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01-19-26 08:16 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 116416 Next: 14922 Since: 04-11-16 From: Local trash can Last post: 2587 days ago Last view: 999 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 26594 Next: 3303 Since: 08-16-16 Last post: 2990 days ago Last view: 2434 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3733243 Next: 93661 Since: 08-11-12 From: El Salvador Last post: 1707 days ago Last view: 505 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1625904 Next: 47224 Since: 09-06-12 Last post: 2325 days ago Last view: 403 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3392 Next: 1022 Since: 09-17-16 Last post: 3366 days ago Last view: 2781 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3392 Next: 1022 Since: 09-17-16 Last post: 3366 days ago Last view: 2781 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 41351 Next: 1088 Since: 07-22-16 From: Somewhere Last post: 2568 days ago Last view: 1556 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3392 Next: 1022 Since: 09-17-16 Last post: 3366 days ago Last view: 2781 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 116416 Next: 14922 Since: 04-11-16 From: Local trash can Last post: 2587 days ago Last view: 999 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4869 Next: 1116 Since: 12-02-14 Last post: 3365 days ago Last view: 3021 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 4259/4661 EXP: 22375346 Next: 78818 Since: 07-07-12 Last post: 1983 days ago Last view: 996 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 701579 Next: 10195 Since: 09-25-12 From: Germany Last post: 1656 days ago Last view: 811 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 41351 Next: 1088 Since: 07-22-16 From: Somewhere Last post: 2568 days ago Last view: 1556 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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