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06-25-22 07:31 PM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 44 ![]() Posts: 194/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 6/156 EXP: 92748 Next: 9527 Since: 04-11-16 From: Local trash can Last post: 1283 days ago Last view: 988 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 ![]() Posts: 11/59 EXP: 20962 Next: 3781 Since: 08-16-16 Last post: 1686 days ago Last view: 1130 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 44 ![]() Posts: 195/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 72 ![]() Posts: 1267/1416 EXP: 3199179 Next: 124583 Since: 08-11-12 From: El Salvador Last post: 403 days ago Last view: 396 days ago |
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Hiccup |
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Normal user Level: 56 Posts: 624/815 EXP: 1391990 Next: 6186 Since: 09-06-12 Last post: 1021 days ago Last view: 1 day ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2666 Next: 496 Since: 09-17-16 Last post: 2062 days ago Last view: 1477 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 44 ![]() Posts: 207/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2666 Next: 496 Since: 09-17-16 Last post: 2062 days ago Last view: 1477 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 37/79 EXP: 32664 Next: 3113 Since: 07-22-16 From: Somewhere Last post: 1264 days ago Last view: 252 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2666 Next: 496 Since: 09-17-16 Last post: 2062 days ago Last view: 1477 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 44 ![]() Posts: 210/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 19/156 EXP: 92748 Next: 9527 Since: 04-11-16 From: Local trash can Last post: 1283 days ago Last view: 988 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 44 ![]() Posts: 217/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 17/18 EXP: 4013 Next: 401 Since: 12-02-14 Last post: 2061 days ago Last view: 1717 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 120 Posts: 4259/4661 EXP: 19199221 Next: 287950 Since: 07-07-12 Last post: 679 days ago Last view: 62 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 44 ![]() Posts: 238/466 EXP: 600210 Next: 11075 Since: 09-25-12 From: Germany Last post: 352 days ago Last view: 4 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 67/79 EXP: 32664 Next: 3113 Since: 07-22-16 From: Somewhere Last post: 1264 days ago Last view: 252 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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