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12-07-24 05:33 AM |
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0 users reading SMG2 - Customized Yoshi and model texture issues | 1 bot |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
Blue-Tora |
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Member Normal user Level: 20 Posts: 14/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I'm gonna need help on this.
Or what if someone got the feather model from Super Mario 64 DS and colored it red and was able to import that as a .3ds file? |
Blue-Tora |
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Member Normal user Level: 20 Posts: 15/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Can someone please import the feather model object from Super Mario 64 DS, use textures to change the color feather red and then export that as a .3ds file so it can be used on Blender or Google Sketchup? So that way, we can put the feather in front of the hat for Yoshi to wear? |
Blue-Tora |
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Member Normal user Level: 20 Posts: 16/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
OK for an update, Galaxy-Hacker was able to draw a red feather on Google Sketchup and have it attached onto the Yoshi parade hat for the Yoshi model for him to wear. But now we got new issues. Due to a lack of the bones in the Yoshi model, there is no animation for the Yoshi model AT ALL other than this "totem pole" pose. The textures are rather messy a bit too now.
When Mario or Luigi hops on Yoshi in which now Yoshi has his hat included, your character would disappear with just Yoshi alone. He moves and does all his actions with no animations at all. Using Yoshi's togune also makes weird stretched up textures appear briefly too. He's just stuck in that same pose when he's in action. Shadows also flicker all over the place like crazy. And when you jump off Yoshi, you'll mostly teleport to other places around the galaxy. I think it's beyond creepy and having that is like you're controlling some sort of creepy totem pole ragdoll puppet. And this really needs to be addressed. We want the Yoshi to be exactly the same as he normally is, in the actual game, just with the parade hat on his head. Is there any suggestions that we can do to solve this? Some say it's impossible, but with enough knowledge and capacity, anything is possible. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3579/4661 EXP: 21430818 Next: 405783 Since: 07-07-12 Last post: 1575 days ago Last view: 587 days ago |
...and said knowledge is pretty much only held by the game developers. ____________________ a |
Blue-Tora |
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Member Normal user Level: 20 Posts: 17/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Goodness, man. I am quite sure that there should be another way to fix this solution.
I tested the hack myself and noticed these problems. And I think what we need to do is copy the animation poses and such, with the hat included and merge it with the original model via coding? If I am not mistaken? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3580/4661 EXP: 21430818 Next: 405783 Since: 07-07-12 Last post: 1575 days ago Last view: 587 days ago |
And that's the hard part; nobody has really looked into animations. ____________________ a |
Blue-Tora |
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Member Normal user Level: 20 Posts: 18/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
If that's the case, then I guess this is the first time we're doing such thing that involves looking into animations. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 996/1217 EXP: 2654203 Next: 74597 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
I didn't touch any animations. I did just changed the edited Yoshi's number of joints so the game wouldn't crash. The game didn't crash but Yoshi almost didn't load any animations at all. It's because the joint "adresses" didn't match with edited Yoshi because they was copypasted from real Yoshi. Then the game(?) didn't knew where on edited Yoshi to animate.
There's only 2 ways I know that we can add the hat without mess up Yoshi: 1. Someone make a BDL editor plugin to Blender or something. 2. We copy paste the full SHP1 section in the cap and paste it somewhere in REAL Yoshi's SHP1 section, but it would be very difficult to get it on right place then... |
Jesse |
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Member Normal user Level: 53 Posts: 516/688 EXP: 1157053 Next: 66 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
Like I said on skype, this problem has nothing to do with animations. I don't know what you did but there are several things that would cause the problem.
Putting only the shape section in the bdl will most likely let the game crash. - Vertices will be missed - the whole shape data will be fucked up If you want to merge two models together, then you need to make the tool do that. But There is a high chance that these vertices will not follow bones, however I am not sure about that. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 19/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
I guess we'll have to get a plugin for Blender or Google Sketchup and hope to see that it can fix the problems along with the texture fixes, while at the same time, keeping the hat on Yoshi.
May be hard to paste the hat in the Real Yoshi's SHP1 section, but it can be worth a try. We will have to test the waters and play by ear to hope and pray that it works without crashing. Let's get onto it. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 997/1217 EXP: 2654203 Next: 74597 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Just wait that someone make a BDL editor plugin year 2115. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 717/1207 EXP: 2691110 Next: 37690 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Rainbow Mario Nope, it already started - in 2014 xD |
Blue-Tora |
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Member Normal user Level: 20 Posts: 20/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
You know how the problem can be fixed, Splitwirez? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 718/1207 EXP: 2691110 Next: 37690 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Blue-Tora No, but I know someone who started trying to figure that puzzle out in 2014... ...he hasn't registered here, though. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 998/1217 EXP: 2654203 Next: 74597 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
He's working on a BDL editor plugin? Tell him to register. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 21/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Yeah, I agree. Have him join. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 719/1207 EXP: 2691110 Next: 37690 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Blue-Tora That isn't going to happen for a while... ...he's not one to reveal things before he knows they're going to work. I just realized that I probably wasn't supposed to tell you about his work... |
Blue-Tora |
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Member Normal user Level: 20 Posts: 22/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Well, I guess that may not have been the best idea then. We might need to find an alternative solution of what can be done into looking through this. |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 999/1217 EXP: 2654203 Next: 74597 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
This is just impossible. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 720/1207 EXP: 2691110 Next: 37690 Since: 08-28-13 From: ._______________. Last post: 2188 days ago Last view: 1798 days ago |
Posted by Rainbow Mario It's not impossible. Nintendo could do it, so it's technically possible, the issue is just that no-one outside of Nintendo knows how... ...yet. |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
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