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04-02-23 08:15 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 2 bots |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 ![]() Posts: 194/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 6/156 EXP: 98321 Next: 3954 Since: 04-11-16 From: Local trash can Last post: 1564 days ago Last view: 1268 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 ![]() Posts: 11/59 EXP: 22294 Next: 2449 Since: 08-16-16 Last post: 1967 days ago Last view: 1411 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 ![]() Posts: 195/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 72 ![]() Posts: 1267/1416 EXP: 3321328 Next: 2434 Since: 08-11-12 From: El Salvador Last post: 683 days ago Last view: 677 days ago |
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Hiccup |
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Normal user Level: 57 Posts: 624/815 EXP: 1445510 Next: 40418 Since: 09-06-12 Last post: 1301 days ago Last view: 18 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2838 Next: 324 Since: 09-17-16 Last post: 2342 days ago Last view: 1758 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 ![]() Posts: 207/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2838 Next: 324 Since: 09-17-16 Last post: 2342 days ago Last view: 1758 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 37/79 EXP: 34717 Next: 1060 Since: 07-22-16 From: Somewhere Last post: 1545 days ago Last view: 532 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2838 Next: 324 Since: 09-17-16 Last post: 2342 days ago Last view: 1758 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 ![]() Posts: 210/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 19/156 EXP: 98321 Next: 3954 Since: 04-11-16 From: Local trash can Last post: 1564 days ago Last view: 1268 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 ![]() Posts: 217/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 17/18 EXP: 4212 Next: 202 Since: 12-02-14 Last post: 2342 days ago Last view: 1998 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 121 Posts: 4259/4661 EXP: 19925275 Next: 131421 Since: 07-07-12 Last post: 960 days ago Last view: 38 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 ![]() Posts: 238/466 EXP: 623410 Next: 36754 Since: 09-25-12 From: Germany Last post: 633 days ago Last view: 48 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 67/79 EXP: 34717 Next: 1060 Since: 07-22-16 From: Somewhere Last post: 1545 days ago Last view: 532 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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