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09-05-26 10:55 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 47
Posts: 194/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 120086 Next: 11252 Since: 04-11-16 From: Local trash can Last post: 2816 days ago Last view: 1228 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 27462 Next: 2435 Since: 08-16-16 Last post: 3219 days ago Last view: 2663 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 47
Posts: 195/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3819183 Next: 7721 Since: 08-11-12 From: El Salvador Last post: 1935 days ago Last view: 734 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1663527 Next: 9601 Since: 09-06-12 Last post: 2554 days ago Last view: 631 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3504 Next: 910 Since: 09-17-16 Last post: 3595 days ago Last view: 3010 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 47
Posts: 207/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3504 Next: 910 Since: 09-17-16 Last post: 3595 days ago Last view: 3010 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 37/79 EXP: 42692 Next: 7251 Since: 07-22-16 From: Somewhere Last post: 2797 days ago Last view: 1784 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3504 Next: 910 Since: 09-17-16 Last post: 3595 days ago Last view: 3010 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 47
Posts: 210/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 120086 Next: 11252 Since: 04-11-16 From: Local trash can Last post: 2816 days ago Last view: 1228 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 47
Posts: 217/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 5004 Next: 981 Since: 12-02-14 Last post: 3594 days ago Last view: 3250 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22886789 Next: 197315 Since: 07-07-12 Last post: 2212 days ago Last view: 1225 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 47
Posts: 238/466 EXP: 717876 Next: 48327 Since: 09-25-12 From: Germany Last post: 1885 days ago Last view: 1040 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 67/79 EXP: 42692 Next: 7251 Since: 07-22-16 From: Somewhere Last post: 2797 days ago Last view: 1784 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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