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04-13-26 04:08 AM |
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| Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 244/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
It's not really a discovery, if it glitches and was never intended to happen.
but meh. ____________________ a |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 629/9105 EXP: 61630771 Next: 1117746 Since: 07-03-12 From: in a box
Last post: 90 days ago Last view: 2 days ago |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 172/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
Posted by Stygmax The Blue Koopa Troopa wasn't a planned enemy, it's a coloring specification for Koopa Shells. If you didn't notice, in SMG1, when Cosmic Mario picked up a Shell in an underwater race, it would be blue. Since the shell still has the color if a certain obj_arg is triggered, then it means it's a mere leftover. Of course the Blue Koopas wouldn't exibit new behavior. Heck, I was the one who thought it was only the Large Blue Koopa that gave out a coin, I was wrong, Green and Red can do the same. |
| Stygmax |
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SMG2.5 Cartographer Level: 90
Posts: 217/2179 EXP: 7105103 Next: 83506 Since: 12-02-12 Last post: 434 days ago Last view: 278 days ago |
The Shell isn't related to Cosmic Mario, read this thread: http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=3 (I know you've already read it but still, it explains the Cosmic Mario thing)
And you're right about the behavior, I'm sorry I didn't cite you as a source. I know it's not a beta enemy, but it's there for a reason, and you can't just color Koopas like anything . I was saying we just might be able to use it for something, even if it is background decoration.Status: It was really, really fun, guys - thanks for the ride!
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| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 186/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
Yeah, that's my thread, where I stated it is the same shell Cosmic Mario picks up.
But we could make it into an actual enemy, if when Mario picked it up it didnt become green. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 138/3604 EXP: 15341173 Next: 477388 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
Oh, puh-lease, simple ASM hack. Just ask MN1. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 440/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
o.o
Well, It seems that an empty red shell exists in SMG2's code as well.
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| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 504/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
Yep
Set Obj_Arg0 to 1 Just like Red Koopas |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 441/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Wrong.
obj_arg0 and 1 to 1 spawns a red for me. ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 505/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
Wrong.
Just Obj_Arg 0 needs to be edited. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 442/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Then why did It work for me with mine...?
Meh, it works either way. ![]() ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 506/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
O.o IT DOESN'T HOME IN ON ENEMIES!
That's originally what I thought with the red koopas, but then i figured out it did. Weird. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 443/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Yeah, probably because they didn't get fully coded into SMG2, but the Koopas did. ____________________ a |
| Marionumber1 |
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Wii U hacker Level: 56 Posts: 56/709 EXP: 1338585 Next: 59591 Since: 07-07-12 Last post: 2934 days ago Last view: 68 days ago |
That's actually strange, because most of the code in SMG2 is exactly the same as the code in SMG1. Nintendo most likely reused the entire SMG1 code and made some changes. While they have taken some things out (like Cataquacks, many bosses, and other objects), it doesn't make much sense that they would bother taking out a small part of code for one object that isn't even used in that many SMG1 levels. Can anyone check if in SMG1, Empty Red Shells home in on enemies? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 445/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
It does. I've played the game before Marionumber1 ![]() ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 507/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
Well, i found it out,
Red Shells only home in on certain enemies, usually aquatic enemies, probably why they were used so much in water galaxies. Or I could be completly wrong, but hey, I tried a Red Koopa, and it still wouldn't home in. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 447/4661 EXP: 22563108 Next: 520996 Since: 07-07-12 Last post: 2066 days ago Last view: 1079 days ago |
Posted by Silver That's fucking weird. Why would it do that...? ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 514/3145 EXP: 12505581 Next: 166362 Since: 07-07-12 From: Dolphic Island Last post: 3316 days ago Last view: 3314 days ago |
It is true, here is an analysis video I made for it: Sorry for my annoying voice ![]() |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 130 Posts: 599/5087 EXP: 25726406 Next: 4171 Since: 07-07-12 Last post: 2922 days ago Last view: 1484 days ago |
Wait, how could the game know what's a water enemy and what isn't? 0.o
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| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 473/3604 EXP: 15341173 Next: 477388 Since: 07-07-12 From: Colorado Last post: 3819 days ago Last view: 1977 days ago |
It's not really what the game determines, the enemy is programmed to act to certain enemies in a certain way. that's why you get crashes a lot when messing with stuff that wasnt meant to be messed with. It doesn't have any code for how handle it so it goes into an OSPanic state, and freezes ____________________ "I hate playing musical chats" ~ Quote of the month |
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