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10-15-24 09:37 AM |
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0 users reading SMG RUN: The first proper trailer! :O | 1 bot |
Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 106/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
New logo by SY24. (Yes. THAT SY24) Well, Here we go again! I decided to make this ever since I made this Video: You might ask: "But didn't you just finish Project Kaizo?" Yes, I did, but THAT WAS JUST A WARM UP! THE MECHANIC Mario is being forced to run by an unused area called CometFireDanceArea (AKA: Force Straight Line Running Area) Yes, this is the hack that displayed "??? progress" in my footer recently. SOME PLANNED FEATURES New Galaxys Some of the hud redone New Game Plot And I am even going to attempt custom cutscenes. Now, this will take a while to complete, so while you wait, you can play Project Kaizo. (Or not. XD) You may also watch this: ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 193/616 EXP: 858008 Next: 25875 Since: 03-01-16 From: Québec (Canada) Last post: 1070 days ago Last view: 1004 days ago |
Nice! From what I heard, fully custom galaxies aren't easy to do. I think this still need some work though. First, the level feels empty. You should try adding some enemies or something. Second, you need to make models with higher quality. This would look good in if it was in SM64, not in SMG2. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 107/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Regarding the model... The textures are from SM64, but as of now, the model is just... bleh. The space indeed is empty, 'cause it's not finished yet. Posted by poudink Now that I think about it, yeah, it would! Fortunately, the models current state is not its final. Posted by poudink They aren't... for some people. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MarioBurger71 |
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Buster Beetle succ Level: 43 Posts: 65/467 EXP: 532698 Next: 32348 Since: 02-28-17 From: The Succ Zone Last post: 1940 days ago Last view: 1462 days ago |
This looks amazing so far! Keep up the good work ____________________ Just a fucktard |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 195/616 EXP: 858008 Next: 25875 Since: 03-01-16 From: Québec (Canada) Last post: 1070 days ago Last view: 1004 days ago |
How many stages do you intend to make? ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 108/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Posted by poudink Let's see here, ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1342/1551 EXP: 3752990 Next: 73914 Since: 06-15-14 From: Germany Last post: 2459 days ago Last view: 2431 days ago |
Because you can have custom galaxies. Well, you can add 3 new galaxies in total. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 109/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Right. forgot about that. So 52 stages. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 393/500 EXP: 735659 Next: 30544 Since: 12-07-12 Last post: 2080 days ago Last view: 1983 days ago |
Posted by Super Hackio ...Ok. Well, good luck. That's extremely ambitious, but... good luck. ____________________ |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 196/616 EXP: 858008 Next: 25875 Since: 03-01-16 From: Québec (Canada) Last post: 1070 days ago Last view: 1004 days ago |
Posted by Super HackioBecause I wanted to know if this was going tobe a full hack or a mini hack. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 110/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Nope, Full on hack! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Hiccup |
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Normal user Level: 58 Posts: 732/815 EXP: 1547180 Next: 30366 Since: 09-06-12 Last post: 1863 days ago Last view: 219 days ago |
How is the auto-running done? And why does mario triple jump when A is pressed? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1343/1551 EXP: 3752990 Next: 73914 Since: 06-15-14 From: Germany Last post: 2459 days ago Last view: 2431 days ago |
CometFireDanceArea. He said that in the first post. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 111/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Posted by Hiccup Dunno why Mario triple jumps. Its cool anyway! Posted by natnew AMBITIOUS IS MY MIDDLE NAME! (Super AMBITIOUS Hackio) XD ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 112/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
On a more serious note: LIGHTING Do we know how to use lighting and stuff to make the textures NOT look the same way? EX: Shadows. maybe... ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MeTheMarioMan |
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Member Normal user Level: 26 Posts: 75/128 EXP: 90802 Next: 11473 Since: 01-09-14 Last post: 2403 days ago Last view: 2287 days ago |
Haven't been around for a while, so I never noticed this until now.
I must say, this hack is a neat concept and I think, if done right, it can become something truly original, due to the lack of SMG hacks out there. However, I don't think this concept fits Galaxy that well, since Mario's running speed is relatively slow and you would need some really good level design to implement a straightforward running game into a 3D platformer. The models you used in the video look decent, but like literally all of the models I've made, could use lots of work. But they look more like models that would work better in a normal Mario Galaxy level, since they need to be scaled down for a concept like Mario Run. Otherwise, you'd have tons of empty space that would probably just hold trees and such. Also, if you're planning on making a full game hack, my response is, good luck. I've been working with the game for about 2 years, and I, along with veteran hackers of the game can agree that it is NOT easy to edit. There are some galaxies that just have issues, like Fluffy Bluff Galaxy's Chimp mission, which crashes anytime I edit it. Although that may just be me, you're bound to run into several problems that will put your progress to a halt. I wish you the best of luck in continuing, since I really would like to see Mario Galaxy have something big done to it, ever since 2.5's failure. Oh and btw for lighting, you'd probably want to edit your models in something like blender and bake the textures to make them shaded. But I'm still trying to figure that shit out myself so :| |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 114/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Posted by MeTheMarioMan Excellent idea! Why didn't I think of that? Posted by MeTheMarioMan Just so you know, I don't give up easily. So this hack will be complete. As for the model size and shape. There is suppose to be space to run around in if you want. Especially in the first (ok, well second) galaxy in the game, so you can get a feel for the controls. If you are concerned about mario's running speed, don't be. After W1, it'll be a LOT harder the faster mario goes. Especially with the NEW gimmick I thought of today. (To be announced on a later post) Also, Sketchup is crap. So I've decided to use Blender from now on. I used sketchup because I read somewhere that it has the best compatibility with SMG2. Empty space is going to be in some galaxies yes, but not all of them. (Currently working on 3 stars, 3 Green stars and 1 Hidden star in a galaxy, so hang tight!) Posted by MeTheMarioMan 2.5 failed. Maybe someday, It will be revived... It's not likely, so I don't have high hopes, but who knows? Posted by MeTheMarioMan Have you tried re-placing fluffy buff with your own completely new galaxy? (READ THIS) Posted by MeTheMarioMan Your telling me, Mr original use-the-unused, that I will have problems? (No offence was meant to be dealt with this post.) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 115/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
Well, this sucks. Blender didn't bake the shades, when I tried, it screwed up the textures. So My solution is this: Create 10 textures for each texture, each with a different level of lighting (Numbered 1-10. 10 being the brightest) Place the textures with precision in their spots. ... Is there a known limit to how many textures a model can have? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 4357/4661 EXP: 21305642 Next: 530959 Since: 07-07-12 Last post: 1522 days ago Last view: 535 days ago |
The more textures, the higher the model size, the more chance of crash. ____________________ a |
Super Hackio |
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Red Super Koopa Normal user Level: 57 Posts: 116/876 EXP: 1403806 Next: 82122 Since: 10-05-16 From: The true North, Strong & free! Last post: 2042 days ago Last view: 1605 days ago |
O_0 ok then... Create 5 textures for each texture, each with a different level of lighting (Numbered 1-5. 5 being the brightest) Place the textures with precision in their spots. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
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