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01-22-25 08:31 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
fiver |
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Fire Brother Normal user Level: 64 Posts: 613/1121 EXP: 2121392 Next: 92705 Since: 04-24-16 Last post: 806 days ago Last view: 773 days ago |
er. i might as well recommend this old tutorial Sherry a.k.a Hypernova99 made.
http://archive.nintenboard.net/?page=thread&id=27 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 31/616 EXP: 871383 Next: 12500 Since: 03-01-16 From: Québec (Canada) Last post: 1169 days ago Last view: 1103 days ago |
Sry. Il tought you talked about coinkiller. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Isaac |
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Lakitu anime tiddies Level: 47 Posts: 31/553 EXP: 735686 Next: 30517 Since: 04-18-16 From: USA Last post: 664 days ago Last view: 454 days ago |
that didnt work for me..
any more suggestions? e |
ant888 |
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Goomba Normal user Level: 12 Posts: 24/24 EXP: 7214 Next: 707 Since: 10-01-14 Last post: 3109 days ago Last view: 2836 days ago |
Did you already try xKitten's tutorial? |
Isaac |
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Lakitu anime tiddies Level: 47 Posts: 32/553 EXP: 735686 Next: 30517 Since: 04-18-16 From: USA Last post: 664 days ago Last view: 454 days ago |
yes, that was the first tut i tried e |
Hiccup |
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Normal user Level: 58 Posts: 557/815 EXP: 1564395 Next: 13151 Since: 09-06-12 Last post: 1962 days ago Last view: 40 days ago |
Posted by poudink why are you posting rubbish? |
fiver |
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Fire Brother Normal user Level: 64 Posts: 619/1121 EXP: 2121392 Next: 92705 Since: 04-24-16 Last post: 806 days ago Last view: 773 days ago |
Posted by poudink I believe he thought that he was talking about extracting Coinkiller, not the ROMFS. Anyway, I helped him out and he has the ROMFS now. |
Hiccup |
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Normal user Level: 58 Posts: 561/815 EXP: 1564395 Next: 13151 Since: 09-06-12 Last post: 1962 days ago Last view: 40 days ago |
Hi Mariomaster
Could you add some tooltip/status bar stuff like in Reggie! that tells you stuff like: * what the object you are hovering is * where it is * how big is it (for tileobjs) * what layer it is on (for tileobjs, unless sprites have a universal nybble for this) Also, some corrections: * jyotyu object 38 doesn't contain a 1-up mushroom - it contains a coin, unless you are invincible, then it contains a Super Star * jyotyu object 29 reveals a coin underneath even if they are destroyed by non POW Block means |
luigigamer |
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Member Normal user Level: 8 Posts: 2/11 EXP: 2029 Next: 158 Since: 08-03-16 Last post: 3089 days ago Last view: 3054 days ago |
Can anyone provide me a compiled version for Linux? I get build error... |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 11/79 EXP: 39130 Next: 3309 Since: 07-22-16 From: Somewhere Last post: 2206 days ago Last view: 1193 days ago |
Posted by luigigamer I'm not sure there is a Linux version(Or know how to compile a version for it) Can't you use wine for Linux and run the pre-compiled .exe |
luigigamer |
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Member Normal user Level: 8 Posts: 3/11 EXP: 2029 Next: 158 Since: 08-03-16 Last post: 3089 days ago Last view: 3054 days ago |
No. It give me an error about Qt installation. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 6172/9048 EXP: 58285785 Next: 649896 Since: 07-03-12 From: in a box Last post: 16 days ago Last view: 9 hours ago |
luigigamer |
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TRS |
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Member [insert title here] Level: 18 Posts: 5/59 EXP: 25155 Next: 4742 Since: 08-16-16 Last post: 2628 days ago Last view: 2072 days ago |
So I was working on this tileset:
I stuck it in the background suite copying S1_Kanaami and set 1-1 area 1 to use that as the background tileset (tileset 2). The editor displays the tiles as expected, but in-game all tileset 2 tiles are replaced with tileset 0 tiles. Specifically, it appears to be using the object data of tileset 2, but pulling the tiles and behaviors from tileset 0. EDIT: The tileset in question. Also is there any particular reason all S1 and S2 sarcs are 262kb (except one which is smaller)? |
TRS |
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Member [insert title here] Level: 18 Posts: 6/59 EXP: 25155 Next: 4742 Since: 08-16-16 Last post: 2628 days ago Last view: 2072 days ago |
Alright, new thing. I'm just ignoring the other problem for now.
There is a random warp in my 1-1 that doesn't show up in the editor. In-game screenshot: Editor screenshot: |
RicBent |
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Administrator Level: 46 Posts: 188/466 EXP: 674930 Next: 36844 Since: 09-25-12 From: Germany Last post: 1294 days ago Last view: 448 days ago |
Bug reports go here or onto the GitHub issue tracker. Anyways, the random warp happens because you actually placed a warp there. But if you place awarp, the size is 0x0 pixels by default. Since, yea, my visual representation is increadibly stupid and unfinished the size of the shown sprite is 0x0 as well ____________________ GitHub - YouTube - NSMBHD |
TRS |
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Member [insert title here] Level: 18 Posts: 8/59 EXP: 25155 Next: 4742 Since: 08-16-16 Last post: 2628 days ago Last view: 2072 days ago |
Thanks for the link. I honestly don't know how I missed that thread seeing as it's in the first page on this forum. I'll post there from now on.
Anyway, I haven't placed any warps anywhere yet that I know of. Right now I'm just doing the basic layout of the level and haven't moved onto warps yet. But I might have done it on accident; I'll try highlighting the affected area and deleting everything there and see if it works. EDIT: Attempting to delete the warp doesn't work. |
RicBent |
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Administrator Level: 46 Posts: 190/466 EXP: 674930 Next: 36844 Since: 09-25-12 From: Germany Last post: 1294 days ago Last view: 448 days ago |
After a very long time, I worked a bit on CoinKiller: I added a translation manager which allows you to (who guessed it?) change the language of the editor. Not all text elements support translations yet tho. Also you can now drag arround the current view with the middle mousebutton. Lastly I added a button which updates your sprite data. Download: https://kuribo64.net/get.php?id=w8VMAcY96VReAlqq ____________________ GitHub - YouTube - NSMBHD |
Hiccup |
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Normal user Level: 58 Posts: 619/815 EXP: 1564395 Next: 13151 Since: 09-06-12 Last post: 1962 days ago Last view: 40 days ago |
That exe crashes on me with "The application was unable to start correctly (0xc000007b)." |
RicBent |
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Administrator Level: 46 Posts: 192/466 EXP: 674930 Next: 36844 Since: 09-25-12 From: Germany Last post: 1294 days ago Last view: 448 days ago |
I forgot adding QNetwork.dll. https://kuribo64.net/get.php?id=w8VMAcY96VReAlqq ____________________ GitHub - YouTube - NSMBHD |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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