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Main - Misc. ROM hacking - Super Luigi 64 v1.0 Release New reply

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Cjes
Posted on 12-31-15 11:56 PM (rev. 18 of 08-01-18 09:22 PM) Link | #66757


Download

Super Luigi 64 v1.0 (Emulator Patch): http://www.mediafire.com/download/z3ym4jeat4zqt9z/Super+Luigi+64.ppf
(This only works on emulator, freezes on N64)


Super Luigi 64 v1.0 (N64 Patch): http://www.mediafire.com/download/yd946gc87qf2mu7/Super+Luigi+64+%28N64+Patch%29.ppf
(This patch was made specifically for N64, it won't work correctly on emulator)


(Here's a quick tutorial on how to patch)

Download VL-Tone's ROM Extender: http://qubedstudios.rustedlogic.net/Mario64Tools.htm
Download PPF-O-Matic: http://www.afterdawn.com/software/cd_dvd/iso_tools/ppf-o-matic.cfm
Download an unmodified 8mb Mario 64 ROM.

Open VL-Tone's ROM Extender and open the unmodified Mario 64, and wait for it to extend.

Now open PPF-O-Matic and select the extended Mario 64 ROM as the ISO File, and open the Super Luigi 64 v1.0.ppf as the Patch file, then click "Apply".

Now you're done!

(The same process applies for the "Super Luigi 64 v1.0(N64 Patch).ppf" patch file)

Credits

Dudaw

Flotonic

Q U A S M O K

CyberTanuki

Wood_Walker199x

CyberTanuki
Posted on 12-31-15 11:58 PM Link | #66758
Byodiful. <3

Jesse
Posted on 01-01-16 08:44 AM Link | #66767
super mario recolored 64

Cjes
(post deleted) #66773

Cjes
(post deleted) #66774

LuigiXHero
Posted on 01-01-16 08:15 PM (rev. 2 of 01-01-16 08:32 PM) Link | #66778
[image]
Comparison between Mario and Luigi

Also when you patch the rom like it's suppose to and extend it up to 64mb for use with the level importer, it kills the title screen. So you either have to replace it (which only got a black screen for me but didn't crash) or disable it. Can you create a patch that is compatiable with the level importer fully? (Everything else works fine once you get past the broken title screen)

Also can you release a version that doesn't have the modified voice acting? I want to replace the voice acting with modern luigi's voice acting but looking into it, it seems you modified the playback to play at a higher pitch and left the samples alone.

Cjes
(post deleted) #66779

Cjes
Posted on 01-01-16 09:42 PM Link | #66780
Posted by LuigiXHero

Also when you patch the rom like it's suppose to and extend it up to 64mb for use with the level importer, it kills the title screen. So you either have to replace it (which only got a black screen for me but didn't crash) or disable it. Can you create a patch that is compatiable with the level importer fully? (Everything else works fine once you get past the broken title screen)

Also can you release a version that doesn't have the modified voice acting? I want to replace the voice acting with modern luigi's voice acting but looking into it, it seems you modified the playback to play at a higher pitch and left the samples alone.


Found the problem, what version of the level importer are you using?

FieryExplosion
Posted on 01-02-16 01:35 AM Link | #66782
This is done?! Whoa! This looks cool.

I expect this to be used a lot in videos!

____________________
[image]
Wanna see more of my sprites? Check out my website (and DeviantART) here!
http://fieryexplosion.weebly.com
http://fieryexplosion.deviantart.com/
My sprite comic: epiclyrandomcomic.smackjeeves.com

LuigiXHero
Posted on 01-02-16 04:49 PM Link | #66786
Posted by Cjes
Found the problem, what version of the level importer are you using?


1.9.3S

Cjes
Posted on 01-02-16 05:53 PM (rev. 4 of 01-02-16 05:59 PM) Link | #66788
Posted by LuigiXHero
1.9.3S


http://download1337.mediafire.com/zktxvcjzx9vg/njo5nepbjr6qm4o/64mb+Fix.ppf

Patch this to your 64mb ROM, it fixes the title screen, along with reverting the voice back to its original pitch.

Let me know if this works or not.

LuigiXHero
Posted on 01-06-16 12:53 AM (rev. 5 of 01-06-16 01:04 AM) Link | #66850
Title is still broken.

It keeps saying unable to detect microcode settings.

But that's with if I turn all the level importer patches on (the ones that you need to patch it with in order to get level importer support)

I get different results depending how far I go.

If I only extend it to 64mb and nothing else. The graphics plugin I am using will throw errors every frame but If I skip past all of them (which takes a while) the game will continue on like normal. (Edit: and by normal I mean NORMAL apparently i'm mario still.)

Attempting with a 24mb rom does the same.

Edit 2: Maybe add multiple patch versions for people?

Like model and HUD textures only for those who want to make a completely new SM64 adventure off of it.

Same as above but with the voice pitch edits for those who don't want to edit the voice.

Same as above but with the modified title for those who just want vanilla SM64 only with your luigi.

I have no clue as to why your title screen is crashing. Maybe do everything but the title on the rom size you usually use and then using the current level import. use that to import your title model and then make a patch of it?


Cjes
Posted on 01-06-16 01:42 AM (rev. 2 of 01-06-16 01:47 AM) Link | #66853
Posted by LuigiXHero
Title is still broken.

It keeps saying unable to detect microcode settings.

But that's with if I turn all the level importer patches on (the ones that you need to patch it with in order to get level importer support)

I get different results depending how far I go.

If I only extend it to 64mb and nothing else. The graphics plugin I am using will throw errors every frame but If I skip past all of them (which takes a while) the game will continue on like normal. (Edit: and by normal I mean NORMAL apparently i'm mario still.)

Attempting with a 24mb rom does the same.

Edit 2: Maybe add multiple patch versions for people?

Like model and HUD textures only for those who want to make a completely new SM64 adventure off of it.

Same as above but with the voice pitch edits for those who don't want to edit the voice.

Same as above but with the modified title for those who just want vanilla SM64 only with your luigi.

I have no clue as to why your title screen is crashing. Maybe do everything but the title on the rom size you usually use and then using the current level import. use that to import your title model and then make a patch of it?


Maybe, but everything seemed to work for me, I can't tell what the problem is.

Would a patch just having Luigi's model work?

LuigiXHero
Posted on 01-09-16 01:33 AM Link | #66915
It should. Because the model worked fine with the original patch, it was only the title screen that broke for me.

I would be really grateful if you upload one.

lezg_g
Posted on 01-09-16 08:02 PM (rev. 2 of 01-09-16 08:03 PM) Link | #66926
you might want to make a .bps patch also. They seem more accurate than ppf patches
But.... Awesome MAN, GREAT!, I like that Luigy model a lot !

____________________
Working on SM64: A New Adventure
https://www.youtube.com/watch?v=ZxVwAPAQdnc
http://i.imgur.com/qblZTfb.png

Cjes
Posted on 01-12-16 09:34 PM Link | #66982
Posted by LuigiXHero
It should. Because the model worked fine with the original patch, it was only the title screen that broke for me.

I would be really grateful if you upload one.


http://download1509.mediafire.com/817hr2tbbg4g/18j6f6a7r1s8kyb/Luigi.ppf

Alright, patch this to a unmodified 24mb ROM, then run it through the level importer again.

Let me know if it worked.

LuigiXHero
Posted on 01-19-16 11:44 PM Link | #67111
Thanks it worked flawlessly.

Trilly2Busy
Posted on 02-07-16 09:47 AM Link | #67571
Is this compatible with patching to super mario star road?

GreenThunder1337
Posted on 02-07-16 10:01 AM Link | #67572
Urm no. You need a clean SM64 rom.

You'll know it's clean if it has [!] in the file name.

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Trilly2Busy
Posted on 02-07-16 12:57 PM Link | #67580
Posted by GreenThunder1337
Urm no. You need a clean SM64 rom.

You'll know it's clean if it has [!] in the file name.



So we couldn't use this in conjunction with star road at all?
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Main - Misc. ROM hacking - Super Luigi 64 v1.0 Release New reply

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