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12-07-24 05:13 AM |
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0 users reading SMG2 - Customized Yoshi and model texture issues | 1 bot |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
Blue-Tora |
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Member Normal user Level: 20 Posts: 6/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Me and Galaxy-Hacker were working on another texture hack tonight for Super Mario Galaxy 2. This time, he helped me customize a Mario hat and pretty much change it into a different type. I changed the color to Light Blue and was successfully able to replace the M Emblem with a Yoshi Egg Emblem. All it needs now is a small red feather on top in the front and it'll be given that style of a hat you'd see in bands and what have you, which is why I gave it that nickname. I know it's a little unusual for a hack, but at least I want to get somewhere.
Is there any way that can be done to customize a red feather onto the hat? I mean, it may be impossible, but it can be worth a try. And another thing. I'd also like to try to get the customized hat to fit on Yoshi's head. But is there any way possible that can be done to have him wear it via ASM hacking? We'd have to edit Yoshi's model via importing and thus add in the hat, but I am not sure how that can work. Please see if you can help us out here. We'll gladly appercicate it. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3562/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
There are no existing tools to do that, you'd have to manually edit the BDL to add in more polygons and the new texture. ____________________ "I hate playing musical chats" ~ Quote of the month |
marikdff |
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Member Username created by: "Key"board Level: 24 Posts: 78/107 EXP: 68268 Next: 9857 Since: 07-08-14 Last post: 3480 days ago Last view: 3066 days ago |
And tho I'm really not a hacker on SMG2, it would take a lot of time. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 7/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
How is it possible to edit the BDL file of the hat on BMDView? Or do you have to use another program for that? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3563/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
Posted by Blue-Tora BMDView2 cannot edit files. There are also no programs that can add new polygons to a model. ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 8/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Unless if I was to use a program that exports 3DS files and use some program like Google Sketchup to make the feather. Would that work? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3564/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
Posted by Blue-Tora If you wanted to add new polygons, you would have to export the whole model and reimport, which loses all materals (which you kinda need for Mario) ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 973/1217 EXP: 2654199 Next: 74601 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
You'd have to export as 3DS and import to Blender so it doesn't lose its shadows and vertex colors (if it does, then you have to add new shadow using dark vertex colors). Then you have to add the cap. When you're done you have to export it as OBJ then convert it to BDL. When you have done that, the BDL will just have 1 joint. Open Yoshi's original model in a hex editor and copy the JNT1 section and replace the reimported Yoshi's JNT1 section with that one.
It would eventually work. But I doubt that it would look beautiful, but who knows. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 9/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
How must I export the file as a .3DS file? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3565/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
BMDView2 ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 10/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Alright. What do I next to add in the feather on Blender? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3545/4661 EXP: 21430786 Next: 405815 Since: 07-07-12 Last post: 1575 days ago Last view: 587 days ago |
You have to model it. ____________________ a |
Blue-Tora |
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Member Normal user Level: 20 Posts: 11/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Yeah, but what can I do, so I don't screw it up? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3566/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
Posted by Blue-Tora Know how to use the program, that's pretty much it. All you need is 2 polygons - a rectangle triangulated with a feather texture mapped on it. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 975/1217 EXP: 2654199 Next: 74601 Since: 03-26-14 Last post: 2891 days ago Last view: 1611 days ago |
Import Yoshi's 3DS to Blender with the hat and put it on him and export everything as 1 model. |
Jesse |
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Member Normal user Level: 53 Posts: 514/688 EXP: 1157051 Next: 68 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
If I were you I would just spare my time and put it customly in the bdl. you only have to change a few pointers. |
Blue-Tora |
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Member Normal user Level: 20 Posts: 12/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
Really? Can it be done that fast? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3571/3604 EXP: 14571286 Next: 297074 Since: 07-07-12 From: Colorado Last post: 3328 days ago Last view: 1485 days ago |
Posted by Blue-Tora Not as far as I know, you need to modify several sections to get it to map correctly. ____________________ "I hate playing musical chats" ~ Quote of the month |
Blue-Tora |
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Member Normal user Level: 20 Posts: 13/71 EXP: 35872 Next: 6567 Since: 02-02-15 From: United States Last post: 3227 days ago Last view: 3227 days ago |
https://www.youtube.com/watch?v=n_YujWJSr6w
I found a video tutorial on how to make the feather. |
Jesse |
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Member Normal user Level: 53 Posts: 515/688 EXP: 1157051 Next: 68 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
well... you can do it fast if you know how the file works. otherwise, if you cannot understand stuff like hex, this is probably going to be a pain. |
Main - Archived forums - General SMG hacking - SMG2 - Customized Yoshi and model texture issues | Hide post layouts | New reply |
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