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Main - SMG2.5 - World 6 - [Gliding Inferno Galaxy] Gliding Inferno Level Design Hide post layouts | New reply

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Tahcryon
Posted on 12-13-12 05:31 PM (rev. 10 of 01-27-13 09:01 PM) Link | #1733
A Fluzzard galaxy that uses lava. This is one of the galaxies I'm designing, and here's my nooby writen design for it :P

Fluzzard's Burning Battle Glide


"So close to Bowser...I can feel his wrath" thinks our courageous plumber as he lands on a fallen, midnight-black stalactite which appears to be in a blazing scarlet ocean of crimson magma. Once he lands on the stalactite, he finds out that this galaxy has become a battleground for an extremely murderous battle. Once he looks around, the Majestic Mario sees 2 familiar, armed Toads that he first saw in theHoneyhive Galaxy, and a big bird that he'd riden 3 times before- in the Wild Glide, Fleet Glide, and Gliding Canyon Galaxies. His old friend Fluzzard.
If you talk to the Toad to the right, he says
"Mario! We're trying to get this bird out of here, but he won't trust us! And this stalactite will collapse if we don't get off of it soon!"
The Toad on the left says
"Huh? Do you want to try to ride him? Then go!" And you get teleported onto Fluzzard and start glidin'!
The area that you glide in resembles the picture that Lord Glemmith III posted. All though, there are many airships in the skies that seem to be hunting Toad ships, which are in return trying to blast the Airships out of the dark, smoking sky. On closer inspection, Mario realizes that there are a few Mini-Starshrooms (1-person Starshrooms) and Mega-Starshrooms (Toad Carrier ships). Looking down, Mario can see the blazing ruins of fallen Airships, getting eaten by Magmaaarghs. The Toad brigade also has it's share of fallen ships. there are a few Toads yelling words of encouragement from the ground
Keep going!
You can do it!
And stuff like that :3

Now, for the real stuff.

The airborn Doomships scourging the skies shoot Homing Killers (or Heat-Seeking Bullet Bills, if you don't know their names) that go after our Fabled Plumber. Some Airships almost submerged in lava might also shoot a few cannonballs, but that it's it. Oh, and there Magmaaarghs and Magmaws hunting for their next meal. Touching them means that both the fat guy and big bird die, and if that happens, Mario will never be able to visit the Rolling Halfpipe or the Super Mario Galaxies. Oh, and he won't be able to stop a giant ninja turtle from ripping existence apart.

As Mario narrowly misses a falling Airship, he realizes that there are Octupusses (Nope, not Octopi, OCTOPUSES as Mario Wiki calls them)lurking between the gigantic stalagmites that surround the wild path. Since our hero is busy holding on to his bird, he can't spin to shoot coconuts back at them. He is a fuckin' sitting duck.

After about 10 Octopusses later, the Red Crusader finds out that the path ends with a gigantic Magmaaargh, who is surrounded by several fallen Airships. "It looks like the airships we'rent fast enough to escape that massive jaw..." Thinks Mario as he notices that the Magmaaargh is eyeing him...
Mario, immedietly going into action mode, steers Fluzzard as far to the right as he possibly can, and quickly ducks into a cave with an open entrance to dodge an angry-looking Killer.
As soon as Mario gets inside, he gasps. The interior of the cavern is beautiful, with gorgeous stalactites and breath-taking lava falls. It seems like he is safe...But then he realizes how the Toads out there are risking their lives to stop Bowser. "No" he thinks "No matter how many lives I lose, I will defeat the king of Koopas."
An explosion brings Mario back to reality. The left side of the cave breaks apart, and lava splatters all over the obsidian walls, and a Toadshroom crashes into the lava, and slowly melts. Suddenly, the cave of paradise has become absolute hell.
Mario quickly evades several podoboos that seem to be jumping out of cracks in walls. The rumbling also caused several hundred stalactites to fall from the low ceiling. It will be a miracle if Mario get out of there alive.

Soon, Mario can see an exit to the cave that doesn't seem to be engulfed in darkness, nor cannonballs. He sees the Grand Starshroom, surrounded by different models of Starshrooms, on the horizon. He urges Fluzzard to speed up.
Soon, after dodging a malicous Cannonball attack, Mario goes through the teleporter ( Re-textured Sun Circle), and he lands on the Mega-Starshroom. Rosalina, Lubba, and a few Toads come to greet Mario, and Rosalina speaks up.
"Thank the cosmos that you are safe, Mario. We managed to push back Bowser's forces back, but a great number of starshrooms were lost. Don't worry, Lubba and your original crew of Toads are safe, they were very brave, they managed to capture a few Airships and unleash Bowser's forces' own power again them. We also managed to get this..." She raises her hand, and a Power Star flies out of her hand, and lands in front of Mario



Feedback and Karma appreciated

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 12-31-12 12:49 PM Link | #2508
Nice design.
Although maybe an extra section inside an active volcano infested with Magmaws would look better. You know, "Inferno".

(scream, SMG2.5 domain at ProBoards expired. Eep.)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Stygmax
Posted on 12-31-12 02:13 PM Link | #2514
Posted by gc
Nice design.
Although maybe an extra section inside an active volcano infested with Magmaws would look better. You know, "Inferno".

(scream, SMG2.5 domain at ProBoards expired. Eep.)


Dang, so much left to import. Including the picture Glem3 posted of this.
Status: It was really, really fun, guys - thanks for the ride!

Tahcryon
Posted on 12-31-12 02:14 PM (rev. 2 of 01-01-13 02:14 PM) Link | #2515
* Tahcryon facepalms

Just go to supermariogalaxy2-5.proboards.com :|


Anyway, |THE FIRST POST HAS BEEN EDITED TO HAVE MORE CONTENT!|

Feedback and karma always appreciated

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



mariogalaxythree
Posted on 01-19-13 10:19 PM Link | #7563
So I think for the second Star, Flying Mario can be incorporated and level can be harder (better control).

____________________
-MG3- IS HERE


Stygmax
Posted on 01-19-13 10:21 PM Link | #7565
Posted by mariogalaxythree
So I think for the second Star, Flying Mario can be incorporated and level can be harder (better control).


I agree, we should use Flying Mario more. SMG1 used it as a post-game gimmick and SMG2 didn't use him at all. We could make some really unique designs this way and make it feel more open-world.
Status: It was really, really fun, guys - thanks for the ride!

MK7tester
Posted on 01-19-13 10:22 PM Link | #7566
Huh? No Jibberjays? And also, we should incorporate flying mario.

Stygmax
Posted on 01-19-13 11:21 PM Link | #7586
Jibberjays yes, race no. We don't want to reuse the same gimmick like Ninty did.
Status: It was really, really fun, guys - thanks for the ride!

MoreCowbell
Posted on 01-19-13 11:25 PM Link | #7594
I think we should change this galaxy all together
"Soaring inferno" with flying mario
And yes I posted this idea twice

Stygmax
Posted on 01-19-13 11:31 PM Link | #7610
Nah, there's already a huge design for it and that's unneeded. But a Flying Mario section would be rad for Star 2.
Status: It was really, really fun, guys - thanks for the ride!

MoreCowbell
Posted on 01-19-13 11:34 PM Link | #7615
We don't necessarily have to trash Polari's design

NWPlayer123
Posted on 01-19-13 11:37 PM Link | #7620
Would you guys stop trying to change stuff and focus on the cool ideas we came up with in the FIRST PLACE? Seriously, you're getting rid of lots of good ideas, even in concept form. We thought of all of these because we knew they could be something good.

____________________
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MoreCowbell
Posted on 01-19-13 11:41 PM Link | #7627
:/ I'm just sharing my idea. I think this would be an amazing way to enter bowser's territory

Stygmax
Posted on 01-19-13 11:43 PM Link | #7629
Look, I don't want to replace the whole galaxy or whatever. This has a good design and concept. I'm just saying, Star 2 should be a Flying mission, an original concept never used. I don't want to take it THAT far though...
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 01-19-13 11:50 PM Link | #7639
There isn't much we can do with flying mario, it's not practical, we don't even know what CAN effect him in the first place.

____________________
"I hate playing musical chats" ~ Quote of the month

MarioMaster720
Posted on 01-19-13 11:53 PM Link | #7643
Someone should test that....

Anyway if he isn't invulnerable maybe we could have a segment with Flying Mario where you get chased by Bullet Bills and have to fly through multiple lava archs/paths and avoid cannonballs or something?

Or...... when I think about it the same thing can be done with Fluzzard :P

____________________
Former SMG2.5 Advertiser and one-time Level Designer/Artist


- FTKing Polari on DN using a mediocre deck: 100% DONE: https://i.imgur.com/TOyJiS0.png >:)
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mariogalaxythree
Posted on 01-19-13 11:57 PM Link | #7647
Sounds epic to me. I wouldn't mind having the same mission but changing the way you DO the mission for star 2 (Flying Mario)

____________________
-MG3- IS HERE


Agent000
Posted on 01-20-13 12:40 AM Link | #7680
I love flying Mario as much as anyone else, but the fact is he's overpowered--we'd need either overhead death areas or an ugly, camera-derping ceiling to keep the player from flying off into space or even to another planet. There's a reason the powerup was barely ever used.

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mariogalaxythree
Posted on 01-20-13 12:43 AM Link | #7685
As an alternative to making specific flying Mario levels, there could be flying purple coins comets for several galaxies.

____________________
-MG3- IS HERE


Stygmax
Posted on 01-20-13 12:44 AM Link | #7687
We'd just use death boundaries, as you said. It also makes sense, in a way.
Status: It was really, really fun, guys - thanks for the ride!
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Main - SMG2.5 - World 6 - [Gliding Inferno Galaxy] Gliding Inferno Level Design Hide post layouts | New reply

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