B = Gobblegut (Fast ver.) STM_SMG2_BOSS_02A = Glamdozer STM_SMG2_BOSS_02B = Glamdozer (Fast ver.) STM_SMG2_BOSS_03A = Megahammer STM_SMG2_BOSS_03B = Megahammer (Fast ver.) STM_SMG2_BOSS_04 = Squizzard STM_SMG2_BOSS_05A = Peewee Piranha / Sorbetti STM_SMG2_BOSS_05B = Peewee Piranha / Sorbetti (Fast ver.) STM_SMG2_BOSS_06A = Final Bowser Jr. STM_SMG2_BOSS_06B = Final Bowser Jr. (Fast ver.) STM_SMG2_BOSS_07 = SMG2 Bowser STM_SMG2_BOSS_07B = SMG2 Bowser (Fast) STM_SMG2_BOSS_08A = Diggaleg / King Whomp STM_SMG2_BOSS08B = Diggaleg / King Whomp (Fast ver.) STM_SMG2_BOSS_10 = Final Bowser (Last Phase) BGM_PINCH_01 = Giga Lakitu BGM_PINCH_02 = Sounds basically the same as BGM_PINCH_01 Worldmap themes: MBGM_ SMG2_ WORLDMAP_00: World 3 map MBGM_ SMG2_ WORLDMAP_03: World S map MBGM_ SMG2_ WORLDMAP_04: World 4 map MBGM_ SMG2_ WORLDMAP_05: World 1 map after 120 stars MBGM_ SMG2_ WORLDMAP_06: World 1 map/World 2 map MBGM_ SMG2_ WORLDMAP_07: World 6 map MBGM_ SMG2_ WORLDMAP_08: World 5 map Specific event themes: MBGM_SMG2_GALAXY_HURRY: Clock-based speedrun theme MBGM_SMG2_GALAXY_DANGER: Pre-boss theme/Boom Bunker Comet MBGM_SMG2_GALAXY_INTER: The unsettling theme seen in Freezy Flake's blizzard section, and others BGM_SLIDER: Remixed N64 slide BGM_REPEAT_TIMER: Beat Block rhythm BGM_GAMBLE: SMG2's secret area theme MBGM_GLIDER: Wild Glide gliding MBGM_MINIGAME: Chimp challenge MBGM_STAR_CHANCE: Star spawn theme MBGM_STAR_CHANCE_2: sounds the same as above. There might be a minor change but I dunno. MBGM_SMG2_STAFFROLL: The staffroll MBGM_SMG2_TITLE: Title screen BGM_EV_BOSSRUSH: Boss Blitz BGM_EV_RABBIT: Bunny chasing MBGM_EV_KINOTAN: Captain Toad theme MBGM_SMG2_SHIP01: Starship mario (first ver.) MBGM_SMG2_SHIP02: Starship mario (second ver.) MBGM_SMG2_SHIP03: Starship mario (final ver.) STM_SMG_ASTROOUT03: Comet Observatory (final ver.) One other thing: I found out what the StartType column does. It allows you to change WHEN the music plays at the start of the level. If it is 0, it will play during the fly-in cutscene. If it is 1, it only plays right when you land. For example, Flip-Swap's StartType is set to 0, and you hear it while flying in. Honeybloom's StartType is set to 1, and you only hear the song right when Mario hits the vine. So, if you think the music feels more natural when it plays when you land, go ahead and change it. I do not know what StartFrame and IsPrepare do. (But StartFrame is always set to 0 so that one probably doesn't matter.) Unfortunately, I cannot find Shiverburn's Ice variant and Rightside Down's upwards variant are called in the files. Apparently there's also two other unused songs I can't find. If you happen to find any of their names, go ahead and reply with it. ____________________ Heh... how hilarious. Current project: Spring Mario Galaxy 2 (It's exactly what it sounds like. Production of this mod will have to slow down a bit due to other things Sadge) Galaxies finished: 35/49 |
AwesomeTMC |
| ||
Newcomer Normal user Level: 4 Posts: 2/3 EXP: 219 Next: 60 Since: 06-02-19 Last post: 563 days ago Last view: 563 days ago |
MBGM_SMG2_WORLDMAP_01 and 02 are the unused world map songs I believe
01 being "Beta Song 1": https://www.youtube.com/watch?v=7hacUvEhg74 02 being "Beta Song 2": https://youtu.be/r9qSoxB2Rjc |
Main - Misc. ROM hacking - SMG2 music filenames, and changing music! | Hide post layouts | New reply |
Page rendered in 0.026 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 195/195, time: 0.009 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |