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07-07-25 10:49 PM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 46 ![]() Posts: 90/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
Ndymario |
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![]() Koopa That MvL Hacker Level: 23 ![]() Posts: 2/103 EXP: 63935 Next: 3788 Since: 04-11-15 From: The Mushroom Kingdom Last post: 1271 days ago Last view: 28 days ago |
@Mariomaster
Oh ok ____________________ Here's my MvL Hacking thread Also, if you hack NSMB DS, consider joining my Discord Server! Hope to see you there! |
KingYoshi |
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Newcomer Normal user Level: 7 ![]() Posts: 4/8 EXP: 1329 Next: 119 Since: 01-24-16 Last post: 3361 days ago Last view: 3243 days ago |
Posted by Ndymario I think people would be less impatient if there was a release date for CoinKiller. Because now, none of us knows how long we have to wait yet. |
RicBent |
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Administrator Level: 46 ![]() Posts: 92/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 ![]() Posts: 94/194 EXP: 161639 Next: 4230 Since: 09-20-15 From: N/A Last post: 1697 days ago Last view: 111 days ago |
Nice! What all consists left of the UI side? ____________________ sign |
CodingKoopa |
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![]() Lakitu she/her Level: 49 ![]() Posts: 233/560 EXP: 829707 Next: 54176 Since: 10-13-14 Last post: 1445 days ago Last view: 674 days ago |
I kinda want to contribute to this, where should I start?
(I'm still learning Qt) EDIT: I added in a dialog for when there are unsaved changed. ![]() Things that will trigger are: - The cut button - The paste button - The delete button - Clicking anywhere in the level view Also, under File, it now says "Load ROMFS Folder" instead of "Load 3DS Rom (.3ds/.cia)", since it's loading a folder. https://github.com/StapleButter/CoinKiller/pull/4 nothing amazing, i know. but hey, at least im making an attempt at being useful ![]() ____________________ Website | Twitter ![]() |
RicBent |
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Administrator Level: 46 ![]() Posts: 93/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
If I see it correctly you set didSave to true after saving and you nver change it back. So your system only works once. (Or did I get it wrong?) Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click. But I have a good idea about what you could do: You could look into the objectsrenderer class and look how sprites are rendered. Then you could implement the sprite images. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 46 ![]() Posts: 94/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 115/179 EXP: 141801 Next: 6084 Since: 12-02-15 From: Melty Molten Mountains Last post: 2867 days ago Last view: 2842 days ago |
THAT IS SO COOL! I can't wait for the editor to come out! Great work so far man! I really mean it! |
CodingKoopa |
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![]() Lakitu she/her Level: 49 ![]() Posts: 234/560 EXP: 829707 Next: 54176 Since: 10-13-14 Last post: 1445 days ago Last view: 674 days ago |
Posted by Mariomaster Thanks, I missed that. I think that the feature is finished now, it looks for: - Added objects - Added sprites - Added locations - Moved anything It does not look for: - Selecting objects - Copying anything EDIT: Posted by Mariomaster What do you mean? For me, the sprites in the editor already show up. ____________________ Website | Twitter ![]() |
Arisotura |
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![]() Star Mario hax Level: 166 ![]() Posts: 4870/9093 EXP: 59778135 Next: 409551 Since: 07-03-12 From: in a box ![]() Last post: 9 days ago Last view: 2 days ago |
RicBent |
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Administrator Level: 46 ![]() Posts: 95/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
Agreed. Also, I think we should finish the core of the level editor first, before we implement additions like this one. Posted by TheKoopaKingdom Well, sprite images are taken ingame and then added into CoinKiller. I already did a lot, but there are still many missing. I also fixed that stupid saving bug, so now, files can also become smaller ![]() Also this: Cool quality, right? But those capture cards are so expensive ![]() ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 46 ![]() Posts: 96/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
I somebody is interested, here is a build of CoinKiller: https://kuribo64.net/get.php?id=tQIdqZ8LdzkUJps3 I'd be happy if you mess a bit arround with it and report any bugs/crashes. (Also remember that all zones not equal to id 0 won't work, becuase sprites/entrances are still saved with zone id = 0) ____________________ GitHub - YouTube - NSMBHD |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 3972/4661 EXP: 21927606 Next: 526558 Since: 07-07-12 Last post: 1787 days ago Last view: 800 days ago |
Posted by Mariomaster we call it Z-Order ____________________ a |
GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19 ![]() Posts: 21/67 EXP: 32225 Next: 3552 Since: 01-24-16 Last post: 3008 days ago Last view: 1911 days ago |
Is there a way to edit entrance points? Also, what are the "derp" and "zerp" things at the bottom? ____________________ :^) |
RicBent |
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Administrator Level: 46 ![]() Posts: 97/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
RicBent |
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Administrator Level: 46 ![]() Posts: 98/466 EXP: 687306 Next: 24468 Since: 09-25-12 From: Germany Last post: 1461 days ago Last view: 615 days ago |
GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19 ![]() Posts: 23/67 EXP: 32225 Next: 3552 Since: 01-24-16 Last post: 3008 days ago Last view: 1911 days ago |
Nice video! ____________________ :^) |
Arisotura |
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![]() Star Mario hax Level: 166 ![]() Posts: 4886/9093 EXP: 59778135 Next: 409551 Since: 07-03-12 From: in a box ![]() Last post: 9 days ago Last view: 2 days ago |
CodingKoopa |
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![]() Lakitu she/her Level: 49 ![]() Posts: 237/560 EXP: 829707 Next: 54176 Since: 10-13-14 Last post: 1445 days ago Last view: 674 days ago |
Posted by Mariomaster THANK YOU! I had quite a bit of trouble with that ![]() ____________________ Website | Twitter ![]() |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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