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09-28-23 07:10 AM |
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0 users reading ¿Because this happens when I import my map? | 1 bot |
Main - General SM64DS hacking - ¿Because this happens when I import my map? | Hide post layouts | New reply |
Girl Hacking |
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Member Normal user Level: 8 ![]() Posts: 8/13 EXP: 2077 Next: 110 Since: 05-12-18 Last post: 299 days ago Last view: 299 days ago |
hello good is that I have a problem with the map importer this is what happens when I make my map is normal:
but when I import it into the game this happens explain what I have to do to fix this please the images are examples and that happens every time I import a map to the game Please Help me :C |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 90/124 EXP: 72077 Next: 6048 Since: 04-12-16 Last post: 1160 days ago Last view: 18 hours ago |
In sm64ds the y direction is up but in sketchup z direction is up. If you look at the colors of the axes you will see that the model is in the same orientation relative to them. You need to rotate your model so that the green y axis points 'up' in the level model.
Btw i recommend you to use blender instead because it has many useful features sketchup doesn't have. With blender you can do shading with vertex colors for example. |
Girl Hacking |
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Member Normal user Level: 8 ![]() Posts: 9/13 EXP: 2077 Next: 110 Since: 05-12-18 Last post: 299 days ago Last view: 299 days ago |
thank you very much thank you I love you |
Thierry |
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banned by request Level: 49 Posts: 302/561 EXP: 825038 Next: 58845 Since: 03-08-13 Last post: 1159 days ago Last view: 289 days ago |
Posted by StarPants that, and Sketchup follows bad practices from what I hear- aka it's not made with actual game design in mind. |
Shugabush |
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Member Normal user Level: 19 ![]() Posts: 26/76 EXP: 30435 Next: 5342 Since: 12-18-17 Last post: 1049 days ago Last view: 212 days ago |
Use obj if you're not already. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 92/124 EXP: 72077 Next: 6048 Since: 04-12-16 Last post: 1160 days ago Last view: 18 hours ago |
I wouldn't recommend using obj because of its limitations. It doesn't support vertex colors as dae does. |
Shugabush |
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Member Normal user Level: 19 ![]() Posts: 42/76 EXP: 30435 Next: 5342 Since: 12-18-17 Last post: 1049 days ago Last view: 212 days ago |
also did you uncheck the "convert to tri strips" button? I know it says strongly recommended but it will help to uncheck it. I haven't had any problems doing that yet. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 38 ![]() Posts: 327/331 EXP: 365278 Next: 5169 Since: 08-31-13 Last post: 1737 days ago Last view: 13 days ago |
No. Triangulate the model instead. If you uncheck "convert to tri strips", you may experience lag if your model has a lot of polygons. ____________________ Current hack: Excerpt from Super Mario 256 |
Shugabush |
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Member Normal user Level: 19 ![]() Posts: 47/76 EXP: 30435 Next: 5342 Since: 12-18-17 Last post: 1049 days ago Last view: 212 days ago |
you could also just export one of the sides and not both. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Shugabush |
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Member Normal user Level: 19 ![]() Posts: 48/76 EXP: 30435 Next: 5342 Since: 12-18-17 Last post: 1049 days ago Last view: 212 days ago |
by the way, there's a discord server for sm64ds hacking (you may already be on it, but i wanna let you know just in case). Almost all of gota7's messages have a link to the discord server ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Main - General SM64DS hacking - ¿Because this happens when I import my map? | Hide post layouts | New reply |
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