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04-19-24 12:09 AM
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Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Level Design Hide post layouts | New reply

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SquidEmpress
Posted on 04-14-13 04:13 PM Link | #20352
If we can make small and large planet and platforms models, why can'y we edit the enemies' collision? I know they have different collision types, but still.

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NWPlayer123
Posted on 04-14-13 04:29 PM Link | #20355
It's not that simple.

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SquidEmpress
Posted on 04-14-13 04:53 PM Link | #20361
I see. I am sure we can find new and different uses for current enemies. A Prickly Piranha Plant could be blocking a tunnel and you need to hit a switch to turn on a tree Banzai Blaster. The Banzai Bill fired kills the Spiky Piranhs Plant. Then in the small section, the tunnel is shrunken to Mario size and it is filled with the Kuribons (the small ones from SMW).

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Tahcryon
Posted on 04-14-13 05:15 PM Link | #20366
Posted by HolyRomanEmperorTatan
I see. I am sure we can find new and different uses for current enemies. A Prickly Piranha Plant could be blocking a tunnel and you need to hit a switch to turn on a tree Banzai Blaster. The Banzai Bill fired kills the Spiky Piranhs Plant. Then in the small section, the tunnel is shrunken to Mario size and it is filled with the Kuribons (the small ones from SMW).


Bullet Bills can't kill PPPs, and what. Banzai Bills being shot out of a tree...?

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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SquidEmpress
Posted on 04-14-13 05:20 PM Link | #20368
You know how some out the Banzai Blasters in Sky Station are shaped like houses? Well, why wouldn't a Banzai Blaster be shaped like a tree? And it is too bad Banzai Bills can't kil PPP's :(.

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mariogalaxythree
Posted on 04-14-13 06:22 PM Link | #20376
If we edit the collision of the banzai bill, it could work.

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Tahcryon
Posted on 04-14-13 06:28 PM Link | #20382
Posted by mariogalaxythree
If we edit the collision of the banzai bill, it could work.


What the fuck are you talking about.

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 04-14-13 11:10 PM Link | #20416
I think he means that we should give the Banzai Bill a collision type that will kill PPP's. Well, that sounds very hard to do. Instead, I think we should not use my Banzai Bill idea to kill PPP's. Stretch Plants would be sufficient enough. Killing the PPP could cause a pipe to appear to take you to the small version with the smaller tunnel and the Kuribons as I said above.

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Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


Tahcryon
Posted on 04-15-13 05:25 AM Link | #20441
Or maybe we could make it so that you have to do some sort of platforming action to get past it.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 04-15-13 11:22 AM Link | #20455
...I was thinking, in the "tiny" part, to make it so that there's a tiny hole in the ground with a pipe, so "big" Mario can't access it, so he has to use a "huge" pipe to "shrink" so he can enter the pipe. Basic NSMBW mechanics.
Of course, a Launch Star also works. Or a series of underground tiny passages.

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There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-15-13 09:25 PM (rev. 2 of 04-15-13 09:26 PM) Link | #20506
Posted by Polari
Or maybe we could make it so that you have to do some sort of platforming action to get past it.


That defeats the purpose of a defeatable enemy (pun intended(, in my opinion. We could do that and have a Stretch Plant behind it to kill it after you do the platforming, or we could use giant spikes/needletraps.

Also, gc: Yes, that is a great idea! That is reminiscient of the hole in the wall in the "tiny" and "big" parts of Tiny-Huge Island.

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Tahcryon
Posted on 04-16-13 05:23 AM Link | #20610
hmyes, that could work too.

gc, why did you have to put the words in quotes xD it makes it harder to read.

Anyway, that small pipe in the small version of the galaxy...It won't be a real pipe, right? -.-

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 04-16-13 12:25 PM Link | #20631
Yeah, it'll just show that a shrinking is needed. Hence the quotes. :P
NSMBW did that of sorts with a Mini Mushroom required pipe.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-16-13 09:23 PM (rev. 2 of 04-22-13 08:12 PM) Link | #20671
Posted by gc
a series of underground tiny passages.


When you get to the huge tunnels, they could be so tall and large that you can't walljump! So then you have to go to the tiny version to be able to get past the very high paths.

Edit:
Posted by Agent000
Technically if we get joints working we could have an animated model of a giant wiggler with bouncy collision...not sure if that's really worth it though


They are bouncy. Just check it out in Supermassive.

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Agent000
Posted on 04-22-13 08:29 PM Link | #21211
Whoa sorry, I forgot the Supermassive wigglers even existed.

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SquidEmpress
Posted on 04-22-13 08:31 PM Link | #21213
They could work here as a bouncing challenge. Maybe they could even be used to reach Size Switchup's Comet Medal.

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Super Mario LOLand

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mariogalaxythree
Posted on 04-23-13 12:00 AM Link | #21225
There was a level in NSMBW that had wiggler bouncing. The only issue is, if Mario ground pounds, he is DEAD.

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SquidEmpress
Posted on 04-23-13 12:17 AM Link | #21231
Wait, Mario woukd get hurt if he ground pounds it? Well there could be warning sign in Size-Switchuo to let you know.

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 04-23-13 12:20 AM Link | #21232
When Mario ground pounds wigglers, doesn't he smoosh them?

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SquidEmpress
Posted on 04-23-13 12:35 AM Link | #21233
The big ones should not get defeated. I think it will be fine for this galaxy.

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Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!

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Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Level Design Hide post layouts | New reply

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