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05-28-22 02:35 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming Hide post layouts | New reply

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Arisotura
Posted on 11-04-15 09:00 PM Link | #65441
Oh. That's probably above our uploader's size limit.

I felt like reminding people of it anyway. Can't hurt.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Hiccup
Posted on 11-04-15 10:16 PM Link | #65443
@StapleButter
Do you know which levels use the same lighting as 1-1 A1, so I can get on and take some sprite image screenshots?

RicBent
Posted on 11-04-15 10:21 PM Link | #65444

I dont't think using 1-1 Lighting for everything is good.

For example why should a Podobo have Grasslannd lighting?

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-04-15 10:24 PM Link | #65445
For consistency.

Unless we are going to change the sprites for each lighting, then we should really stick with one lighting for everything. Trust me, it looks really bad otherwise.

NoThisIsStupider
Posted on 11-05-15 01:17 AM Link | #65450
So, how do we capture sprites again? Screenshot and edit out the backround? If that's the case, we should make a level with the backround covered by colour blocks so we can quickly edit it out. If there is a list anywhere of sprites we need? I'd be happy to do some.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

RicBent
Posted on 11-05-15 06:20 AM Link | #65455

Actially I already did almost all overworld ones.
We need:
  • Castle Sprites
  • Firt frame of Goomba and Red/Green Koopa Troopa
  • Everything else that isn't in here

To make a screenshot of the first frame, place the things you want to caputure on the right side of a warp pipe in 1-1. While going out of it the sprites are frozen and you can make a nice screenshot.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-05-15 12:59 PM Link | #65459
If you want to capture the first frame easily, just exit from a pipe. That should reset everything and pause the game for a few seconds, without moving the camera (if the camera is set up like that). You may need to come from another area for it to reset though.

NoThisIsStupider
Posted on 11-05-15 03:25 PM Link | #65461
Posted by Mariomaster
To make a screenshot of the first frame, place the things you want to caputure on the right side of a warp pipe in 1-1. While going out of it the sprites are frozen and you can make a nice screenshot.

Posted by Hiccup
If you want to capture the first frame easily, just exit from a pipe. That should reset everything and pause the game for a few seconds, without moving the camera (if the camera is set up like that). You may need to come from another area for it to reset though.

Thanks for repeating the exact same thing :P

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

Hiccup
Posted on 11-05-15 08:03 PM Link | #65465
I somehow completely missed that sentence!

cmdj13
Posted on 11-06-15 01:05 AM Link | #65468
Hey, I thought I'd contribute something I think that could be useful... screenshots! I can extract some sprites from them if you like (I'd do that later/tomorrow because now I'm simply too tired). Here is a zip with some Screenshots: https://mega.nz/#!uQFDUAiR!Fercy1tJk1vf5ZqQf9zT83CVUFaMSP5JjAcUp08FgW0
They are only a few because I'm not sure if it's really useful what I'm doing and, as mentioned before, I'm almost falling asleep. Hope you guys can use them, if so, I'll make more of them later/tomorrow! :)

Hiccup
Posted on 11-06-15 12:05 PM (rev. 2 of 11-06-15 12:06 PM) Link | #65490
The screenshots are good quality, but we do need them to follow the rules, otherwise they aren't really useful s sprite images.

cmdj13
Posted on 11-06-15 01:03 PM Link | #65492
So could you please tell me what I'm doing wrong?

Hiccup
Posted on 11-06-15 02:46 PM Link | #65493
You haven't followed rules 3, 6 and 7. They are pretty important.

cmdj13
Posted on 11-06-15 02:52 PM Link | #65495
Ok, thank you. I'll try to do it better next time. But isn't it impossible to do screenshots in castles with 1-1 lightning?

Mohrcore
(post deleted) #65497

NoThisIsStupider
Posted on 11-06-15 05:39 PM Link | #65498
Either mod the zone settings (if that works, not sure) or mod the enemies into 1-1, using reggie next. You can find a download somewhere on gbatemp, or compile it from github.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

Hiccup
Posted on 11-06-15 05:42 PM Link | #65499
Don't think the lighting settings are documented yet, so stick with 1-1 for now.

shibboleet
Posted on 11-06-15 06:18 PM Link | #65500
I see no reason to overcomplicate sprite images.

____________________
a

cmdj13
Posted on 11-06-15 06:23 PM Link | #65501
On Github the last change was made months ago and it doesn't work with NSMB2?!

Hiccup
Posted on 11-06-15 07:34 PM (rev. 4 of 11-06-15 08:26 PM) Link | #65502
Posted by cmdj13
On Github the last change was made months ago and it doesn't work with NSMB2?!

Here is a build from roadrunnerwmc that I've had for a while
https://drive.google.com/file/d/0B_yBl-184usmY2U1ZE5fVkZTZG8/view?usp=sharing
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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming Hide post layouts | New reply

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