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10-07-24 12:21 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

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Hiccup
Posted on 09-02-15 08:11 PM Link | #63874
The first things that comes to my mind are selfish feature requests, like level comparison tools.

But other than that: make it more like reggie that NSMBe please. Esp with tileset obj and sprite placing

Arisotura
Posted on 09-02-15 08:20 PM Link | #63875
Reggie is what I have in mind, yeah.


The editor is open-source, so if you need anything fancy for your unused data fishing purposes, you can always code it in :P

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 09-02-15 09:28 PM Link | #63878
Looks like NSMBe. :P

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a

TheToxicRyu
Posted on 09-03-15 09:32 AM Link | #63889
Would you be able to edit a BigRedSave.dat with this like edit your coin amount?

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3DS Friend Code: 0473-8619-3062

Arisotura
Posted on 09-05-15 05:57 PM Link | #63925
It's a level editor, not a save editor.



And honestly... fuck the coin count. What do you get when you reach one million or whatever the holy goal is? Nothing.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 09-06-15 10:25 PM Link | #63965
[thumbnail]


Kuribo64's latest advances in the graphics department


this doesn't support slopes yet, but hey, not bad

also some objects are wrong because it only loads Nohara

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Hiccup
Posted on 09-07-15 02:29 PM Link | #63988
Good work. Another selfish feature request that is a bit more achievable: a list in the the order they appear in the file, for each of these types of objects: tileset objects, sprites, entances, locations, zones. And also a combined list (which may not be possible if all these different object types are seperated.)

Arisotura
Posted on 09-11-15 07:16 PM Link | #64052
Will think about that later. For now, I'd need to get the fucking asdsgffads slopes working.


Oh and make it choose tilesets properly instead of hardcoding it, too.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 09-12-15 07:55 AM (rev. 3 of 10-16-15 01:20 PM) Link | #64066

One question: How do you know where to find things like tables for tileset-graphics-assignment etc?

Edit: And somehow CoinKiller doesn't like clicking the open button :P

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GitHub - YouTube - NSMBHD

Arisotura
Posted on 09-12-15 11:16 AM Link | #64068
Oh, of course. For now, the path to the game's files is hardcoded.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Imnotstaple
Posted on 09-20-15 03:58 PM Link | #64251
'Tis looking so far! I am looking forward to seeing more from you, fellow haxor! ;)

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Arisotura
Posted on 09-23-15 11:12 PM (rev. 2 of 09-23-15 11:16 PM) Link | #64385
NSMB2 has two different ways of specifying horizontal repeat in bgdat objects. what

Way 1:

00 01 00
02 03 02
00 01 00

Shows both X repeat (01) and Y repeat (02). Y repeat flags are replicated over whole rows, but from what I remember from NSMBDS, only the first flag matters, all the others are ignored.

Stretches like this:

00 01 01 01 00
02 03 03 03 02
02 03 03 03 02
02 03 03 03 02
00 01 01 01 00


Way 2:

04 00 04

Only shows X repeat (maybe it also supports Y repeat that way?).

Stretches like this:

04 00 00 00 04
04 00 00 00 04

unless I got it wrong, but on the examples I found so far, it works



what the fuck, Nintendo



to make it even better, I found an object that uses both repeat styles combined... wtf

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Imnotstaple
Posted on 09-23-15 11:19 PM Link | #64386
..

Is this bad, or..?

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Arisotura
Posted on 09-23-15 11:21 PM Link | #64387
not really, just... weird


atleast, regarding that object, glad the two X-repeat styles didn't contradict eachother. I wonder how the game behaves in those cases.


also, providing some insight into the game and all

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 09-24-15 02:07 PM Link | #64407
today we have covered another type of fucky object: slopes

[thumbnail]

I'm happy with the way I found to deal with them, too, and so far it works for all the examples I found

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Imnotstaple
Posted on 09-24-15 02:16 PM Link | #64408
That looks great! Very nice job working with the slopes. What's next to do, if I might ask?

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Hiccup
Posted on 09-24-15 05:39 PM Link | #64410
Nice! Nice that the tiles are proper size too :P.

But what? Layer 1, Layer 2 and Layer 3?!

Arisotura
Posted on 09-24-15 05:43 PM Link | #64411
We suspected that layer0 might still be a thing, but testing revealed that it's not. Or atleast, it doesn't show up.


Theory is that layer0 is rendered but invisible due to lacking mask model. Has to be investigated.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 09-25-15 02:31 PM Link | #64428
Posted by iZackefx
What's next to do, if I might ask?

actual ability to save shit, I guess

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Imnotstaple
Posted on 09-25-15 02:42 PM Link | #64429
Ah, I see. Your work is looking marvelous. Perhaps we can one day use CoinKiller and edit paths to see what those unknown values are within the snake block and snake block sync.

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