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Main - SMG2.5 - World 4 - [Warped Warzone Galaxy] Warped Warzone Galaxy Level Design | Hide post layouts | New reply |
cosmological |
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Supreme Dictator Level: 28 Posts: 34/154 EXP: 125375 Next: 5963 Since: 07-08-12 Last post: 2076 days ago Last view: 164 days ago |
Post your Level Designs and concepts for Warped Warzone Galaxy here. This level is based on two ships battling in space. therefore we can explore the outside inside of the ships as well as the area between the two.
The middle of the ships could be an asteroid field with some planetoids with valuable resources while navigating this asteroid field Mario must avoid traps setup by both armies and the constant onslaught of cannonballs and bullet bills and other projectiles. ____________________ Long live the new Kuribo64 |
gc |
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Member Normal user Level: 55 Posts: 6/721 EXP: 1245822 Next: 68367 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
Post your design ideas here! With two battling ships, there's a lot we can do... exploring both of the ships, going inside both the ships, traveling BETWEEN the ships (which are shooting bullet bills/cannonballs, maybe?). Since we only have two stars to work with, I think we should make two awesome, long, normal power star missions.
-Original description -Glem3 Nobody seems to disagree with the first half of the first star being a Battlerock-esque ride through a barrage, except longer, with the need to switch platforms, a larger variety in cannonballs, and generally harder, with more hazards. And the second half being a hunt for Gearmos/star bunnies/star chips on a blasted, warped, and nearly-destroyed planet. Star 2, anyone? ______________________________________________________________________________________________________________________________________ Hmm... We could mention instead that both starships are fighting inside some sort of asteroid field, and the only thing that keeps them in one piece is the very same last resort device - a powerful force field generated by a Power Star. Destroying such a field would actually destroy the "Galaxy" by erradicating both spaceships with a meteor shower, since both of them are too great to even destroy each other. For the bullets, we could set up electric bolts moving at terminal velocity at places where Mario cannot reach. As the first name mentions, there might also be several warpers set all over the explorable terrain, which can either be deactivated when a second trigger is reached or both Stars are being played at once, so you have lots of open space to explore. For the spaceships's shape, they might have some sort of symmetry that resembles the Star Destroyer - Venator class or a mix of this one with the Airships found in Fearsome Fleet. -LordFalcon I don't think space fits....and when I thought of this idea, I was thinking of a big planet, with lots of damage from various things that we can imagine....not.....spaceships. . . . A WARPED warzone, scarred from the blasts of some unknown enemy. I think we should reconceptualize a lot. -NWPlayer123 Well, how about both of the spaceships blasting at a planet in the middle? The bullets can be Banzai Bills (they create explosions when they get destroyed), those yellow/black cannonballs from Battlerock, elec-spheres (both of them will stand out from the background, as they're yellow). Along with a few meteors. Maybe the first star can be a ride through the barrage, then exploring the planet being blasted for Silver Stars (very dangerous ) -gc They are battling each other. Most of the barrage collides and explodes on the ships or in the middle. It's just that a planet is in the worst of the barrage. Caught in the crossfire. Anyway, that's just an idea. -gc I like that idea - the two ships are battling each other, but this innocent planet is suffering for it. And maybe Mario has to put it right? -Agent000 Nah. The planet is already blasted and warped, it's impossible to repair it. This combines both the original idea of the warped, empty battlefield and the new, interesting idea of the two battling battleships. Actually, what should the battleships be? Two Dreadnoughts (not sure if it's possible)? Two vastly expanded regular rocketships? And what should Mario ride through the barrage? Sand Bird? Small battleship? Metal platform from Battlerock (it's shaped like a disc)? -gc I have an idea that includes a story in the missoins/levels of this galaxy. Since I heard somewhere; soon we can new NPCs, I came up with this. Mario finds out that they are two enemies at war, and he becomes in the middle of it! After dodging the debris and explosions, etc., Mario finds the Toads. They tell him that he could go on the giant battleships and ask them to settle out their differences. Since I have many unused bosses according to my boss plans/concepts/designs, I was thinking to have 2 bosses be the opposing disagreeing captains of this war. Also, in the battlefield and on the ships, I was thinking to have some friendly NPC enemies, and enemies that want you dead. Mario agrees with the toads, and sets out to be a peacemaker between these 2 unknown foes. As Mario goes through battlefields and bases of the foes, he first meets some friendly and unfriendly foes in the armies. Mario proceeds through the bases, battlefields, etc. Then gets to the main ship. Some friendly NPC enemies give Mario permission to talk to their captain. But of course, the captain doesn't agree and attacks Mario. Thus, leading to a boss battle. After getting the star, Mario comes back in the second mission and realize the captain he defeated, his army tries to avenge him by attacking now the Toads and still the other enemy army. Mario gets the toads to safety, and they tell Mario that if the other captain isn't taken care of, the toads and him will perish. Mario then hurries through friendly and unfriendly foes of the other army, and proceeds to the other captain. The captain then explains to Mario why they are fighting, but he then thinks Mario is spy from the other side, and tries to destroy him, too. After defeating the boss, Mario and the toads realize that the evil captains started this war. And soon, the star appears along with the enemies making peace. I think this could be too much of a story for a normal galaxy, but I like it. -TheNoSkinnedKoopa Jeez, disregarding previous ideas, much? How will the captain explain, or think he's a spy, unless new cutscenes can be made? And that would be time-consuming, and not really useful. And after the making peace, do they stop firing or something? Then the level won't be a Warzone after you complete it the first time. The names suggests that the focus is on the warzone, not the blasters. Anyway, going on both battleships was mentioned on the first page, and it was kinda disapproved. The original idea didn't even have battleships, just the blasted planet in the middle. IMO, the first star should be Mario riding a Sand Bird, small battleship or metal disc (from Battlerock) through the barrage for the first half, then landing on the blasted planet to find Star Chips that make a Launch Star to the star/Silver Stars. Doesn't sound very hard, but remember that the whole level will be played dodging Bullet Bills, Banzai Bills, elec-spheres, those yellow/black cannonballs (from Battlerock), meteors, flaming coconuts, etc. etc. The second star is still open. Maybe board the ships in that mission. Hmmm, actually, can two bosses be fought at once? Maybe they both took a small cruiser out to the middle where they crashed and start fighting, with Mario in the middle. That would be cool. They'd both have to have projectile attacks and not move around too much for this to work, though. -gc Um excuse me? 1. The Whomp King talks to Mario in a cutscene, so we can edit his text. 2. We will soon be able to edit amimations/cutscenes, etc. 3. This is my idea, even though previous ideas have been disapproved, who's to say it won't be approved? 4. Both levels focus on the battlefields, and the warzone, plus the ships. So don't scold at bad ideas until you fully research them. -TheNoSkinnedKoopa 7 Oct, 2012, 3:22am, gc wrote: Jeez, disregarding previous ideas, much? How will the captain explain, or think he's a spy, unless new cutscenes can be made? And that would be time-consuming, and not really useful. And after the making peace, do they stop firing or something? Then the level won't be a Warzone after you complete it the first time.The names suggests that the focus is on the warzone, not the blasters. Anyway, going on both battleships was mentioned on the first page, and it was kinda disapproved. The original idea didn't even have battleships, just the blasted planet in the middle. IMO, the first star should be Mario riding a Sand Bird, small battleship or metal disc (from Battlerock) through the barrage for the first half, then landing on the blasted planet to find Star Chips that make a Launch Star to the star/Silver Stars. Doesn't sound very hard, but remember that the whole level will be played dodging Bullet Bills, Banzai Bills, elec-spheres, those yellow/black cannonballs (from Battlerock), meteors, flaming coconuts, etc. etc. The second star is still open. Maybe board the ships in that mission. Hmmm, actually, can two bosses be fought at once? Maybe they both took a small cruiser out to the middle where they crashed and start fighting, with Mario in the middle. That would be cool. They'd both have to have projectile attacks and not move around too much for this to work, though. A fusion of both ideas would be the first star being the ride through the barrage, then the hunt on the warped/scarred planet. And the second star to board both ships. And as I mentioned, I wonder if there can be a double boss battle? -gc Yeah, for the first star Mario could land on a toadship, and the toad is worried about the planets caught in crossfire during the war. Mario goes to check out one of the planets, and on the launch star path he goes over the ships and a few bullet bills being fired. Then he finds out that a few star bunnies lived on one of the planets. The planet is almost completely destroyed, with lots of craters and maybe a few koopas (fired koopa shells that missed and came back out on the planet). Mario has to find each of the star bunnies, who will ask for help, because their friends live on the other planets. Mario has to search the planets and find the star bunnies. That part should only be about two or three planets or so, and there should be more after that. Also, if this galaxy is two levels, will there be a secret star? -SparkerBoy8 I'm not sure if the Star Bunny thing is possible, if it is, you've just thought of a creative alternative to Silver Stars! Well, NWPlayer originally pictured just the warzone (i.e. just the planet), so one large planet would be better, but there could be lumps blasted away from the main planet (i.e. very small planets + one larger planet). It would be best to focus more on the barrage. Maybe around a third of the level could be like Battlerock Galaxy (dodging cannonballs on a moving platform) except with a lot more variety in the projectiles (pretty much everything and anything that can be fired at Mario) That'll make the level long enough to have only two parts (missile dodging+finding the bunnies on the warped planet). A hidden star? Depends on whether the boarding ship idea will be expanded on. -gc Actually, the battlerock idea isn't bad. Maybe in the middle of the first level, Mario travels around on a platform, with various items thrown around (bullet bills, mines, electric fences, etc.) As for the beginning, I'm still thinking. -SparkerBoy8 Actually, I was thinking of expanding on Battlerock's theme for the entire first half of the first level. Elec-spheres, fireballs, cannonballs, Banzai Bills, Bullet Bills, Undergrunt Gunners, bubbles (lol), meteors, mines, electric fences. That would look cool, and enormous battling warships should have ridiculous amounts of ammo. Adding extra platforms, platforms getting destroyed, and a need to constantly switch platforms would keep the ride through the barrage interesting. And make it hard enough to not need a long level, which would possibly ruin the interesting factor. -gc _____________________________________________________________________________________________________________________________________ Anyway, possible Star 1: First part :Mario rides a metal disc(from Battlerock Galaxy) or a sand bird through a barrage of projectiles (Banzai Bills, elec-spheres, cannonballs (yellow-black, from Battlerock) fired by two gigantic battleships. Second part: Mario lands on a planet in the middle, which is being blasted from both sides. He has to search for Silver Stars on the blasted planet. Meteors, lava, steam geysers, dark matter (?). -gc you know, cannonballs were also in SMG2 It would be cooler, imo, if 1 of the 2 battleships were piloted by Bowser's troops. The other one would be losing the battle, and Mario would have to journey into the battleship getting destroyed. He'd have to journey into the engine room and get the power star -Polari Really? Where? Well, I think it was suggested that the two ships being controlled by Bowser, and the Topmen. Glem3 did say that it would be best not to reveal the occupants/controllers of the ships, but I don't think that's a good idea if a mission will lead into the ship. Anyway, the second mission will probably involve the inside of the ships. This first mission shouldn't involve the ships, except for their blasting. -gc Wild Glide Galaxy, near the end. Being shot by undergrunt gunners. -Polari Guys I think Warped Warzone should have warp pipes and teteporting ships. -yoyoman 'Read the main level design topic first' And no, we already decided that it will be about 2 spaceships -Polari Probably just 2 enormous ships, firing loads of stuff at each other, and blasting the innocent planet (And Mario) as well. But actually, SHOULD there be other ships? If there are, they CAN be teleporting, though. -gc How will we make them teleport? Yeah, there should be other ships, but smaller...Maybe boarding ships? Maybe we can use those black holes that clipappearbattleships use -Polari Ships can come out of those portals, but can they go in? Basically, if there's going to be smaller ships, one goes in a portal and disappears, and another one comes out of another portal, so it looks like it can teleport. They continue moving near Mario and spew extra cannonballs at him. It would also be cool if a crowd of Octoombas/those stationary squid-like coconut- spitting enemies were on it. Extra barrage of rocks/coconuts! Then it goes into another portal and disappears. If that's not possible, skip the going-in portals, make the ship move alongside Mario for a while, then vanish into a black hole. -gc I don't think they can go in, we'll have to ask someone like newp. (Although I doubt it) And about the steam geysers, they weren't in SMG2, and I don't know if we can import them -Polari ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 164/5087 EXP: 23805790 Next: 575910 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
hm...Astroluma once said that this galaxy was suppose to be about insane gravity angles and such. I think we should keep it like that, as we don't have any other galaxies using crazy gravity (I think) ____________________
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gc |
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Member Normal user Level: 55 Posts: 8/721 EXP: 1245822 Next: 68367 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
What? Never heard that.
Maybe there could be a small part on the warped planet with screwy gravity, but there really isn't much need for that. What about Bowser's Gravigen Extractor? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 339/5087 EXP: 23805790 Next: 575910 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
I can't remember which thread he said that in, but I remember SOMEBODY saying that.
Gravigen Extractor is the 2nd gravity galaxy ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 183/3604 EXP: 14195843 Next: 213043 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Steam geysers are technically possible to import, and I would imagine we could import it quite easily with our techniques, I would need to know the filename first, so figure that out somebody ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 356/5087 EXP: 23805790 Next: 575910 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
* Tahcryon points a finger towards the ObjectDB
Also, get on the IRC ____________________
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1047/3145 EXP: 11571910 Next: 290216 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
The forum name for this is a typo. ;-; |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 467/2178 EXP: 6553360 Next: 97304 Since: 12-02-12 Last post: 392 days ago Last view: 392 days ago |
It looks fine to me... Status: It was really, really fun, guys - thanks for the ride!
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1053/3145 EXP: 11571910 Next: 290216 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
SMG2.5 ยป Warped Warpzone Galaxy
Warzone, not Warpzone |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 468/2178 EXP: 6553360 Next: 97304 Since: 12-02-12 Last post: 392 days ago Last view: 392 days ago |
Oh, in the BOARD's title, not the thread's. Sorry, misunderstood. Status: It was really, really fun, guys - thanks for the ride!
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1054/3145 EXP: 11571910 Next: 290216 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Anyways, will these big "ships" be bowser's Airships? Maybe like Hammer Bros and Boomerang Bros got into a true color feud or something. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 899/3604 EXP: 14195843 Next: 213043 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
No, they're not gonna be airships. This has nothing to do with Bowser >.< ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1058/3145 EXP: 11571910 Next: 290216 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Really? >.< Then this galaxy feels bland, I love Airships. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 903/3604 EXP: 14195843 Next: 213043 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
The ones from NSMBW? Definitely awesome. From SMG1/2? Not so much.
However, Posted by gc But so basically, in star 1 I'm gonna say that you are being shot at by battleships, and you eventually get to explore inside them Then in star 2 you explore the land that is being destroyed by their fighting. ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 100/721 EXP: 1245822 Next: 68367 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
I thought it was the other way around...
Like, Star 1- Battlerock-esque barrage dodging + warped/destroyed planet, Star 2- board the ships... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 934/3604 EXP: 14195843 Next: 213043 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Well that's what I'm saying, AND WHAT I SAY GOES. jkBut really, I don't think there's any real order, but that order seems to make sense for me. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1294/5087 EXP: 23805790 Next: 575910 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
So, what do you guys think the ships should look like? ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 948/3604 EXP: 14195843 Next: 213043 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Look at the other thread and you'll find out....
I personally don't care as long as it's not airships and it's something brand new. ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 104/721 EXP: 1245822 Next: 68367 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
Yeah. Could it be an enlarged version of the Dreadnought?
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Main - SMG2.5 - World 4 - [Warped Warzone Galaxy] Warped Warzone Galaxy Level Design | Hide post layouts | New reply |
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