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04-25-24 11:00 PM |
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0 users reading [Mirror Madness Galaxy] Mirror Madness Galaxy Level Design | 1 bot |
Main - SMG2.5 - World 3 - [Mirror Madness Galaxy] Mirror Madness Galaxy Level Design | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2011/3604 EXP: 14204844 Next: 204042 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well before we go any further, we should do extensive testing as to what actually affects the Mario clones. Yes MrRean, I'm talking to you. ____________________ "I hate playing musical chats" ~ Quote of the month |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1018/1420 EXP: 3457059 Next: 28809 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
Oh are we still using the two Marios concept? Because tbh I've always hated it
Plus it'll be super glitchy |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2013/3604 EXP: 14204844 Next: 204042 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
That's why I said we need to test it. And yes, that's the whole reason we have this galaxy in the first place was because of Martboo's video with multiple Marios xD ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2250/3627 EXP: 14055266 Next: 353620 Since: 12-24-12 Last post: 2265 days ago Last view: 2205 days ago |
I remember seeing a video of 4 Marios (I think Martboo made it). Maybe we could use that programming as a base? ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1020/1420 EXP: 3457059 Next: 28809 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
Good luck with that
Also how the fuck are we going to use it? I mean, this is set up for disaster |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1342/2912 EXP: 10065506 Next: 288890 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
I have left a comment on Glem3's profile asking him about this matter since the concept is very difficult to work with.
Edit: Glem said he is fine with scrapping the clone concept and that it could be used in only one section. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1049/1420 EXP: 3457059 Next: 28809 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
I didn't realize the clone concept was already approved by Glem...
My idea was only to have it in one section, i.e. the mirror maze And if you think about it, this is a minor galaxy. I'm thinking a similar level format to the bubble galaxies in SMG1. The level could be simply two planets that are both mirror mazes (with the second including clones) |
gc |
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Member Normal user Level: 55 Posts: 442/721 EXP: 1246643 Next: 67546 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
So, we're changing this and Fortress of Illusion to 90% "mindf*ck" type galaxy, huh?
Hmm. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Glem3 |
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Retired staff Level: 39 Posts: 199/322 EXP: 379338 Next: 25433 Since: 07-07-12 Last post: 2903 days ago Last view: 2833 days ago |
I still like the original idea (though like I said, we can scrap it). I took the problems into account, but I DID offer a solution. So long as the two levels that the marios play through are identical and there are no checkpoints, the level will work. Build the level, copy it, and place it on the side. Make sure they use IDENTICAL collision, and nothing should screw up. The two marios should act in the EXACT same way. Then, we'll have the camera at an angle, focused on one mario with the other in the background. The "mirror" will reveal hidden invisible platforms or show that certain platforms aren't actually there.
Please, can someone make a simple test level? Just a simple path that we can copypaste and place side by side... I'll try to make one once I get home. Edit: Also, I believe we can technically make the level literally act like a mirror by making the Mario on the other side have an X scale value of -1 instead of 1. I'd need to test if that changes the direction in which he turns, but it would be cool to see if it does. |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1053/1420 EXP: 3457059 Next: 28809 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
So the level would just be in double vision? seems a bit useless |
Agent000 |
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Member mah kitty Level: 74 Posts: 565/1426 EXP: 3535215 Next: 118329 Since: 07-07-12 Last post: 2319 days ago Last view: 884 days ago |
No, the point is some parts are only visible on one side and others on the other side. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1054/1420 EXP: 3457059 Next: 28809 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
Well if it can be proved to work then yeah it would be interesting |
MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 85 Posts: 870/2007 EXP: 5806291 Next: 92249 Since: 11-24-12 From: Rogaland, Norway Last post: 2901 days ago Last view: 2874 days ago |
This is probably the 3rd time or something that I've pointed this out, but doesn't the concept feel identical to Crystal Palace from Paper Mario 64?
Now sadly there are not a lot of images showing the concept, but here's one which somehow shows it: As you can see there are 2 Marios (and a mirror splitting them), and while that particular image doesn't show it, normally the mario behind the mirror does everything that the mario in front does, and just like in Glem's suggestion some paths are visible only on the other side of the mirror (the other side than the one the camera focuses on). Arrgh If you really wanna see why it's the same as the ideas here and see why we can get really inspired from it then go to a youtube walkthrough and see for yourselves ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1389/2912 EXP: 10065506 Next: 288890 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
I agree with Glem that we only need a path for the clone part. That seems to be the easiest way for preventing glitches. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2028/3604 EXP: 14204844 Next: 204042 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
I don't get how all of you think it's glitchy. The only thing that could affect the other Marios is stuff being slightly off, which is really hard to actually obtain.
Even then it would just make the other Mario be slightly off, there would be no glitching. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1391/2912 EXP: 10065506 Next: 288890 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
That's what I meant. Even being slight off can mess up things if it builds up over time (like trekking over the part that messes you up ovet and over again). ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2030/3604 EXP: 14204844 Next: 204042 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well like I just said, anything that would mess it up would be super hard to obtain since you can so easily mirror stuff without any problems. It's the same exact model. You guys just want an excuse to not use it IMO. ____________________ "I hate playing musical chats" ~ Quote of the month |
Glem3 |
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Retired staff Level: 39 Posts: 200/322 EXP: 379338 Next: 25433 Since: 07-07-12 Last post: 2903 days ago Last view: 2833 days ago |
No, it IS a glitchy concept NWP. We need to test to see exactly how the other mario reacts to objects/if he can be flipped. For example, we can't have any NPCs/text explaining what to do in the galaxy, since the second mario doesn't read signs/read text, that's one glitch. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2150/3604 EXP: 14204844 Next: 204042 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Why would we need to not read text? We just need the player to read it, you probably shouldn't even see the other mario except maybe with Observatory-style cameras where it zooms way out when you stand in a certain spot. Then you'd memorize the route and act upon it.
Plus we could easily have the other mario spawn using a switch after you read a sign to explain the concept. Maybe not both together, but some kind of a switch to start the mirroring somehow. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1631/2912 EXP: 10065506 Next: 288890 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
I think it is that the second Mario "stands around" or something when you attempt to read a sign. And both Marios must hit a switch or there will be a glitch because the other Mario became off-balanced since it did not hit a switch also. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Main - SMG2.5 - World 3 - [Mirror Madness Galaxy] Mirror Madness Galaxy Level Design | Hide post layouts | New reply |
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