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03-28-25 07:05 AM |
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0 users reading None-code data in arm9.bin | 1 bot |
Main - General SM64DS hacking - None-code data in arm9.bin | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 419/815 EXP: 1575591 Next: 1955 Since: 09-06-12 Last post: 2027 days ago Last view: 105 days ago |
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Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 4844/9069 EXP: 58901451 Next: 34230 Since: 07-03-12 From: in a box ![]() Last post: 15 hours ago Last view: 15 hours ago |
Hiccup |
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Normal user Level: 58 Posts: 422/815 EXP: 1575591 Next: 1955 Since: 09-06-12 Last post: 2027 days ago Last view: 105 days ago |
sorry. I accidental posted it before I actually added any "files" to the table. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 111/270 EXP: 252275 Next: 1376 Since: 05-20-16 Last post: 3044 days ago Last view: 2904 days ago |
Some interesting stuff I found, some is code related, but this is probably the best place to post this info:
EUR: 0x95E24: "WFSi_ForceWakeupCard() called! (unknown bug has been force-recovered)...rom" 0x8B670: Internal object names 0x8E2D8: Internal stage names 0x8A504: Debug Screen text 0x71398: Download Play text 0x8A7A8: Making calls to update model rendering? 825F0: Font related, lists all characters 0x8B278: NCG file directory 0x8AA30: 10dFdDummy_c....10dFdColor_c....15dFdBrightness (Property related) 0x954D4: Buildtime related? 0x926A2: Letters, maybe font related? (they continue down for a while) 0x8B46C: Callbacks being made 0x8D4A0: Error related? Arm7.bin 0xDFC4: "xV4.Failed sound alarm OS_SendMessage" Other interesting info: In overlay 006, some objects have internal names prefixed with ScMg such as ScMgTeresa or ScMgSound. 0x7FC30: makes reference to ScMgTrampoline, no objects internal names are trampoline however. Theres also a ScMgTrampoline2 Perhaps referencing the Mario trampoline minigame. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Hiccup |
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Normal user Level: 58 Posts: 623/815 EXP: 1575591 Next: 1955 Since: 09-06-12 Last post: 2027 days ago Last view: 105 days ago |
Teresa is obviously the boo minigame
Sound is the sound-effect-making treasure chest minigame And a correction to avoid confusion: the names at 0x8B670 are for what everyone generally calls "actors". Objects are the things that represent actors that you place in the level. I dunno if that is the proper terminology, but that is what is used |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 113/270 EXP: 252275 Next: 1376 Since: 05-20-16 Last post: 3044 days ago Last view: 2904 days ago |
Posted by Hiccup objects, actors, same thing (only time actor ids are used is in assembly afaik). Also, yeah, I now realize ScMg is used to prefix minigame assets. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - None-code data in arm9.bin | Hide post layouts | New reply |
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