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02-08-26 05:49 PM |
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| 0 users reading [Fearsome Factory Galaxy] Fearsome Factory Galaxy | 3 bots |
| Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1016/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
This is going to be run down ![]() ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 713/3604 EXP: 15244092 Next: 94113 Since: 07-07-12 From: Colorado Last post: 3756 days ago Last view: 1913 days ago |
No it's not I already decided. If anything there will be stuff in there, like we mentioned before in lanayru mining facility, they had sand everywhere from the desert. So this will be something similar____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1022/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
Oh sorry. I didn't meant to say that it WASNT going to be run down ![]() ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 714/3604 EXP: 15244092 Next: 94113 Since: 07-07-12 From: Colorado Last post: 3756 days ago Last view: 1913 days ago |
Hm, well either way, I think that since this is a factory we should have conveyor belts using the moving sand collision if possible ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1024/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
But could we make them actually move? Or would we just give every single part of the conveyor belt a path? ____________________
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| MoreCowbell |
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Member Mawile or riot Level: 75
Posts: 170/1421 EXP: 3721888 Next: 105016 Since: 11-20-12 Last post: 568 days ago Last view: 568 days ago |
Tbh I don't think this should be based on lanayru ![]() |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1039/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
Do you guys have any pics of this 'Lanayru Mining Factory'? It's something in TLoZ SS, right? I haven't played that game ![]() ____________________
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| gc |
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Member Normal user Level: 56 Posts: 85/721 EXP: 1341328 Next: 56848 Since: 12-18-12 Last post: 4432 days ago Last view: 4392 days ago |
Yes, erm...try searching for it on google. I'm too lazy. >.> Sorry bout that.
Anyway, this shouldn't have any secondary themes, just an indoor Bowser factory with many traps and puzzles. I mentioned the Mining Facility because of its atmosphere (I liked the indoors yet free feel of the background), the mine cart guiding and the traps. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 1165/3145 EXP: 12426440 Next: 245503 Since: 07-07-12 From: Dolphic Island Last post: 3252 days ago Last view: 3250 days ago |
Lanayru Mining Facility doesn't relate that much to this. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 1014/3604 EXP: 15244092 Next: 94113 Since: 07-07-12 From: Colorado Last post: 3756 days ago Last view: 1913 days ago |
The art style does, quite a lot, from what I'm imagining. You're right, it has nothing to do with an actual factory, so we would need to adapt that idea, but it's the basic concept ____________________ "I hate playing musical chats" ~ Quote of the month |
| gc |
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Member Normal user Level: 56 Posts: 113/721 EXP: 1341328 Next: 56848 Since: 12-18-12 Last post: 4432 days ago Last view: 4392 days ago |
I don't think there should be any sand theme. Pure mechanical, you know. Oh wait, did you mean the moving sand collision?
Anyway, I just thought the background and puzzles of Lanayru fit the description. More like the "ancient/past" version. (BTW, Lanayru had a sand/mechanical/mine/puzzle theme, plus a time gimmick which changed the conditions of an area around some time related artifacts, changing it to a non dusty, non broken, powered up version of the landscape, ruins->mechanical, desert->grass. Owait...that sounds more like Temporal Tumble...and I'm going on and on. Stopping now.) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| MoreCowbell |
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Member Mawile or riot Level: 75
Posts: 210/1421 EXP: 3721888 Next: 105016 Since: 11-20-12 Last post: 568 days ago Last view: 568 days ago |
I think this should be a fast paced busy factory theme
Lanayru doesn't fit at all |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 87
Posts: 206/2007 EXP: 6244870 Next: 147904 Since: 11-24-12 From: Rogaland, Norway Last post: 3554 days ago Last view: 3528 days ago |
Yeah. Lanayru would fit Riddle Ruins and/or Temporal Tumble more. This should be a 100% Mechanical galaxy. No sand, Lava, Ice, anything like that. PURE Mechanical, sort of like Chompworks, except with less lava. ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| MoreCowbell |
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Member Mawile or riot Level: 75
Posts: 212/1421 EXP: 3721888 Next: 105016 Since: 11-20-12 Last post: 568 days ago Last view: 568 days ago |
Exactly what I was thinking |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 112 Posts: 325/3627 EXP: 15124316 Next: 213889 Since: 12-24-12 Last post: 2919 days ago Last view: 2859 days ago |
Agree with you both. Lots of bottomless pits would complete the package. ____________________
-MG3- IS HERE |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1423/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
Why would there be pits in a factory? ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 1031/3604 EXP: 15244092 Next: 94113 Since: 07-07-12 From: Colorado Last post: 3756 days ago Last view: 1913 days ago |
Because there can be I have seen a lot of factories in games that have bottomless floors____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 1457/5087 EXP: 25563609 Next: 166968 Since: 07-07-12 Last post: 2859 days ago Last view: 1421 days ago |
Well, I'm probably going to design this galaxy next. I have a bunch of the planets' concept drawings complete, and will procede with a writen design soon ____________________
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| gc |
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Member Normal user Level: 56 Posts: 120/721 EXP: 1341328 Next: 56848 Since: 12-18-12 Last post: 4432 days ago Last view: 4392 days ago |
Posted by gc I'd like an actual factory, with a background similar to Lanayru's (indoors, but it's so huge it might as well be outdoors). Chompworks was nowhere near a factory. Anyway, list.
-Ledge Hammers -Mechakoopas -Chomps -Astrogoombas (those little helmets look mechanical )
-loads of switches and BJ doors -loads of traps (Actually, can a Bowser Jr. door, be positioned horizontally? Shrink it a bit, put a bottomless pit below it, put a switch on it. There's a trap.) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| MoreCowbell |
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Member Mawile or riot Level: 75
Posts: 230/1421 EXP: 3721888 Next: 105016 Since: 11-20-12 Last post: 568 days ago Last view: 568 days ago |
BJ doors teehee....
Conveyor belts will be cool here |
| Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
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