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06-08-26 09:21 PM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 2000 Next: 187 Since: 06-23-15 Last post: 3989 days ago Last view: 3711 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1231847 Next: 2023 Since: 09-05-13 Last post: 3152 days ago Last view: 2714 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 3863/9105 EXP: 61977116 Next: 771401 Since: 07-03-12 From: in a box
Last post: 147 days ago Last view: 2 days ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 864528 Next: 19355 Since: 10-13-14 Last post: 1781 days ago Last view: 1010 days ago |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 3864/9105 EXP: 61977116 Next: 771401 Since: 07-03-12 From: in a box
Last post: 147 days ago Last view: 2 days ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2438602 Next: 23249 Since: 12-15-12 From: Ireland Last post: 2934 days ago Last view: 884 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 864528 Next: 19355 Since: 10-13-14 Last post: 1781 days ago Last view: 1010 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 2000 Next: 187 Since: 06-23-15 Last post: 3989 days ago Last view: 3711 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 147832 Next: 53 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2591 days ago Last view: 2231 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2438602 Next: 23249 Since: 12-15-12 From: Ireland Last post: 2934 days ago Last view: 884 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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