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10-14-24 10:41 AM |
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0 users reading Those little things that annoy you | 1 bot |
Main - General Chat - Those little things that annoy you | Hide post layouts | New reply |
onamad1 |
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Member Normal user Level: 12 Posts: 5/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
Posted by LeftyGreenMario I think alot of games have forgotten the entire point of the ANALOG stick, you push it in a little to walk, you push it in all the way to run. I get that for shooters like Singularity like I mentioned that they were probably designed for PC using binary button inputs, but I still don't think it's too much to ask for analog character movement to be implemented into a console game. ____________________ |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1947/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
I think there's a point for the dash button. I don't mind either dash button or push to run. I think in Mario games, dash button is important.
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poudink |
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Bob-Omb [sic] Level: 49 Posts: 570/616 EXP: 857878 Next: 26005 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
A button to dash is fine, at double tap or some variation of it to dash is a pain. It's what I hate the most about Kirby games and Smash games. It stopped making sense to do it that way for Kirby the moment the series went from the Game Boy and NES to systems with more buttons. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 8878/9039 EXP: 57561443 Next: 140947 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
onamad1 |
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Member Normal user Level: 12 Posts: 9/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
Dashing in 2D platformers I get but 3D Worlds decision to have a dash button with that weird sudden burst of speed after a few seconds just boggles the fucking mind, what were they thinking? I played 3D World for the first time in February, and to honest, I wasn't a big fan. Bowser's Fury is unreal tho.
Idk why the Kirby games have it either. The new Rockstar games running is awful, in some of their older PS2 titles, like in GTA: Vice City, you just had to hold in X and Tommy would literally run faster than 90% of the cars in that game lmao it was awesome. ____________________ |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1949/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
Posted by poudink The double tap in Kirby games never bothered me to that extent. And tap to dash makes sense in Smash though maybe it can be remapped to another button, I don't know. I know it's annoying if your control stick isn't working well, but in games like Rivals of Aether, the control stick is too sensitive and I find it difficult to do f-tilt. Posted by onamad1 The speed burst is probably your character reaching top speeds and I think makes sense if you design characters' speed stats to be different. Toad does reach that burst sooner than others. I like 3D World, but it's not my favorite of the platformers. Posted by Arisotura Yeah... if I recall correctly, developers really wanted to rework the movement mechanics but Rockstar's onerous culture just prevented advancements, and that's why GTA V feels so archaic and stiff. That being said, I did walk/run all the way from the city to the rural desert area at one point, so lol. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 8879/9039 EXP: 57561443 Next: 140947 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
Posted by LeftyGreenMario I see... zorpo also, well, you have some determination... I generally just steal a random car, or cheat one in, or cheat in a helicopter... or when I feel funny I cheat in a shitty airplane in the middle of the street and attempt to take off, which doesn't always go well (drivers are fucking stupid) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
onamad1 |
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Member Normal user Level: 12 Posts: 11/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
Posted by LeftyGreenMario I think the worst mistake of 3D World besides it's recycled concepts and formulaic design is its controls, I think if you're characters are going to have different speed stats, having them just run faster would suffice. ____________________ |
Swingball |
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Underrated Sports Ball Level: 70 Posts: 1243/1286 EXP: 2917742 Next: 98069 Since: 10-29-13 From: Backyard Last post: 329 days ago Last view: 52 days ago |
Mario 64's bootout. Most stars can be collected within the same level.
Even SMG can take you back to the Star Select Screen of a Galaxy instead of going back to the Observatory every time you collect a star. ____________________ Netplay is a language we all speak. Here’s my Discord. Kinda constructed now where we talk about whatever and lounge around on weekends. https://discord.gg/CqMArxq |
HEYimHeroic |
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Lantern Ghost i'm alice Level: 53 Posts: 735/770 EXP: 1095427 Next: 61692 Since: 08-04-17 Last post: 256 days ago Last view: 32 days ago |
Posted by onamad1 tbh i found Super Mario 3D World's controls to be really fun - not to mention, its level design is extremely good, and it hardly recycles concepts lol. but i don't think this is the thread for me to gush about 3D World ____________________ yeah |
onamad1 |
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Member Normal user Level: 12 Posts: 14/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
Posted by HEYimHeroic This is kind of hard for me to explain so if you think I'm just spouting bullshit thats fine lol, but hear me out. 3D World has good level design. Technically. It's never unfair, it always introduces it's mechanics well, and it always builds on them well too, but it's the same, fucking, formula, we've been seeing for Mario level design since 2006's New Super Mario Bros. There's just nothing interesting about it to me, nothing that really sets it apart from any other game, and I think that sums up the entiritey of 3D World for me. It sounds good, plays, and is well designed but it's just so uninspired, it feels like it was made on an assembly line. It reminds me of Call Of Duty, plays well, is pretty fun sometimes yeah, and is well designed, but it's so uninteresting. Now mind you, Super Mario Odyssey, THAT SHIT FUCKING ROCKS so all is forgiven. ____________________ |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1954/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
Super Mario 3D World really should've have mapped dash with pick up and throw as well as use the fireballs. It makes multiplayer even more frustrating than it should be.
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nekholm |
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Cheep-cheep Normal user Level: 29 Posts: 178/193 EXP: 139393 Next: 8492 Since: 05-21-17 From: Finland Last post: 82 days ago Last view: 20 hours ago |
Since this thread is now about SM3DW, I'll say that I have really enjoyed playing it (for the first time on Switch). Still have to do the last challenge house and Champion's Road. Plus beat every level with every character I guess..
Three things that annoy me about the game: - It's not really 3D, or I guess technically it is, but I don't like that you can't change the camera all the way around like in other 3D games. - Time. Why are the levels timed!? I felt like I was running out of time a lot of times when I explored a level or searched for stars or stamps. No other 3D Mario games have time, so why does this one? - The depth perception fucking suuuucks! Also hitboxes. Countless times I've been right next to a star, but since I'm a pixel away from it I don't get it until I move closer, or I've tried to jump on a Boom Boom, but since I can't tell where the fuck I'm going to land, I've missed and ended up getting smashed in the face by his spinning attack instead. ____________________ I play SMW hacks and other games: Youtube Recent videos: TMNT: Rescue Palooza | Another Generic SMW Hack SMM2 levels: It's a skytree! 5VC-VLW-K9G | Mt. Fubi QB3-DQY-1NG | Coin maze M4F-811-DHG | Pipe maze 9HT-46G-9LG |
onamad1 |
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Member Normal user Level: 12 Posts: 15/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
Posted by nekholm Yeah level time is really confusing to me aswell. I don't think it's an awful game but compared to other platformers and Mario games it really isn't anything special to me. ____________________ |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1955/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
3D World and 3D Land always had this issue of struggling to perceive where your characters will land. Some levels in 3D Land especially are guilty of abusing perspective perception and you end up dying because you have no idea how far to jump.
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poudink |
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Bob-Omb [sic] Level: 49 Posts: 577/616 EXP: 857878 Next: 26005 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
That's why 3D Land wants you to use the 3D effect. It was built with it in mind. Sucks for me since I can't use it, though. My eyes can't see the 3D. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1958/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
The 3D slider just seems like a crutch for bad design, if that's the case.
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onamad1 |
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Member Normal user Level: 12 Posts: 23/33 EXP: 6734 Next: 1187 Since: 05-01-21 Last post: 1202 days ago Last view: 1090 days ago |
the 3D slider on those old 3DS consoles was awful though, so building a game around it is a terrible idea. ____________________ |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 1965/2062 EXP: 5243246 Next: 188975 Since: 03-14-16 From: Stabbing Wario Last post: 589 days ago Last view: 588 days ago |
And you can't really make out the 3D effect. It's suupper subtle. And some people naturally have problems with depth perception.
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poudink |
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Bob-Omb [sic] Level: 49 Posts: 579/616 EXP: 857878 Next: 26005 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
Posted by LeftyGreenMarioWell, I still didn't have much or any issue with depth perception despite playing through the entire game in 2D. There are still certain things I dislike about the level design of 3D Land though. Mainly, many levels lack focus and just throw a bunch of different mechanics at you. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Main - General Chat - Those little things that annoy you | Hide post layouts | New reply |
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