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04-18-24 06:09 PM |
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0 users reading Discoveries | 6 bots |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 15/500 EXP: 720235 Next: 45968 Since: 12-07-12 Last post: 1900 days ago Last view: 1803 days ago |
post discoveries you find here!
I'll start: the game does NOT crash when getting a life shroom in a daredevil run. however, nothing happens at all. ____________________ |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 170/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
I did NOT make this discovery, and It's been known, but we could still use it somehow.
There are Red and BLUE Koopa Troopas in the game and giant counterparts as well. Status: It was really, really fun, guys - thanks for the ride!
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Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 614/9019 EXP: 56216404 Next: 271240 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 1 day ago |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 171/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
The Red Koopa walks in circles and its shell can home in on enemies. The Blue Koopa acts like a green one, and its shell turns green when you pick it up and the Koopa doesn't respawn.
However, the GIANT Blue Koopa will give a coin when defeated, unlike the red and blue ones. Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 232/4661 EXP: 20874376 Next: 356890 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
The obj_arg0 determines the color of the koopa, basically.
(As shown on the Object Database) ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 173/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Are there any other colors?
*Checks the Object Database* Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 233/4661 EXP: 20874376 Next: 356890 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
Posted by Stygmax No. ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 174/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Yeah, I just saw. So the obj_arg value is 1=Red, and 3=Blue. I'm assuming it's a freeze when you input the ID as 2.
But is it possible to add custom IDs through the Riivolution patch kinda like how the custom slots for CTGPR were made? Could we possibly use unused obj_arg values for custom Koopa colors? Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 234/4661 EXP: 20874376 Next: 356890 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
We could, but I dunno about that.
It's not a freeze, it just doesn't do anything when it's 2. ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 616/9019 EXP: 56216404 Next: 271240 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 1 day ago |
Posted by Stygmax Not without ASM hacking. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 175/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Well I know we probably wouldn't use more Koopa colors, but just theoretically. Custom content is extremely useful for other things, like custom world map slots.
And are we just going to avoid ASM hacking? Status: It was really, really fun, guys - thanks for the ride!
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Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 172/5087 EXP: 23800975 Next: 580725 Since: 07-07-12 Last post: 2198 days ago Last view: 760 days ago |
Posted by Stygmax I'm hoping that that was a joke.. ____________________
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 236/4661 EXP: 20874376 Next: 356890 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
uhh........
No, we aren't. We are actually ASM hacking right now. (Or are we...?) ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 177/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
I know MN1 is with his Ice Flower experiments. But nobody seems to jump at the idea of custom content.
(I know it's hard) Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 237/4661 EXP: 20874376 Next: 356890 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
We are getting off topic here, before Mega-Mario comes in and stops it.
So, I need to see if any other obj_args spawn other colors for koopas, and Toads. ____________________ a |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 173/5087 EXP: 23800975 Next: 580725 Since: 07-07-12 Last post: 2198 days ago Last view: 760 days ago |
Posted by Stygmax *Cough*CustomPlanets*Cough* Anyway, we should get back on topic ____________________
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Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 180/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
It's actually really easy to make new stars. Here's a tutorial by NWPlayer123. (I guess this counts as a discovery )
Read more: http://www.supermariogalaxy2-5.com/index.cgi?board=levelcreation&action=display&thread=1423#ixzz2GYqQYzuD Status: It was really, really fun, guys - thanks for the ride!
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Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 184/5087 EXP: 23800975 Next: 580725 Since: 07-07-12 Last post: 2198 days ago Last view: 760 days ago |
Who said that it was hard to make new stars? 0.o ____________________
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Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 181/2178 EXP: 6551987 Next: 98677 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Nobody. I said it was easy. Status: It was really, really fun, guys - thanks for the ride!
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natnew |
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Bullet Bill Normal user Level: 47 Posts: 22/500 EXP: 720235 Next: 45968 Since: 12-07-12 Last post: 1900 days ago Last view: 1803 days ago |
I discovered something by accident... as a "what not to do"
Do NOT put enemies that spawn coins in daredevil runs and do NOT put coins near enemies if mario is hit into a coin, the life meter will glitch up to a non-daredevil one with 1 life on it, yet it will look like he got a daredevil life mushroom. it will also glitch the numbers. just be aware. ____________________ |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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