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05-14-25 04:53 PM |
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Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 244/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
It's not really a discovery, if it glitches and was never intended to happen.
but meh. ____________________ a |
Arisotura |
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![]() Star Mario banned for being a derp and posting in the wrong forum Level: 166 ![]() Posts: 629/9081 EXP: 59318404 Next: 869282 Since: 07-03-12 From: in a box ![]() Last post: 1 day ago Last view: 2 hours ago |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 172/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
Posted by Stygmax The Blue Koopa Troopa wasn't a planned enemy, it's a coloring specification for Koopa Shells. If you didn't notice, in SMG1, when Cosmic Mario picked up a Shell in an underwater race, it would be blue. Since the shell still has the color if a certain obj_arg is triggered, then it means it's a mere leftover. Of course the Blue Koopas wouldn't exibit new behavior. Heck, I was the one who thought it was only the Large Blue Koopa that gave out a coin, I was wrong, Green and Red can do the same. |
Stygmax |
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SMG2.5 Cartographer Level: 89 ![]() Posts: 217/2179 EXP: 6858019 Next: 57882 Since: 12-02-12 Last post: 100 days ago Last view: 22 days ago |
The Shell isn't related to Cosmic Mario, read this thread: http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=3 (I know you've already read it but still, it explains the Cosmic Mario thing)
And you're right about the behavior, I'm sorry I didn't cite you as a source. I know it's not a beta enemy, but it's there for a reason, and you can't just color Koopas like anything ![]() Status: It was really, really fun, guys - thanks for the ride!
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MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 186/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
Yeah, that's my thread, where I stated it is the same shell Cosmic Mario picks up. ![]() But we could make it into an actual enemy, if when Mario picked it up it didnt become green. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 138/3604 EXP: 14823676 Next: 44684 Since: 07-07-12 From: Colorado Last post: 3486 days ago Last view: 1643 days ago |
Oh, puh-lease, simple ASM hack. Just ask MN1. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 440/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
o.o
Well, It seems that an empty red shell exists in SMG2's code as well. ![]() ![]() ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 504/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
Yep ![]() Set Obj_Arg0 to 1 Just like Red Koopas |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 441/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
Wrong.
obj_arg0 and 1 to 1 spawns a red for me. ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 505/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
Wrong.
Just Obj_Arg 0 needs to be edited. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 442/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
Then why did It work for me with mine...?
Meh, it works either way. ![]() ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 506/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
O.o IT DOESN'T HOME IN ON ENEMIES!
That's originally what I thought with the red koopas, but then i figured out it did. Weird. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 443/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
Yeah, probably because they didn't get fully coded into SMG2, but the Koopas did. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 56/709 EXP: 1293430 Next: 20759 Since: 07-07-12 Last post: 2601 days ago Last view: 976 days ago |
That's actually strange, because most of the code in SMG2 is exactly the same as the code in SMG1. Nintendo most likely reused the entire SMG1 code and made some changes. While they have taken some things out (like Cataquacks, many bosses, and other objects), it doesn't make much sense that they would bother taking out a small part of code for one object that isn't even used in that many SMG1 levels. Can anyone check if in SMG1, Empty Red Shells home in on enemies? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 445/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
It does. I've played the game before Marionumber1 ![]() ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 507/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
Well, i found it out,
Red Shells only home in on certain enemies, usually aquatic enemies, probably why they were used so much in water galaxies. Or I could be completly wrong, but hey, I tried a Red Koopa, and it still wouldn't home in. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 447/4661 EXP: 21801992 Next: 34609 Since: 07-07-12 Last post: 1733 days ago Last view: 746 days ago |
Posted by Silver That's fucking weird. Why would it do that...? ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 105 ![]() Posts: 514/3145 EXP: 12083718 Next: 178542 Since: 07-07-12 From: Dolphic Island Last post: 2982 days ago Last view: 2980 days ago |
It is true, here is an analysis video I made for it: Sorry for my annoying voice ![]() |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 129 Posts: 599/5087 EXP: 24858608 Next: 191046 Since: 07-07-12 Last post: 2588 days ago Last view: 1151 days ago |
Wait, how could the game know what's a water enemy and what isn't? 0.o
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NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 473/3604 EXP: 14823676 Next: 44684 Since: 07-07-12 From: Colorado Last post: 3486 days ago Last view: 1643 days ago |
It's not really what the game determines, the enemy is programmed to act to certain enemies in a certain way. that's why you get crashes a lot when messing with stuff that wasnt meant to be messed with. It doesn't have any code for how handle it so it goes into an OSPanic state, and freezes ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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