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09-28-23 07:14 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 ![]() Posts: 194/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 6/156 EXP: 101718 Next: 557 Since: 04-11-16 From: Local trash can Last post: 1743 days ago Last view: 155 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 ![]() Posts: 11/59 EXP: 23104 Next: 1639 Since: 08-16-16 Last post: 2146 days ago Last view: 1590 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 ![]() Posts: 195/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 73 ![]() Posts: 1267/1416 EXP: 3396956 Next: 88912 Since: 08-11-12 From: El Salvador Last post: 862 days ago Last view: 856 days ago |
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Hiccup |
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Normal user Level: 57 Posts: 624/815 EXP: 1478640 Next: 7288 Since: 09-06-12 Last post: 1480 days ago Last view: 5 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2943 Next: 219 Since: 09-17-16 Last post: 2521 days ago Last view: 1937 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 ![]() Posts: 207/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2943 Next: 219 Since: 09-17-16 Last post: 2521 days ago Last view: 1937 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 37/79 EXP: 35965 Next: 6474 Since: 07-22-16 From: Somewhere Last post: 1724 days ago Last view: 711 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2943 Next: 219 Since: 09-17-16 Last post: 2521 days ago Last view: 1937 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 ![]() Posts: 210/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 19/156 EXP: 101718 Next: 557 Since: 04-11-16 From: Local trash can Last post: 1743 days ago Last view: 155 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 ![]() Posts: 217/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 17/18 EXP: 4334 Next: 80 Since: 12-02-14 Last post: 2521 days ago Last view: 2177 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 122 Posts: 4259/4661 EXP: 20374931 Next: 263082 Since: 07-07-12 Last post: 1139 days ago Last view: 151 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 ![]() Posts: 238/466 EXP: 637769 Next: 22395 Since: 09-25-12 From: Germany Last post: 812 days ago Last view: 7 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 67/79 EXP: 35965 Next: 6474 Since: 07-22-16 From: Somewhere Last post: 1724 days ago Last view: 711 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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