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04-20-24 03:14 AM |
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0 users reading Project Kaizo: ded | 1 bot |
Main - Trash - Project Kaizo: ded | Hide post layouts | Thread closed |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1159/1207 EXP: 2614519 Next: 114281 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by Super Hackio Friend's disk, actually. His Wii overheated with the disk inside it. Posted by Super Hackio ...yeah that might be beyond riipair :/ (Get it? Riipair? As in Riivolution-based repair? xdddd ) Posted by Super Hackio Oh...fingers crossed :X |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 3134/3145 EXP: 11571423 Next: 290703 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Posted by Super Hackio For the Water Shooter (blue FLUDD nozzle) make obj_arg1 15 and make obj_arg2 30. This will make it shoot pretty fast like the ones from Space Storm Galaxy's second star. Also, to make the bubble not have any gravity, you can set obj_arg3 to 1. I forgot how the Fire Shooter (Red FLUDD nozzle) works. I think it's the same as the blue one, but i'm not positive on that. Download my level if you want to see the object parameters. Also, I never knew that obj arg 7 controls whether they can shake out of the bubble or not. I wish I would've known that xD |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 16/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Posted by Splitwirez That's a better bad joke than the ones I make... XD And yes, Fingers crossed... 'cause Ill have to find out tomorrow... or Thursday... (I didn't know WII's could overheat... O_0) EDIT: Ninja'd Again! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4343/4661 EXP: 20877719 Next: 353547 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
I should really get to making some tools for SMG2 if interest spikes up enough. ____________________ a |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 17/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Posted by shibboleet What Language is whitehole? (dumb question... it's Javascript right?) 'Cause I have a idea for the next version... Posted by "RANDOM-USER" id="?????"Not what I was going to say, but yeah, that too. I think that the OBJ args should be named in the editor for each object so that you don't have to find it elsewhere. I.E: (we'll used water FLUDD for this example) instead of it saying obj arg0, it should say nozzle angle. I don't know much Javascript, I'm more of a C# guy, but I can easily figure out how to get-around/Debug Problems... (get-around = alternate soloution) I'd say: On Object click IF {obj-argument-0-name} != (not equals) argument0 display obj-argument-0-name else display obj-argument-0-name Obviously, this isn't acually C# (or Javascript) It's a concept... think about it. EDIT: another Idea is to allow the cubes that represent objects that don't have a model to be stretched with the X,Y and Z scale values. (so you can see where the area will work) a outline of a cube might work... Posted by MK7tester Actually, there is a difference that I found between obj arg 1 and obj arg 2 OBJ ARG 1 = time between shots (setting this to 100 means that you can spin 2 before it will fire next) OBJ ARG 2 = Speed of the Bubble (SANIC SPEED) I wish the Object Database was still open, because now we have figured out all the OBJ ARG's (Unless there's one we don't know about O_0) and we can write them in. (at least you can edit the objectdb.xml ) Also, to use obj arg 7 it is: -1 for off and "any other number" for on <--- this might be wrong... but my testing proves it right... weird... BOOLEAN = 0 off 1 on. Right? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1338/1551 EXP: 3663306 Next: 163598 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
Whitehole uses Java, not JavaScript. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1160/1207 EXP: 2614519 Next: 114281 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by Super Hackio It is still open. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 18/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Posted by SunakazeKun Crud... I mixed them up. AGAIN! Posted by Splitwirez I meant the one the we have here on Kuribo64 :/ ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 500/560 EXP: 781327 Next: 42216 Since: 10-13-14 Last post: 1002 days ago Last view: 230 days ago |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 3135/3145 EXP: 11571423 Next: 290703 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Yeah the object database on neomariogalaxy is actually more up to date and reliable than the one here. K64 has long past moved on from SMG hacking, therefore support for this database is now nonexistent.
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Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 19/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
O-0 well then... I should get my hands on that database... Anyway, How is the play-testing going? I'm eager to know If things are working! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 3137/3145 EXP: 11571423 Next: 290703 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Lol. I can't playtest anything if you dont send me any files. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 20/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
HELLO EVERYONE! ITS HERE!! (BTW, this is preatty bad... But video's are NOT my specialty. XD) Posted by MK7tester I did, it is on the first page... But relinked anyway. :/ Download: https://mega.nz/#!VclS2RhI Key: !N5v8sbIbOEB0YwIKgTJLqEoW7OXTB16xv016TcAWeZI ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 21/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Was there ever a time when you lost something of value? My house was broken into last night... I heard something outside my room, so I went to investigate: They were just about to pack the XBOX360 and this very computer when I said: "May I help you?" the robbers stopped, then ran out the shattered glass sliding door in the backyard. So, now even if I had SMG2, I wouldn't be able to play it... Now, the xml won't work because I forgot to add some stuff... But I will fix it so that It will most likely work... Too bad I can't test it. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 3138/3145 EXP: 11571423 Next: 290703 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Damn sorry to hear that. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 508/560 EXP: 781327 Next: 42216 Since: 10-13-14 Last post: 1002 days ago Last view: 230 days ago |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 22/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
8:05 AM *Cops knock on front door. I answer it* Cop: We couldn't find the criminal, but we found these in your backyard. *Cop hands me 2 of my Wiimotes and my black nunchuk* Me: Thanks... At least I can still use real controllers to test. But not on a real wii... Updated .XML and files for riivolution: https://mega.nz/#!dIlCmaLK Key: !eqgplEAeUmJm5P5kKUk7pzvrzveiyGkX-Ooo5mzHzNM (Did anyone see the Project Kaizo alpha trailer yet?) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 30/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Alright, so I came across a bug where the green star loads the first scenario instead of the second scenario. How do I fix this? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1340/1551 EXP: 3663306 Next: 163598 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
You have to fix the PowerStarIds in the scenario file. You can use my scenario editor for this. http://neomariogalaxy.bplaced.net/?page=thread&id=287 Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 31/876 EXP: 1360455 Next: 37721 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Didn't even know this existed... Exactly, how many programs did you make that edit SMG2 stuff? EDIT: How do you use this? I tried and It didn't work. Green star 2 I want to load the 2nd star mission, but it loads the first star mission. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
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