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07-14-26 12:47 PM |
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| 0 users reading [Super Mario Galaxy] Super Mario Galaxy Level Design Thread | 1 bot |
| Main - SMG2.5 - World 7 - [Super Mario Galaxy] Super Mario Galaxy Level Design Thread | Hide post layouts | New reply |
| Luigi#1 |
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Member Wow k Level: 49 Posts: 210/535 EXP: 865467 Next: 18416 Since: 02-21-13 From: Gallifrey Last post: 1492 days ago Last view: 1485 days ago |
This is the final, so shouldn't most power ups has their own area. ____________________ Jesus why was I here |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 102
Posts: 1788/2912 EXP: 11013866 Next: 76101 Since: 01-30-13 Last post: 4008 days ago Last view: 4007 days ago |
Maybe. But the power-up sections should be dufficult, original, and I think they should probably make up only 20-30% of the level. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 131 Posts: 2848/5087 EXP: 25961630 Next: 462990 Since: 07-07-12 Last post: 3014 days ago Last view: 1576 days ago |
The hardest part would be to use all the powerups in a creative way and make the areas original. ____________________
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| kayybee |
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Normal user Level: 16 Posts: 15/41 EXP: 18232 Next: 2024 Since: 04-30-13 Last post: 4670 days ago Last view: 4494 days ago |
I know the second start is the "celebration" but I think to make the galaxy more interesting, that could come after a daredevil comet of the same level.
That might be almost impossible, depending on how the first one is designed, but maybe we can give them a life mushroom every now or then. I think there should be separate parts like others have been saying, but at the end, all the challenging platforming mechanics should make up one part (beat blocks, flipswap tiles, yoshi flowers, etc.) or this could just be a "normal" section like the rest of the parts. Perhaps one section could also have a space junk like path (do they have those in SMG2? if not, maybe a snakeblock path) with a bunch of bullet bills from each side? Or a section where the snakeblocks go faster than Mario can run, but it loops and curves around so in some places, you have to long jump to get to the front of the snakeblocks? Just some ideas. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2338/3604 EXP: 15481445 Next: 337116 Since: 07-07-12 From: Colorado Last post: 3912 days ago Last view: 2069 days ago |
Well we can't really do that since all world 7 galaxies are supposed to be 2 star unless cosmo or glem wants to break the rules
The other ideas I like though. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 102
Posts: 1857/2912 EXP: 11013866 Next: 76101 Since: 01-30-13 Last post: 4008 days ago Last view: 4007 days ago |
It would be a good idea to the gameplay of Beat Blocks abd Flip-Swap panels. Something that was never done with those two was an interior. Basically, the inside of something but with the walls, floor, and ceiling made of Beat Blocks and Flip-Swap panels.
In fact, why not try to recreate the yellow castles fron early Cloudy Court as shown in the E3 2009 trailer? Flower Grapples should also be used in conjunction like Goembario mentioned. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 113 Posts: 2542/3627 EXP: 15368092 Next: 450469 Since: 12-24-12 Last post: 3075 days ago Last view: 3015 days ago |
I would rather combine that with something, like how about icy beatblocks/flip-swap panels? ____________________
-MG3- IS HERE |
| kayybee |
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Normal user Level: 16 Posts: 19/41 EXP: 18232 Next: 2024 Since: 04-30-13 Last post: 4670 days ago Last view: 4494 days ago |
Posted by mariogalaxythreeSounds interesting. |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 102
Posts: 1876/2912 EXP: 11013866 Next: 76101 Since: 01-30-13 Last post: 4008 days ago Last view: 4007 days ago |
I know we are planning to most likely use Icy Snakeblocks but I personally feel that we be going overboard with the collision stuff.
I think what we should do mostly when it comes to custom objects in this galaxy, is to discuss potentially difficult sections based on enemy placement, hazard placement, and/or object structure. For example: Posted by HolyRomanEmperorTatan ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Luigi#1 |
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Member Wow k Level: 49 Posts: 223/535 EXP: 865467 Next: 18416 Since: 02-21-13 From: Gallifrey Last post: 1492 days ago Last view: 1485 days ago |
Each gameplay element should have a creative part in the level. (flip switches, Yoshi, etc) ____________________ Jesus why was I here |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 102
Posts: 2176/2912 EXP: 11013866 Next: 76101 Since: 01-30-13 Last post: 4008 days ago Last view: 4007 days ago |
Here is an idea: mud/tar Flip-Swap platforms.
I believe Yoshi can activate Flip-Swap platforms. Having the platforms made of mud/tar will make Yoshi indispensible. Although it is possible ti play Flip-Swap Galaxy with no jumping, having the platforms far apart prevents players from cheating the level. Also, would epic arrays of Beat Blocks belong in this galaxy? I know the very first SMG2.5 was Question's creation of Glem3's Beat Block design but there are so many possibilites with Beat Blocks. In fact, a combination of Flip-Swap platforms and Beat Blocks is a potential challenge except that could be more of a mindless mishmash that anything. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| BlackYoshi485 |
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Member Banned for being an idiot. Level: 26
Posts: 2/123 EXP: 93931 Next: 8344 Since: 07-21-13 From: Under a rock Last post: 4138 days ago Last view: 2853 days ago |
would be good add the peach castle, like in the mario circuits.
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| Luigi#1 |
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Member Wow k Level: 49 Posts: 316/535 EXP: 865467 Next: 18416 Since: 02-21-13 From: Gallifrey Last post: 1492 days ago Last view: 1485 days ago |
↑Things that go bump in the night. Any way, that was intended. But can we have nods to past games? ____________________ Jesus why was I here |
| Gmanextreme9 |
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![]() Beezo Well, derp. Level: 47
Posts: 40/494 EXP: 756230 Next: 9973 Since: 07-18-13 From: Gallia Last post: 4009 days ago Last view: 3079 days ago |
Yes, because it is titled Super Mario Galaxy, people are going to expect nostalgic, but difficult levels. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
| Stygmax |
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SMG2.5 Cartographer Level: 90
Posts: 1323/2179 EXP: 7172033 Next: 16576 Since: 12-02-12 Last post: 526 days ago Last view: 371 days ago |
Nobody will expect nostalgia after hearing "Super Mario Galaxy". They'll expect Super Mario Galaxy. We have a galaxy for nostalgia already and any more would just be rehashing ideas uncreatively. Status: It was really, really fun, guys - thanks for the ride!
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| kayybee |
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Normal user Level: 16 Posts: 21/41 EXP: 18232 Next: 2024 Since: 04-30-13 Last post: 4670 days ago Last view: 4494 days ago |
Yeah, wasn't retro remix for that?
Well, I found this near impossible level on YouTube (probably too hard for a normal game) that requires you to keep the cloud flower while going through hard platforming stuff. Perhaps there could be a part (just one small section) that requires keeping the cloud flower? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 113
Posts: 2460/3604 EXP: 15481445 Next: 337116 Since: 07-07-12 From: Colorado Last post: 3912 days ago Last view: 2069 days ago |
Ah yes, Bean's Master Quest.
Eh, IDK, perhaps. It would be a nice strategy element. ____________________ "I hate playing musical chats" ~ Quote of the month |
| chaoscollector |
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Normal user Level: 12 Posts: 15/21 EXP: 6629 Next: 1292 Since: 07-17-13 Last post: 4724 days ago Last view: 4600 days ago |
I have an idea I just want to throw out there!:)
Maybe star 1 could be a universal collapse. With galaxies merging into each other! What if peaches castle crashed straight into delfino plaza while bob-omb battlefield had became invested with air fleets. Almost like the universe is collapsing on itself! Mario needs to give all the green stars he has found to rosalina at the end of the level and she uses them to fix everything! Then star 2 could be a fixed up, calm, happy version of the same galaxy!:) |
| Rosalink13 |
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Member Normal user Level: 21 Posts: 1/76 EXP: 45397 Next: 4546 Since: 09-05-13 Last post: 4352 days ago Last view: 4321 days ago |
Maybe we could use something like this for star 1, but it might be to big and laggy.
http://www.youtube.com/watch?v=-jp1FrbVUh4&list=PL990A375475B73123&index=13 ____________________ Guess who's back |
| Gmanextreme9 |
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![]() Beezo Well, derp. Level: 47
Posts: 94/494 EXP: 756230 Next: 9973 Since: 07-18-13 From: Gallia Last post: 4009 days ago Last view: 3079 days ago |
Posted by chaoscollector Not a bad idea, but it may need work. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
| Main - SMG2.5 - World 7 - [Super Mario Galaxy] Super Mario Galaxy Level Design Thread | Hide post layouts | New reply |
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