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12-07-24 06:23 AM |
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0 users reading SMG2 - Customized Yoshi and model texture issues | 1 bot |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
Blue-Tora |
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Member Normal user Level: 20 Posts: 29/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
So in this case, we have to do it ourselves?
Never did anything like that before...x.x |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1012/1217 EXP: 2654215 Next: 74585 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Fine, when I'm done with that plugin you can pick up it from me in the grave. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3259/9047 EXP: 57982569 Next: 953112 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3590/4661 EXP: 21430900 Next: 405701 Since: 07-07-12 Last post: 1575 days ago Last view: 587 days ago |
Posted by Rainbow Mario Soooo you're calling it 'impossible' but putting no effort to make it possible? Seriously? ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1013/1217 EXP: 2654215 Next: 74585 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Posted by StapleButter So good that everyone don't think like me then. Posted by MrRean I don't and won't put effort to make it possible, because it would be really pain to do it when I almost don't know anything about coding, BDL's sections and Blender. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 973/1551 EXP: 3779177 Next: 47727 Since: 06-15-14 From: Germany Last post: 2512 days ago Last view: 2484 days ago |
Then you have to learn it...
Do you think guys like NWP or Staple were born with the ability to code everything or do you think they learned it over years? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Blue-Tora |
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Member Normal user Level: 20 Posts: 30/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
They had to have years of experience. Not like they would able to do it overnight.
So you're saying that it's impossible, but yet, nobody does anything to make it possible? This is something we need to work on. We'll have no choice but to persevere. We may need to take the hard way and learn about the joints and such on Blender. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1014/1217 EXP: 2654215 Next: 74585 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Or we can take the easiest way: give up.
Believe me, we'll never see a plugin in Blender that supports BDL editing made by us. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3260/9047 EXP: 57982569 Next: 953112 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Posted by Rainbow Mario Sure. Let me give up too and close Kuribo64. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
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SMG2.5 Cartographer Level: 89 Posts: 2106/2178 EXP: 6732813 Next: 183088 Since: 12-02-12 Last post: 623 days ago Last view: 221 days ago |
Can we stop this passive argument and get back on topic?
For one, I'm under the impression that giving Yoshi a hat is just more trouble then it's worth. You might be better off focusing on other projects. Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3593/4661 EXP: 21430900 Next: 405701 Since: 07-07-12 Last post: 1575 days ago Last view: 587 days ago |
Posted by Stygmax backseat modding, ban also yeah, even though it might look cool, but it's not really worth that much trouble. But I can tell you, editing BCKs will come soon, just have to wait for a bit. There's already a little bit documented, so might work off of that. ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3261/9047 EXP: 57982569 Next: 953112 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 727/1207 EXP: 2691121 Next: 37679 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Rainbow Mario True, but as previously mentioned, one is in development (built of obj2bdl, at that), and it can already import vertices. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 31/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
The only reason why it's "impossible," is because nobody is willing to take the time and effort to MAKE IT possible. No wonder we can't get it.
If splitwirez announced that there's actually a plugin currently in development, we'll go with that and wait until such tool is made and released. And since it can import vertices, then it should be able to import the bones and animations as well with no problem, if that's the case. Therefore, it'll be possible to have Yoshi be controlled the same way, with the hat added on. Arguing isn't the best idea to go, and won't get us anywhere. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1015/1217 EXP: 2654215 Next: 74585 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
The only thing we can do now is to wait. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3262/9047 EXP: 57982569 Next: 953112 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Blue-Tora |
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Member Normal user Level: 20 Posts: 32/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
It shouldn't take months or years for that to be made, would it? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 3263/9047 EXP: 57982569 Next: 953112 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Stygmax |
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SMG2.5 Cartographer Level: 89 Posts: 2108/2178 EXP: 6732813 Next: 183088 Since: 12-02-12 Last post: 623 days ago Last view: 221 days ago |
Since it isn't a component of any of the major SMG2 hack projects, it's unlikely that there will be a demand independent of this possible source cited by Splitwirez. Status: It was really, really fun, guys - thanks for the ride!
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Blue-Tora |
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Member Normal user Level: 20 Posts: 33/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Well, time for an update. My friend has discovered an issue for us to see. And he is someone who knows of programs regarding 3D model design.
The feather that Galaxy-Hacker had, HAS TRIS. 3D Models for games can't be triangular. It always needs to be squares. We would have to use SQUARES to make triangles, and that's something we'd have to do. In this matter, we'll have to trick the program by making triangles out of squares, by using the square tools. The Yoshi Model itself is fine, but the feather on the hat isn't optimized. We'll have to re-do that. It can NEVER have triangle faces, which is probably what causes the whole model to stay in that T formation pose. The vertices are probably still there, it's just that we can't have the models as TRIANGLES. That's what made those shadows to flicker all over the place as well during gameplay. If we manage to re-do the feather by using squares and that still doesn't work, then it will be best to wait until a program where vertices can be imported is released. |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
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