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09-25-23 03:59 AM |
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0 users reading Super Mario Galaxy DS | 1 bot |
Main - SM64DS hacks - Super Mario Galaxy DS | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 57 Posts: 542/815 EXP: 1478066 Next: 7862 Since: 09-06-12 Last post: 1477 days ago Last view: 2 days ago |
Uhh
You use an exit like in the levels I specified in the post above. They probably use a parameter that makes in very or infinitely large. Read here for some info on warp parameters: https://kuribo64.net/board/thread.php?id=2158 |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 14/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
I did not fully understand your notes but thanks for pointing out ____________________ Curently working on SMG DS |
Hiccup |
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Normal user Level: 57 Posts: 543/815 EXP: 1478066 Next: 7862 Since: 09-06-12 Last post: 1477 days ago Last view: 2 days ago |
It'll might work if you just copy the warp parameter-for-paramater (including posistion and rotation) to your level. Try it out. |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 15/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
Nope did nothing, it must be much complex than that like I presumed, internal codes or something which i'm not gonna dig for now simply because I'm unable to. ____________________ Curently working on SMG DS |
Hiccup |
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Normal user Level: 57 Posts: 544/815 EXP: 1478066 Next: 7862 Since: 09-06-12 Last post: 1477 days ago Last view: 2 days ago |
You probably just need to increase the number in the parameter that controls the size, and/or add multiple warps.
Does it work when you touch the "base" location of the object? |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 16/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
I don't know but that's not pressing there're more urgent stuff to fix like level loading I am very unlucky with Sm64dse if someone who masters it could give me advice such as triangulate or not etc I tired every combinations possible, project is at a very steady position which is wrecking me. ____________________ Curently working on SMG DS |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 69/178 EXP: 127608 Next: 3730 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
If you want, I'll help you make the SMG models Low poly. Just send me the high poly versions. I'm happy to help any way I can. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 17/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
@pacmainia&luigi DUDE I really appreciate that, problem is not getting lower Resolution I use Metasequoia 4.5.5 which has a very smart algorithm but I guess corrupt data for Smgdse... Anyway hope you can get anywhere further than me =] : http://s000.tinyupload.com/?file_id=15110116223137593320
____________________ Curently working on SMG DS |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 70/178 EXP: 127608 Next: 3730 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Posted by Resilixia a technique I use to make my levels in my hack is to make the KCL models and the models that appear onscreen different so that I dont have to worry about textures messing up if its all the same model. I got gold leaf galaxy fown to 7,269 tris. maybe this program you metioned could get it down 2,000 more. gold leaf:https://kuribo64.net/get.php?id=5YRXpxm2M31jTbQp note: this only contains the main planet and a couple of objects. I only used blender's "decimate" modifier for this. Posted by Resilixia You could make an egg around the comet observatory with the unclimbable hill collision and at the bottom add a warp. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 18/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
Thanks for your effort I reduced to 4k polys I succefully imported it and there is no collision at all but the file goes corrupted when I experiment on it, this is what harass me with this editor and rom. I'm using 2.3 BETA something wrong with it that I should know about ? https://3.sendvid.com/g9gxpxu3.mp4 ____________________ Curently working on SMG DS |
pacmainia&luigi |
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pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 72/178 EXP: 127608 Next: 3730 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Remove the objects, and try importing on a different level. Then see if it works.
If not, PM me your ROM (and the low poly model). I need to look at it. also in SMG, The "power" icon says "life", not "energie". Try using the "decimate" modifier in blender. The reason I didn't make it more low poly was because I didn't want any holes in it. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 65 ![]() Posts: 985/1099 EXP: 2320112 Next: 15516 Since: 08-17-12 From: Belgium Last post: 554 days ago Last view: 144 days ago |
Posted by Banmainia&luigi I'm pretty sure he's just running the German version of the game. ____________________ ![]() |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 79/178 EXP: 127608 Next: 3730 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Posted by Anthe Ah. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 64 Posts: 982/1065 EXP: 2180289 Next: 33808 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
Posted by Resilixia That version of the editor is years old, you should download the latest version from here. |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 19/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
@Anthe, I am french and using the European Rom
@Fiachra, that's actually the exact same version I've been using @Banmainia&luigi, I purposly didn't remove objects because even simple edit like that matters to produce a crash trust me XD but I don't think giving you my custom Rom would matter since I only corrupt them but there we go : http://www.filedropper.com/smgds_1 the only build that work for now including mario retexture ____________________ Curently working on SMG DS |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 65 ![]() Posts: 987/1099 EXP: 2320112 Next: 15516 Since: 08-17-12 From: Belgium Last post: 554 days ago Last view: 144 days ago |
Posted by Resilixia Ah. I wondered why it didn't say "Kraft". Energie is indeed French as well. My mistake. ____________________ ![]() |
Fiachra |
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Local moderator Level: 64 Posts: 983/1065 EXP: 2180289 Next: 33808 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
Posted by Resilixia Sorry, got it mixed up with v1 beta 3. Which object is causing the level to crash? |
Resilixia |
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![]() Goomba Normal user Level: 13 ![]() Posts: 20/33 EXP: 9777 Next: 490 Since: 06-12-16 Last post: 2502 days ago Last view: 2502 days ago |
I believe no original objects cause the crashes but whenever I replace their mesh I got a crash like the manta ray ____________________ Curently working on SMG DS |
lezg_g |
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![]() Koopa Normal user Level: 23 ![]() Posts: 99/103 EXP: 64194 Next: 3529 Since: 05-28-13 Last post: 2135 days ago Last view: 2011 days ago |
Resilixia, this is a great work you got ![]() If you want some help at making SMG music in midi format(by ear)(I have some like dusty dunes galaxy and melty molten galaxy) be sure to tell me! PD: haven't visited this site a while ago... ____________________ Working on SM64: A New Adventure https://www.youtube.com/watch?v=ZxVwAPAQdnc https://i.imgur.com/qblZTfb.png |
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