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Main - SMG2.5 - World 3 - [Ghostly Graveyard Galaxy] Ghostly Graveyard Main Level Design Thread Hide post layouts | New reply

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Tahcryon
Posted on 12-17-12 04:34 PM Link | #1863
Your typical boo level, except that this doesn't take place in a mansion...It takes place in a galaxy full of spooky graveyard planets, ferocious traps, and a blasted mansion's pieces, just drifting along in the vacuum of space.

This is one of the galaxies that I'm designing, and...Well, it's incomplete, and I'll finish it when I feel like it :P


Through the Ghostly Graveyard

Mario lands on a spherical, dead-looking planet. There are a few tombstones. The planet is affected by the darkness that was seen in the original 'Super Mario Galaxy 2's' 'Boo Moon' galaxy's first planet. The player can see a few Jack'o Goombas walking around the tombstones. Once he kills them, a launch star appears and takes Mario to the next planet. All though, there is a starbag on the loose in the first planet, along with a few Bomb-Boos that cannot be see because of the darkness... If the player goes into first person view near a large tombstone, they can see the name 'E Gadd' carved on it (Or WHATEVER that guy from Luigi's Mansion's name was)

The planet isn't that big, it's around the size of the planet in Ghostly Galaxy (Or WHATEVER the name of the ghost galaxy in w4 of SMG1's name was) 's Spooky Speedster level (I believe it had 1 dead tree and looked like a skull or something)

Planet 2

Mario lands on a giant 'walkway-ish' looking planet that has trees everywhere. There is a signboard that says "...Run."
As soon as Mario reads it, a giant Big Boo appears and starts following Mario. Although, this wont be easy, as the area is infested with normal Boos. If the player gets hit, there are a few coins to replenish his health. Mario finds the launch star at the end of the area, which is being circled by a circle of Octoboos.

Planet 3

COMING SOON

Planet 4

Mario passes 3 rings composed of about 20 starbits each to reach this planet. When he lands, after he walks a few steps, he finds a statue of Bogmire, which is being circled by a bunch of Bomb Boos. The enemy romp teleporter is on this planet, to the right of where you landed. It takes you to a planet with a few Jack'o Goombas. Killing them before you get teleported back spawns 3 1-up mushrooms. On the Bogmire statue planet, the player can find a few coins and a Healthshroom to replenish Mario's health before he takes a launch star behind the Bogmire statue that takes Mario to the boss- Bouldergeist :3

REST COMING SOON


Leave feedback please :3


____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



shibboleet
Posted on 12-17-12 08:54 PM Link | #1877
This isn't for the main design ideas... :P
This should be in a separate thread for star 1 :P

____________________
a

gc
Posted on 12-30-12 07:04 AM Link | #2389
This is the only design thread...?

Anyway, Polari, how is the signpost going to trigger the Boo? Maybe just when Mario steps forward, but with the signpost having a ring of coins around it. And could you elaborate on the "walkway" part? Like Haunty Halls?

Maybe the third planet should be a bunch of largish, flattish graveyard planets instead, connected with bridges, and with blue fire, torches, lots of gravestones (which some Boos rise from), an area of lots of Swoopers, etc. Plus any traps. Mario has to find a key, then reach the Launch Star/pipe. It would be best to rig the bridge network so that Mario has to travel through most/all the graveyards.

Bouldergeist. :3

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 12-30-12 07:13 AM Link | #2392
Kind of like Haunty Halls, except that it looks more like those haunted and foggy forests that you see in movies :P

hm...I like that idea...I might edit the design to include that part.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-02-13 12:19 AM Link | #2639
blue fire, and maybe we can figure out purple or green. The dark colors are what will stand out the most in a dark spooky galaxy

____________________
"I hate playing musical chats" ~ Quote of the month

MarioMaster720
Posted on 01-04-13 11:22 PM Link | #2820
I already posted this on the Proboards thread, but maybe we can have a puzzle where we group together a LOT of Boos and make only one have a Launch/Sling/Power Star inside?

In SMG1 there was a Boo in Deep Dark which dropped a Star and whose object and model is called TeresaChief. It's technically the same as a Big Boo, but only shrunk to half its size in Deep Dark. This Boo doesn't exist in SMG2 (as the Big Boos there are called TeresaAtomic).
So.... while It would need to be imported I can see the usefulness of having the ability to put almost any objects in Boos (AND have them visible on the outside if we want).

Something which I also consider a very good idea if we're gonna import those Boos are to put the Toad Brigade inside different Boos and then having to save them by beating the Boos. The Toad Brigade always get into trouble anyway so that would be really cool. Like we can also afterwards have the Toad Brigade say that the Boos ate them (Too Violent?).

I can imagine a flat large planet with some gravestones and bats and lots of Boos in the middle. The planet would have 2, 3 or 4 Light Beams which travel slowly around the course and Mario would have to defeat all the Boos and rescue the Toad Brigade. Polari I think that this could possibly be incorporated into your design (maybe it could be the second Planet or maybe third) ;)

____________________
Former SMG2.5 Advertiser and one-time Level Designer/Artist


- FTKing Polari on DN using a mediocre deck: 100% DONE: https://i.imgur.com/TOyJiS0.png >:)
- FTKing Polari on DN yet AGAIN: 100% DONE: https://i.imgur.com/ZUTUPxw.png >8D
- Beat Polari using a deck that's so bad not even the biggest retard of retards would play it: https://i.imgur.com/RnnxkZt.png >:)
- So many Numbers....: https://i.imgur.com/c9KIqLH.jpg
- 5 Fusions in One Turn (epic OTK): https://i.imgur.com/ayP2PJ6.png
- IT ALL MAKES SENSE!: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1/1522156_702674209772551_1751395151_n.jpg
- LOL: http://9gag.com/gag/a1AB2AP
- DRAW! MONSTER CARD!: https://i.imgur.com/8BcN9SE.png
- So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well :D : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large

Stygmax
Posted on 01-05-13 12:40 AM Link | #2829
The idea with the Boo and the star would be nice for the ending planet.

I also like the idea of a more swamplike area with purple goo, in a similar vein to NSMBU's ghost area in Soda Jungle. The purple goo from the Boom Bunker daredevil run would do nicely.
Status: It was really, really fun, guys - thanks for the ride!

gc
Posted on 01-05-13 02:04 AM Link | #2837
There's still a whole Star 2 not covered. IMO, the first star should just focus on graveyards and Boos, and having a general spooky atmosphere to set the scene. The second star should be a more...puzzle-ish star, with key puzzles etc.

Maybe the swamp thing could be set in Planet 2, as a part of the chase. Swamp, Boos, fog, chasing, and dead trees in one planet, why not. It would be the same difficulty as the Haunty Halls chase, so the difficulty factor should be toned down, with the fog being thick to compensate.

The Star Boo was proposed to be in the final room of Star 2, I think. (the blasted-apart mansion star)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 01-05-13 02:28 AM Link | #2839
This is mostly about a mansion, not just boos or graveyards. It's also about the boo mushroom.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 01-05-13 04:09 AM Link | #2846
The mansion part was really just included because there's not enough ideas for a graveyard galaxy.
Out of the 3 or so ghost galaxies so far (in SMG1/2), all of them have been mansions, disconnected things floating in space, or weird-looking planets.
In my opinion, one mansion star is enough, and that's only because it's supposed to be a haunted blasted-apart mansion, not a regular haunted one.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 01-05-13 04:13 AM Link | #2849
Actually no the mansion was my main idea for this galaxy, and I would like to keep it as such. We literally have only 2 ghost galaxies and I think that we should use the boo mushroom in both. Also, my idea for the mansion was to show off what we could do with the camera, though it might be kinda iffy. We'll work it out

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 01-05-13 04:24 AM (rev. 2 of 01-05-13 04:25 AM) Link | #2855
Posted by NWPlayer123
Actually no the mansion was my main idea for this galaxy, and I would like to keep it as such. We literally have only 2 ghost galaxies and I think that we should use the boo mushroom in both. Also, my idea for the mansion was to show off what we could do with the camera, though it might be kinda iffy. We'll work it out

Posted by gc
The mansion part was really just included because there's not enough ideas for a graveyard galaxy.
Out of the 3 or so ghost galaxies so far (in SMG1/2), all of them have been mansions, disconnected things floating in space, or weird-looking planets.
In my opinion, one mansion star is enough, and that's only because it's supposed to be a haunted blasted-apart mansion, not a regular haunted one.


So, are you going to make this a fully mansion galaxy (jeez, overused concept for ghost galaxies) and throw away Polari's design, or is the "Star 1- Polari's design; Star 2- puzzle theme mansion" thing still the theme?

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 01-05-13 04:30 AM (rev. 2 of 01-05-13 04:31 AM) Link | #2862
No, I like Polari's design a lot, but the mansion, yeah, should be second star. I'm not dictating what star HAS to have a mansion, I'm saying that it needs one in general. IDK what puzzles we could think of but it'll need to be pretty creative.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 01-05-13 04:43 AM Link | #2867
Okay. Thanks for clarifying that. Your post was just worded...kinda strongly...

Well, there was quite a few ideas, I think. Like 5 keys, with one unlocking the right door and the other unlocking a room full of Bomb Boos. It's not too hard.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

NWPlayer123
Posted on 01-05-13 04:44 AM (rev. 2 of 01-05-13 04:46 AM) Link | #2868
Yeah, I like the idea of being like luigi's mansion with keys, only this time you have choices. This should be something fun to put together >:)
And yeah, that's a little of my temper there. Not very fun to experience. I'm just so passionate about having my visions come true

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-05-13 05:45 AM Link | #2877
Could we position the cameras properly? I don't think Mario actually ever went in a narrow space in SMG2.

We'd also need to arrange the camera properly so that the player can's see the Bomb Boos.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-05-13 05:49 AM Link | #2878
Yes, I'm sure MrRean would be more then happy to help us :P

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-05-13 04:23 PM Link | #3171
I hope :P

It just seems like something that'd glitch out HORRIBLY...Like, even more than planet plains.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-05-13 05:33 PM Link | #3231
Eh, IDK, the main problem with planet plains is the collision didn't allow the camera to go through it, so it would get stuck at weird angles

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-05-13 05:36 PM Link | #3235
I once had the camera spinning at a speed that'd make Dash Yoshi die of dehydration. It wouldn't stop spinning until I longjumped about 3 times away from the area ;~;

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great


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Main - SMG2.5 - World 3 - [Ghostly Graveyard Galaxy] Ghostly Graveyard Main Level Design Thread Hide post layouts | New reply

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