| ||
| Views: 34,603,778 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
05-13-26 09:30 AM |
| Guest: | ||
| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 3867/4661 EXP: 22630827 Next: 453277 Since: 07-07-12 Last post: 2097 days ago Last view: 1110 days ago |
Those 2 objects really confused me when I was looking at it. I wonder why they would even do that, maybe for it's lines? :v ____________________ a |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4257/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
it's a Nintendo thing!
also slopes with reverse Y would need more testing, Reggie! appears to handle them differently (it swaps the top and bottom slope blocks, while CK just reverses/mirrors the whole slope) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 31
Posts: 29/194 EXP: 168483 Next: 16880 Since: 09-20-15 From: N/A Last post: 2007 days ago Last view: 421 days ago |
Could be.. Anyway, Staplebutter, how's progress on CK? Have you ran into any unusual things such as the Bgdat? I always find those kinds of things interesting.
Honestly, I'll never understand the whole irritation with slopes. That's just me, sadly. Aside from that, CK should be an easier alternative for testing sprites! (Instead of having to repack the ROMFS all the time.) ____________________ sign |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4275/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
I got caught in some NSMBDS crap, but well, that's not going far.
I will continue working on CK soon, but I have some real life crap to sort out too (hi stupid assignment for an asshole teacher). Regarding slopes, dunno. I guess they were hard to understand or someshit. Once you understand them, it makes sense, it's not as shitfucked as some would say honestly. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 304/815 EXP: 1644699 Next: 28429 Since: 09-06-12 Last post: 2438 days ago Last view: 516 days ago |
Question about tilesets: Are these rips correct? Some parts look off.
http://www.spriters-resource.com/3ds/newsupermariobros2/ |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4327/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 305/815 EXP: 1644699 Next: 28429 Since: 09-06-12 Last post: 2438 days ago Last view: 516 days ago |
He said "they came directly from the games files."
I was wondering, does the game apply those overlays before displaying them (and how does it apply them exactly?)? And does it do anything before displaying tiles? |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4328/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 4/466 EXP: 709721 Next: 2053 Since: 09-25-12 From: Germany Last post: 1770 days ago Last view: 925 days ago |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4350/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
since they ask for a TODO list
* add support for showing the remaining shit (paths & co.) * add support for editing their properties (GUI-side, try to see if we can get a PropertyGrid equivalent) * add support for saving * other things * CXI/etc support ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 31
Posts: 30/194 EXP: 168483 Next: 16880 Since: 09-20-15 From: N/A Last post: 2007 days ago Last view: 421 days ago |
This is looking very nice! Well done MarioMaster and StapleButter. ____________________ sign |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 5/466 EXP: 709721 Next: 2053 Since: 09-25-12 From: Germany Last post: 1770 days ago Last view: 925 days ago |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4359/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 6/466 EXP: 709721 Next: 2053 Since: 09-25-12 From: Germany Last post: 1770 days ago Last view: 925 days ago |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4360/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| RoadrunnerWMC |
| ||
|
Member Normal user Level: 9 Posts: 6/13 EXP: 2970 Next: 192 Since: 05-16-15 Last post: 3477 days ago Last view: 3254 days ago |
|
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 306/815 EXP: 1644699 Next: 28429 Since: 09-06-12 Last post: 2438 days ago Last view: 516 days ago |
So just putting them on the layer above in Paint.NET would give the exact same effect? And do you know if the rips made by Ploaj are correct? |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4371/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 308/815 EXP: 1644699 Next: 28429 Since: 09-06-12 Last post: 2438 days ago Last view: 516 days ago |
Maybe ask on stackoverflow? ![]() |
| Arisotura |
| ||
![]() Star Mario hax Level: 168
Posts: 4372/9105 EXP: 61815576 Next: 932941 Since: 07-03-12 From: in a box
Last post: 120 days ago Last view: 14 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
|
Page rendered in 0.087 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 236/236, time: 0.016 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |