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01-22-25 07:28 AM |
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0 users reading Hi-Res Textures in SM64DS | 1 bot |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1871 Next: 316 Since: 06-23-15 Last post: 3486 days ago Last view: 3208 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1163519 Next: 70351 Since: 09-05-13 Last post: 2650 days ago Last view: 2211 days ago |
picture? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3863/9048 EXP: 58285503 Next: 650178 Since: 07-03-12 From: in a box Last post: 16 days ago Last view: 8 hours ago |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 55/560 EXP: 811879 Next: 11664 Since: 10-13-14 Last post: 1279 days ago Last view: 508 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3864/9048 EXP: 58285503 Next: 650178 Since: 07-03-12 From: in a box Last post: 16 days ago Last view: 8 hours ago |
Fiachra |
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Local moderator Level: 65 Posts: 798/1065 EXP: 2310777 Next: 24851 Since: 12-15-12 From: Ireland Last post: 2431 days ago Last view: 381 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 58/560 EXP: 811879 Next: 11664 Since: 10-13-14 Last post: 1279 days ago Last view: 508 days ago |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1871 Next: 316 Since: 06-23-15 Last post: 3486 days ago Last view: 3208 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 18/178 EXP: 137912 Next: 9973 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2088 days ago Last view: 1728 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 915/1065 EXP: 2310777 Next: 24851 Since: 12-15-12 From: Ireland Last post: 2431 days ago Last view: 381 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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