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12-05-24 06:14 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3867/4661 EXP: 21426161 Next: 410440 Since: 07-07-12 Last post: 1573 days ago Last view: 585 days ago |
Those 2 objects really confused me when I was looking at it. I wonder why they would even do that, maybe for it's lines? :v ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4257/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
it's a Nintendo thing!
also slopes with reverse Y would need more testing, Reggie! appears to handle them differently (it swaps the top and bottom slope blocks, while CK just reverses/mirrors the whole slope) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 29/194 EXP: 156715 Next: 9154 Since: 09-20-15 From: N/A Last post: 1483 days ago Last view: 693 days ago |
Could be.. Anyway, Staplebutter, how's progress on CK? Have you ran into any unusual things such as the Bgdat? I always find those kinds of things interesting. Honestly, I'll never understand the whole irritation with slopes. That's just me, sadly. Aside from that, CK should be an easier alternative for testing sprites! (Instead of having to repack the ROMFS all the time.) ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4275/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
I got caught in some NSMBDS crap, but well, that's not going far.
I will continue working on CK soon, but I have some real life crap to sort out too (hi stupid assignment for an asshole teacher). Regarding slopes, dunno. I guess they were hard to understand or someshit. Once you understand them, it makes sense, it's not as shitfucked as some would say honestly. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Hiccup |
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Normal user Level: 58 Posts: 304/815 EXP: 1556052 Next: 21494 Since: 09-06-12 Last post: 1914 days ago Last view: 15 days ago |
Question about tilesets: Are these rips correct? Some parts look off.
http://www.spriters-resource.com/3ds/newsupermariobros2/ |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4327/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
Hiccup |
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Normal user Level: 58 Posts: 305/815 EXP: 1556052 Next: 21494 Since: 09-06-12 Last post: 1914 days ago Last view: 15 days ago |
He said "they came directly from the games files."
I was wondering, does the game apply those overlays before displaying them (and how does it apply them exactly?)? And does it do anything before displaying tiles? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4328/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
RicBent |
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Administrator Level: 46 Posts: 4/466 EXP: 671315 Next: 40459 Since: 09-25-12 From: Germany Last post: 1246 days ago Last view: 400 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4350/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
since they ask for a TODO list
* add support for showing the remaining shit (paths & co.) * add support for editing their properties (GUI-side, try to see if we can get a PropertyGrid equivalent) * add support for saving * other things * CXI/etc support ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 30/194 EXP: 156715 Next: 9154 Since: 09-20-15 From: N/A Last post: 1483 days ago Last view: 693 days ago |
This is looking very nice! Well done MarioMaster and StapleButter. ____________________ sign |
RicBent |
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Administrator Level: 46 Posts: 5/466 EXP: 671315 Next: 40459 Since: 09-25-12 From: Germany Last post: 1246 days ago Last view: 400 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4359/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
RicBent |
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Administrator Level: 46 Posts: 6/466 EXP: 671315 Next: 40459 Since: 09-25-12 From: Germany Last post: 1246 days ago Last view: 400 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4360/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
RoadrunnerWMC |
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Member Normal user Level: 9 Posts: 6/13 EXP: 2769 Next: 393 Since: 05-16-15 Last post: 2953 days ago Last view: 2730 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 306/815 EXP: 1556052 Next: 21494 Since: 09-06-12 Last post: 1914 days ago Last view: 15 days ago |
So just putting them on the layer above in Paint.NET would give the exact same effect? And do you know if the rips made by Ploaj are correct? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4371/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
Hiccup |
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Normal user Level: 58 Posts: 308/815 EXP: 1556052 Next: 21494 Since: 09-06-12 Last post: 1914 days ago Last view: 15 days ago |
Maybe ask on stackoverflow? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 4372/9047 EXP: 57969759 Next: 965922 Since: 07-03-12 From: in a box Last post: 38 days ago Last view: 1 day ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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