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12-05-24 06:24 AM |
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0 users reading Launch Stars (and Totally Not Breaking the Game's Code) | 1 bot |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 175/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
Guess what? Now this game has launch stars! Just press A when you're near one and BOOM, the character is launched along a path. The big question is: What do they replace? The answer, however, is nothing! They are a completely new object with an object ID of 0x146 and an actor ID of 0x168. So how did this happen? List of Edits
You would notice the new lstar.bin file, which is an experiment on elegantly adding new code to the game. Documentation
The launch stars have been added in:
How to add a launch star:
Here's the xDelta: Launch Star xDelta Oh, and before I forget, this does not work with the current SM64DSe. You need a new version of SM64DSe to add the launch stars: SM64DSe Patched ____________________ Current hack: Excerpt from Super Mario 256 |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 7029/9047 EXP: 57969801 Next: 965880 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 151/616 EXP: 864909 Next: 18974 Since: 03-01-16 From: Québec (Canada) Last post: 1121 days ago Last view: 1055 days ago |
Cool to see that some fancy ASM hacks are being made! It's kinda the last thing I expected to see since I thought that SM64DS hacking was dead ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Hiccup |
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Normal user Level: 58 Posts: 711/815 EXP: 1556053 Next: 21493 Since: 09-06-12 Last post: 1914 days ago Last view: 15 days ago |
Nice work! Btw, are you going to add your SM64DSe changes to the git? https://github.com/StapleButter/SM64DSe |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 176/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
Not yet, because I want to completely get rid of the hardcoded number-of-objects constant (327). But this is an unofficial release, so ask Fiachra first. ____________________ Current hack: Excerpt from Super Mario 256 |
MK7tester |
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Magikoopa I'm back Level: 105 Posts: 3111/3145 EXP: 11875415 Next: 386845 Since: 07-07-12 From: Dolphic Island Last post: 2822 days ago Last view: 2820 days ago |
That looks way cool. I would like to see them in action though, so I hope someone makes a video. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 141/178 EXP: 136926 Next: 10959 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2040 days ago Last view: 1680 days ago |
Can you make it so that you can place them in castle grounds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 177/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
You can place it anywhere. ____________________ Current hack: Excerpt from Super Mario 256 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 152/616 EXP: 864909 Next: 18974 Since: 03-01-16 From: Québec (Canada) Last post: 1121 days ago Last view: 1055 days ago |
Tested it and it's surprising to see how well it works! Good job! ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 492/560 EXP: 806667 Next: 16876 Since: 10-13-14 Last post: 1231 days ago Last view: 460 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 178/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
That had nothing to do with the launch star.
Yes, the moving tower is legitimately glitched. It is, first of all, not supposed to move until a switch is hit. I know how to fix the collision and draw-distance issue, but am saving that for later because I want to add a system for creating new level-specific objects. ____________________ Current hack: Excerpt from Super Mario 256 |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 177/179 EXP: 137391 Next: 10494 Since: 12-02-15 From: Melty Molten Mountains Last post: 2653 days ago Last view: 2627 days ago |
This is flat out amazing! I want to test this and maybe use this for a hack if that's alright with you(Of course I'll credit you). Unfortunately when I went to patch it I got an error. What version of the rom did you patch this to? Thanks in advance, and thank you for making this! |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 154/616 EXP: 864909 Next: 18974 Since: 03-01-16 From: Québec (Canada) Last post: 1121 days ago Last view: 1055 days ago |
0022 Super Mario 64 DS (EU)(M5) ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 179/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
And make sure it hasn't been patched with SM64DSe. ____________________ Current hack: Excerpt from Super Mario 256 |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 142/178 EXP: 136926 Next: 10959 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2040 days ago Last view: 1680 days ago |
Posted by FireMario74 Patch with a clean Rom (I get mine from emuparadise) ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 1/3 EXP: 277 Next: 2 Since: 02-21-17 Last post: 2822 days ago Last view: 2644 days ago |
This look extremly awesome!
Good job mibts! I got 2 questions: 1.Are we allowed to use it in our own rom hack (And then of course credit you)? 2.Is a SM64DS version with a launch star patch still possible to be played on a Nintendo DS/i (XL)? |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 197/331 EXP: 386220 Next: 18551 Since: 08-31-13 Last post: 2171 days ago Last view: 148 days ago |
1. Yes, and actually, I have a better version that doesn't spawn a new particle system every time a sparkle appears.
2. Not sure. (Look out for a showcase of some other new stuff coming soon!) ____________________ Current hack: Excerpt from Super Mario 256 |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 2/3 EXP: 277 Next: 2 Since: 02-21-17 Last post: 2822 days ago Last view: 2644 days ago |
Too bad I dont have a Flashcard or something like that i'd love to try that
When will the new version be for download (Or did you actually update your top post)? |
Shilz |
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Member Normal user Level: 11 Posts: 12/21 EXP: 5500 Next: 485 Since: 12-26-15 Last post: 2751 days ago Last view: 2679 days ago |
I have a flashcard (R4i Gold). It works like a charm. |
FallenLogic |
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Newcomer Button Enthusiast Level: 7 Posts: 9/9 EXP: 1093 Next: 355 Since: 06-08-20 Last post: 1606 days ago Last view: 1605 days ago |
Hello, I was attempting to use the newer patch in v2 of the ASMPatchTemplate to add launch stars to a hack of mine, and I followed StarPants/Pants64's YouTube tutorial (the code compiled, looks like it was applied, since the filesize and checksum changed), but the model obviously isn't in the game's files, and attempting to add the overlays from above to the game just throws errors. Does somebody know how to apply the new version?
Thanks in advance! |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
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