Views: 23,105,719 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
12-06-24 08:59 PM |
Guest: |
0 users reading Excerpt from Super Mario 256 | 2 bots |
Main - SM64DS hacks - Excerpt from Super Mario 256 | Hide post layouts | New reply |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 213/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
This is a ROM hack that I'm making with the goal of it being the most technically impressive hack of SM64DS. It features custom enemies, platforms, and even particle textures. Right now, 44 stars in 8 courses are done. 16 (26?) main courses containing 128 (208?) stars and 16 (38?) other courses containing 32 (48?) stars are planned. (Maybe I'll have 64 courses for 256 stars?) A new demo (v0.1.4) has been released! This one has 2 new levels and a lot of bugfixes. The reason for the release of this demo is that one of the bugfixes required a lot of change to the code, and I want to make sure I didn't break something. Preview Note: Screenshots are out of date. ____________________ Current hack: Excerpt from Super Mario 256 |
poudink |
| ||
Bob-Omb [sic] Level: 49 Posts: 211/616 EXP: 865127 Next: 18756 Since: 03-01-16 From: Québec (Canada) Last post: 1122 days ago Last view: 1056 days ago |
How many stars are you planning to include in this hack? ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 233/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
I thought i'd give this a shot because it looked cool and stuff, but on a U and E rom, xdelta says: xdelta3: unknown secondary compressor ID: XD3_INVALID_INPUT I highly doubt that thit is suppose to happen. Is there a way to fix it? 'Cause this looks like it's gonna be a great hack with epic battles with epic silence in the background! XD ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Fiachra |
| ||
Local moderator Level: 65 Posts: 1022/1065 EXP: 2298608 Next: 37020 Since: 12-15-12 From: Ireland Last post: 2385 days ago Last view: 335 days ago |
Looks very good so far. One suggestion I'd make for the course models would be to be add some shading using vertex colours. There's a very useful feature in Blender, "Dirty vertex colours" which will which adds "dirt" into the corners etc. as vertex colours which results in the model looking as though lighting were applied. It's what I used in SMS64DS since it would have been infeasible to have done it by hand. |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 214/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
I might do that for Blocky Block Land, but it'll be impossible with Yoshi's Beautiful Garden because the stage model for it uses the main light, and vertex colors override lighting calculations. I need it to use the light so I can dim it in star 2.
Posted by Super Hackio Did you try xDelta3 v3.0.11? ____________________ Current hack: Excerpt from Super Mario 256 |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 235/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
Oh. Dangit! I knew I should have check for a update! XD EDIT: can I get a link to this? I can't find it. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 215/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
https://github.com/jmacd/xdelta-gpl/releases/tag/v3.0.11 ____________________ Current hack: Excerpt from Super Mario 256 |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 236/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
Thanks, but this happens: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT xdelta3: normally this indicates that the source file is incorrect xdelta3: please verify the source file with sha1sum or equivalent Now what? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Fiachra |
| ||
Local moderator Level: 65 Posts: 1023/1065 EXP: 2298608 Next: 37020 Since: 12-15-12 From: Ireland Last post: 2385 days ago Last view: 335 days ago |
You have to patch an unmodified European ROM. |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 237/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
oh. EUROPEAN ROM... That's an (E) ROM... right? EDIT: It works! I tried out the launch stars and stuff. IT'S SUPER COOL!! But when I get the first star (I was wearing a Luigi cap as yoshi) the castle music plays, but the actual game frames don't update. Basically it's a black screen and I can't do anything. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 216/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
I can't reproduce this. Are you using an old R4? ____________________ Current hack: Excerpt from Super Mario 256 |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 238/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
I'm using an emulator. More specifically, DeSmuMe. (because I can't afford an R4 card XD) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 217/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
Successfully reproduced. Thanks! (will fix)
In the mean time, you'll have to play DeSmuME in TAS mode: enable advanced bus-level timing, and especially disable the dynamic recompiler. This is caused by the BBL custom overlay code changing some instructions in player code during cleanup. The dynamic recompiler is probably not detecting that fast enough. ____________________ Current hack: Excerpt from Super Mario 256 |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 239/876 EXP: 1416314 Next: 69614 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1657 days ago |
I see... Welp, good luck! Wait, ToolAssistedSpeedrun mode? I didn't even know DeSmuMe had one! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SGC |
| ||
Yellow Level: 40 Posts: 271/369 EXP: 433540 Next: 7769 Since: 09-09-14 Last post: 1773 days ago Last view: 1445 days ago |
Well, I would like to play this, but I cannot, sadly.
I get this error, like others: XD3_INVALID_INPUT But, the thing is, I am using a clean European ROM. You see, the big issue with xdelta patches, is the fact that, you're required to have the exact same dump that the creator used to make the patch with, meaning, that you would have to figure out where mbits, in this case, downloaded his specific dump of the ROM, and use that. In most cases, you can easily figure out what dump the creator used by looking at the xdelta patch in a Hex Editor, but in some cases, the creator might have named the ROM to something else, which this seems to be this case, with this patch. Any suggestions? ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 218/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
Do you have xDelta3 v3.0.11? ____________________ Current hack: Excerpt from Super Mario 256 |
Hiccup |
| ||
Normal user Level: 58 Posts: 753/815 EXP: 1556333 Next: 21213 Since: 09-06-12 Last post: 1916 days ago Last view: 17 days ago |
Posted by mibts couldn't you use a seperate level model for star 2, to solve that problem? |
SGC |
| ||
Yellow Level: 40 Posts: 272/369 EXP: 433540 Next: 7769 Since: 09-09-14 Last post: 1773 days ago Last view: 1445 days ago |
Posted by mibts Ah thanks, that worked. But, now there's another issue, the first level works on an emulator, but it crashes on real hardware. I'm using an AceKard2i as my Flash Cart. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 219/331 EXP: 386296 Next: 18475 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
Can you pull up the debug screen?
(L+R+Left+A, Down+B, Start+Select) By the way, someone tested it with an R4 3DS SDHC and it worked fine. ____________________ Current hack: Excerpt from Super Mario 256 |
SGC |
| ||
Yellow Level: 40 Posts: 273/369 EXP: 433540 Next: 7769 Since: 09-09-14 Last post: 1773 days ago Last view: 1445 days ago |
Alright, I've pulled up the Debug screen.
____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
Main - SM64DS hacks - Excerpt from Super Mario 256 | Hide post layouts | New reply |
Page rendered in 0.115 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 232/232, time: 0.043 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |