Kuribo64
Views: 19,851,912 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 07:11 PM
Guest:

0 users reading [NSMBW] Tilegod Event | 1 bot

Main - Misc. ROM hacking - [NSMBW] Tilegod Event Hide post layouts | New reply


TheSunCat
Posted on 08-21-17 11:20 PM Link | #86913
How do you use the Tilegod Event in Reggie? I can't figure it out, but it would help a lot to know how to use it.

Super Hackio
Posted on 08-22-17 12:36 AM Link | #86920



Needs an event switch (Such as the ? switch)

Change the width & height variables to figure out the area of effect.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-22-17 01:37 AM Link | #86925
So any objects within its area of effect (only on layer 1) will appear when it is activated? And disappear when it is deactivated?

Super Hackio
Posted on 08-22-17 02:06 AM Link | #86929



Only if the activation type is set to do so.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-22-17 02:08 AM Link | #86931
Alright! I will try this tomorrow!


Main - Misc. ROM hacking - [NSMBW] Tilegod Event Hide post layouts | New reply

Page rendered in 0.016 seconds. (2048KB of memory used)
MySQL - queries: 26, rows: 204/204, time: 0.011 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.