Views: 20,053,369 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 05:33 PM |
Guest: |
0 users reading Discoveries | 1 bot |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3563/4661 EXP: 20891288 Next: 339978 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Posted by SunakazeKun I smell editor parameters. Posted by SunakazeKun It's not really an object type, just a category for storing certain objects with different entries. ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 959/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
SMG2 has interesting unused areas:
obj_arg1 = Green obj_arg2 = Blue Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 2096/2178 EXP: 6557485 Next: 93179 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
Wow, it seems like a lot of those are unused comet effects. Has anyone tried to add entirely new comets to the game yet? Status: It was really, really fun, guys - thanks for the ride!
|
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 960/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
I don't think they are comet effects. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 2097/2178 EXP: 6557485 Next: 93179 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
I'm pretty sure the no-spin area was known about before and proposed as a possible custom comet effect, even if that wasn't what it was originally.
Regardless of what they were, it's an interesting way that they could be used in level creation. Status: It was really, really fun, guys - thanks for the ride!
|
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 961/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Yep, we can do a lot of nice stuff with them
EDIT: Another unused area - PostOutlineArea: Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 721/1207 EXP: 2616400 Next: 112400 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Stygmax I thought it was a SpinSwitchArea that triggers the SW_APPEAR of a DeathArea... ...meh, you're probably right... |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 2100/2178 EXP: 6557485 Next: 93179 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
No, you're actually right, that's what I was thinking of. But still, that could be used for the same purpose in an even easier way. Status: It was really, really fun, guys - thanks for the ride!
|
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 724/1207 EXP: 2616400 Next: 112400 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Stygmax True... ...actually, they'd be 2 slightly different comets, one kills you if you spin, the other flat out makes you unable to spin in the first place. See the difference? It probably matters. |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 2101/2178 EXP: 6557485 Next: 93179 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
The one that just prevents you from spinning would make a little more sense IMO.
Back on topic, I'll make a separate thread someday about new comets when and if it becomes possible. Status: It was really, really fun, guys - thanks for the ride!
|
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 998/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
There is an unused AppearPowerStarObj value in SMG2 - 花さか監視[パワースター]. It translates to CountFlowerPowerStar. There once was an object with this name, but it doesn't work anymore, because it needs some ASM(?). Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 743/1207 EXP: 2616400 Next: 112400 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun Eh...does it need any files, perhaps? Do you know what it does (or did when it worked, anyways)? Sounds like the hidden Star in Supermassive, but that's presumably a different AppearPowerStarObj, seeing as that it actually works... |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 999/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
The whole stuff was going to be used for Supermassive, yes.
The star in Supermassive is always there. When you collect the flowers a vine appears, not the star. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 744/1207 EXP: 2616400 Next: 112400 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun Oh right, I forgot about that xD |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1003/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Found an interesting string in SMG1's dol: SuperSpinDriverRed. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 745/1207 EXP: 2616400 Next: 112400 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun *head explodes* STAHP PREDICTING THE FUTURE OF THE PAST!!!! YOU'RE GOING TO ENSURE THAT THE WORLD EXPLODES 5 YEARS AGO!!!! jk, of course, but still. How did you foresee this discovery? Also, how did you find that? |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1004/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
SMG1 has an unused mini galaxy for Bowser's Galaxy Reactor. The name is MiniKoopaBattleVs3Galaxy.
obj_arg0: 0 normal galaxy, 1 bonus/locked galaxy, 2 boss galaxy Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 1037/1217 EXP: 2576497 Next: 16375 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
The Launch Star has a red version in its BTP file. It could be that. |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1006/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
There is no red version in the BTP file. There is yellow, green and pink.
BMDView2's fast color changing is the reason why it appears in red. -------- SMG2's LightData has almost every light from SMG1. I'll dump a list with all strings later. -------- SMG1 has an unused AppearPowerStarObj: ひび割れ宝箱(パワースター). This translates to TreasureBoxCrackedPowerStar. This object works properly. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1013/1551 EXP: 3666155 Next: 160749 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
SMG1 has two unused effects: DrainPipeBubbleA and DrainPipeBubbleB. I wonder why Nintendo didn't use them. They look awesome. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
Page rendered in 0.050 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 233/233, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |