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03-28-24 11:50 PM
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Main - Misc. ROM hacking - How does one get ideas for levels? Hide post layouts | New reply


Yoshimaster96
Posted on 01-19-17 11:37 PM Link | #80984
^ READ THE TITLE ^

But yeah, I cannot come up with ideas, and IDK how to do so.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yami
Posted on 01-20-17 04:33 AM Link | #80989
The best approach is to have a piece of paper, a pencil, an eraser, and a brain at first.
Draw out your concept in a simple manner (it doesn't need to be a detailed one, as long as it's obvious what you want to reach).
Once done, start making your levels in the actual thing, test them properly, and if something doesn't work as well as planned, change it a bit.

That's all, basically.

gridatttack
Posted on 01-20-17 03:56 PM Link | #80994
Dunno. For me, they just suddenly come up when I'm trying to make a level.

I guess It's my desire that I always had to do custom levels.
Ask Skawo or MF64 too. I'm surprised at how many ideas for 2d mario levels they have, but I guess it depends on one, since I'm the same with super mario kart tracks.

(BTW, if its related to Monkey Ball, can we team up? I don't have much time, so importing/configuring it's out of the question, but perhaps I can design a level and you configure it/bring it to life/minor changes so it works?)

____________________
[image] [image]

Yoshimaster96
Posted on 01-21-17 12:13 AM Link | #81001
Posted by gridatttack
Dunno. For me, they just suddenly come up when I'm trying to make a level.

I guess It's my desire that I always had to do custom levels.
Ask Skawo or MF64 too. I'm surprised at how many ideas for 2d mario levels they have, but I guess it depends on one, since I'm the same with super mario kart tracks.

(BTW, if its related to Monkey Ball, can we team up? I don't have much time, so importing/configuring it's out of the question, but perhaps I can design a level and you configure it/bring it to life/minor changes so it works?)


Yes, it's Monkey Ball. Sure, we can collaborate.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Platinatic
Posted on 01-21-17 01:26 PM Link | #81014
I think this usually works very well for exploring games, some of these could also work in Super Monkey Ball:

-Use one object alot in the level and make variations to make it more interessting.
-Have a theme (This could be that object, or a mechanic)
-Have depth, make it so that people get curious and that it makes them want to explore. (like little secrets that give you little rewards, significant objects that stand out from the others).

For Monkey Ball:

-You could look up some interessting geometrical shapes that have special properties and make use of those (for instance: the Brachistochrone curve, look it up there are videos about it)
-Make something based on a real object (like a rubiks cube)

What i usually do is just start modeling, goal-less exploration. Just experiment with different things

MarioFanatic64
Posted on 01-22-17 12:21 AM Link | #81037
Firstly, have a specific theme in mind for your level. I usually start by creating a palette of specific objects and enemies to use, and then experiment with how those limited elements can combine in level design.

Yoshimaster96
Posted on 01-22-17 12:15 PM Link | #81050
Thanks guys, but...

I already know what to do once I have a level concept in mind (rough drafting, creating, refining, etc.), but I don't know how to get concepts. They just don't come to me.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96


Main - Misc. ROM hacking - How does one get ideas for levels? Hide post layouts | New reply

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