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10-15-24 09:39 AM |
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0 users reading @3DExperts: Help with 3D Model Background | 1 bot |
Main - 3DS game hacking and emulation - @3DExperts: Help with 3D Model Background | Hide post layouts | New reply |
ray |
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Normal user Level: 25 Posts: 109/119 EXP: 86914 Next: 2706 Since: 07-07-12 From: In front of my PC Last post: 2919 days ago Last view: 2708 days ago |
Hey there. So I recently made a custom NSMB2 background:
which appears to be flat ingame and the Background just scrolls as fast as the level. That shouldn't be the case, because the blue grid and the background wall are both pretty far away from each other. That should create an effect of depth which just does not appear ingame. Does anyone from the 3D model experts know something about that? Like are there any special settings in the 3D Modeling program you have to do to prevent that? ____________________ Check out my Patreon Page if you want to support me |
Jesse |
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Member Normal user Level: 53 Posts: 672/688 EXP: 1149594 Next: 7525 Since: 09-05-13 Last post: 2551 days ago Last view: 2112 days ago |
I would suggest it has something to do with the kind of projection the 3d model uses. But I guess somewhere there is an option to make different layers scroll at different speeds. |
LeftyGreenMario |
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Don't like politics? Too bad, it's-a Mario time. Level: 83 Posts: 562/2062 EXP: 5244046 Next: 188175 Since: 03-14-16 From: Stabbing Wario Last post: 590 days ago Last view: 589 days ago |
Orthographic projection, that is. I don't think there is a "switch" between perspective and orthographic when it comes to modeling: it's all on how the camera behaves.
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Main - 3DS game hacking and emulation - @3DExperts: Help with 3D Model Background | Hide post layouts | New reply |
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