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12-07-24 04:45 AM |
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0 users reading SMG2 - Customized Yoshi and model texture issues | 1 bot |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
Jesse |
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Member Normal user Level: 53 Posts: 524/688 EXP: 1157048 Next: 71 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
Shit this conversation goes way to fast, I haven't replied yet
Posted by StapleButter If you mean helping them, I tried to come up ideas on how they could do it. I have tried to explain what was going wrong when you made a custom yoshi, or copy pasting stuff into the bdl. yet they come up with weird stuff like "animation addresses". but meh, its their project, I have my own stuff of course. Regarding blue saying that it would take years to master a computer language. Me 4 or 5 months back: "I am too stupid to learn programming". 5 months later I build a Pak editor in c# which can do various stuff with pak and its content like editing string files and importing files with compression. Of course the program is not perfect and it lacks allot of stuff. But as I progress trying to add stuff, I get better and better at it. It might seem I am trying to make you look like a fool, GalaxyHacker. But I am trying to activate you to learn to make stuff your own. This is so important when it comes to hacking games and stuff like this. Not only you learn to make programs, but you will learn how files work and how you can modify them in a correct way. And trust me, I am one of the worst students at my class, yet I am able to learn this stuff, so can you. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3264/9047 EXP: 57982135 Next: 953546 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Blue-Tora |
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Member Normal user Level: 20 Posts: 34/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Why wait, when we can actually fix the feather? It's triangular, when it shouldn't be.
The friend that told me this said that the vertices should still be there, it's that the feather needs to be redone. |
blank |
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Normal user Level: 26 Posts: 129/129 EXP: 98663 Next: 3612 Since: 07-08-12 Last post: 3567 days ago Last view: 2540 days ago |
The problem has nothing to do with the feather being made of triangles or squares. The problem is that when you use obj2bdl all the vertices will be attached to the root joint and can therefore not be animated. There are currently no tools that allows you to do what you are trying to do. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3580/3604 EXP: 14571254 Next: 297106 Since: 07-07-12 From: Colorado Last post: 3327 days ago Last view: 1485 days ago |
^ That's what I was trying to say in the very first post. Yes you're able to export models snd reimport them but it's impossible (currently) to import models with multiple joints. You'd need to manually go through the BDL's sections using a hex editor and add the needed polygon and joint data if you wanted to do that (which is very tedious) ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 35/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
So if that's the case, then we need to re-do the entire thing, but with the tool involved that's currently in development. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 728/1207 EXP: 2691099 Next: 37701 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Blue-Tora All it can do ATM is import vertices... ...and it seems to have been postponed indefinitely... ...everyone, please move along and act as though you didn't know this plugin exists. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 36/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Is that so?
When will it be released? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 729/1207 EXP: 2691099 Next: 37701 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Blue-Tora Read the edit I just made '~' |
Blue-Tora |
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Member Normal user Level: 20 Posts: 37/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Whoops. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 730/1207 EXP: 2691099 Next: 37701 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Blue-Tora Not your fault. I don't like vapourware... |
Blue-Tora |
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Member Normal user Level: 20 Posts: 38/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I just hope whoever's doing the plugin can get released soon. Not saying it needs to be rushed. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3581/3604 EXP: 14571254 Next: 297106 Since: 07-07-12 From: Colorado Last post: 3327 days ago Last view: 1485 days ago |
Posted by Splitwirez It's impossible, plain and simple. End of discussion. Move on and try something else. ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 39/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I wouldn't give it all up just yet. We came so far. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3582/3604 EXP: 14571254 Next: 297106 Since: 07-07-12 From: Colorado Last post: 3327 days ago Last view: 1485 days ago |
If you want you can hex edit the data in as I mentioned, all the documentation you'd need is in obj2bdl, but considering you were helpless enough to not be able to extract that feather from SM64DS yourself, I doubt you have the skills to do anything that complex. ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 40/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Well, I don't even have the feather from SM64DS. But if you insist, I can try that. But....where to get obj2bdl? |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1019/1217 EXP: 2654192 Next: 74608 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Posted by Blue-Tora We didn't came anywhere. We just did something that didn't work. I also saw on the uploader that Fiachra had uploaded the feather so why did I had to make it self? Because it was a 7z file that you didn't knew how to extract? You know where you can obj2bdl. It's written in Python and I don't know if you know that launguage. Anyway, to view it's source code, open it in Notepad. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 41/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I saw the feather that Fiachra uploaded and I got it. I honestly didn't know that he had it up already.
Now that I got the feather, I must see how I can use some sort of texture to make it Red. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1020/1217 EXP: 2654192 Next: 74608 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Recolor the textures. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 42/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I was told that I can open it on Photoshop too. |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
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