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04-23-24 11:06 AM
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Main - SMG2.5 - World 6 - [Gliding Inferno Galaxy] Gliding Inferno Music Hide post layouts | New reply

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mariogalaxythree
Posted on 01-31-13 08:28 PM Link | #11892
To what part are you referring Polari? I wanted it to sound intense and electronic. But since this is the rough draft, fixes will be made.

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Tahcryon
Posted on 01-31-13 08:31 PM Link | #11898
umm, I can't answer related to music. My terminology is horrible, and I didn't get a decent education when it came to music. So bleh.

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mariogalaxythree
Posted on 01-31-13 08:32 PM Link | #11903
All ya got to do is look at the video and tell me the time:P

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mariogalaxythree
Posted on 02-02-13 12:55 AM Link | #12436
Sorry about the Double Post. Fixed.

http://www.youtube.com/watch?v=bpWfiqhD0WE

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NWPlayer123
Posted on 02-02-13 01:11 AM Link | #12449
Meh, the synth is what should stand out as the main thing, IMO.

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mariogalaxythree
Posted on 02-02-13 01:12 AM Link | #12455
If I add a beat, will that redeem it?


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NWPlayer123
Posted on 02-02-13 01:14 AM Link | #12460
How so? It kinda depends.

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"I hate playing musical chats" ~ Quote of the month

mariogalaxythree
Posted on 02-02-13 01:15 AM Link | #12461
Drum Beat. Nothing more. It would just take out the snare and the timpani. I would keep the triangle and cymbals.

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MoreCowbell
Posted on 02-02-13 01:16 AM Link | #12465
Lower the melody and raise the synth too

NWPlayer123
Posted on 02-02-13 01:17 AM Link | #12466
Meh, that could work too, but I think we should limit ourselves from using drums and such in every galaxy. I mean, it's nice and all but... I still think synth should be the main priority, as MC said.

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"I hate playing musical chats" ~ Quote of the month

mariogalaxythree
Posted on 02-02-13 01:18 AM Link | #12467
I could layer the synth with some of the normal parts, and maybe add a Sitar (Fleet Glide had it)

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MoreCowbell
Posted on 02-02-13 01:18 AM Link | #12468
NWP I think this needs a beat like purple coins to stop it from sounding messy

mariogalaxythree
Posted on 02-02-13 01:18 AM Link | #12469
What in particular sounds messy?


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MK7tester
Posted on 02-02-13 01:19 AM Link | #12470
Mariogalaxythree, I like it, but the instuments seem synthesized.

mariogalaxythree
Posted on 02-02-13 01:19 AM Link | #12471
Other people think that it sounds not synthesized enough. Blarg, i'm caught in the crossfire.

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NWPlayer123
Posted on 02-02-13 01:20 AM Link | #12472
Posted by MoreCowbell
NWP I think this needs a beat like purple coins to stop it from sounding messy

I agree, something like that.

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"I hate playing musical chats" ~ Quote of the month

mariogalaxythree
Posted on 02-02-13 01:20 AM Link | #12473
But what sounds messy MC?

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MoreCowbell
Posted on 02-02-13 01:20 AM Link | #12474
Because of the way the melody instruments over power the synth, it's hard to feel a definite tempo and beat

mariogalaxythree
Posted on 02-02-13 01:22 AM Link | #12475
I think the melody helps carry on the song tbh. I want to hear what Agent has to say. Then, I can make adjustments. I will most likely add a beat. Then, the tempo can be easier estabished. But its not bad ATM

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NWPlayer123
Posted on 02-02-13 01:24 AM Link | #12477
I really liked the synth at the start with that one moment of double time. It sounded really cool, and that seemed to resonate with me. The high notes with that xylophone sounding instrument near the start was really good too.

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"I hate playing musical chats" ~ Quote of the month
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