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04-18-26 11:03 AM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1987 Next: 200 Since: 06-23-15 Last post: 3937 days ago Last view: 3659 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1225030 Next: 8840 Since: 09-05-13 Last post: 3101 days ago Last view: 2662 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 3863/9105 EXP: 61663148 Next: 1085369 Since: 07-03-12 From: in a box
Last post: 95 days ago Last view: 11 hours ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 859289 Next: 24594 Since: 10-13-14 Last post: 1730 days ago Last view: 959 days ago |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 3864/9105 EXP: 61663148 Next: 1085369 Since: 07-03-12 From: in a box
Last post: 95 days ago Last view: 11 hours ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2425831 Next: 36020 Since: 12-15-12 From: Ireland Last post: 2883 days ago Last view: 832 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 859289 Next: 24594 Since: 10-13-14 Last post: 1730 days ago Last view: 959 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1987 Next: 200 Since: 06-23-15 Last post: 3937 days ago Last view: 3659 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 146847 Next: 1038 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2539 days ago Last view: 2179 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2425831 Next: 36020 Since: 12-15-12 From: Ireland Last post: 2883 days ago Last view: 832 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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