Views: 19,986,889 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-18-24 03:49 AM |
Guest: |
0 users reading World 7 Map | 1 bot |
Main - SMG2.5 - World 7 - World 7 Map | Hide post layouts | New reply |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1822/2912 EXP: 10055934 Next: 298462 Since: 01-30-13 Last post: 3190 days ago Last view: 3189 days ago |
Posted by Cirnya World 5's paths were like this:
If World 7 is not going to have linear paths, then the paths should probably be unique forms like half a square leading to one galaxy and a "3" leading to another. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
| ||
Member Normal user Level: 55 Posts: 520/721 EXP: 1245470 Next: 68719 Since: 12-18-12 Last post: 3770 days ago Last view: 3730 days ago |
Erm, half a square and a 3...
___ |.._) ...oh dear...:P |__) <---/ Anyway, jokes aside, perhaps something like a hexagon. ____ ........./.....\ ______/.......\ ........\......./ .........\...../ With a galaxy at each corner, and the final level in the center. For some reason I can't find Paint so diagrams later. Edit:Damn text diagrams ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1827/2912 EXP: 10055934 Next: 298462 Since: 01-30-13 Last post: 3190 days ago Last view: 3189 days ago |
I meant like the paths branxhing out from the center. LOL.
A hexagon would be better since it has not been done before. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2319/3604 EXP: 14191987 Next: 216899 Since: 07-07-12 From: Colorado Last post: 3094 days ago Last view: 1252 days ago |
Let's stahp complicating stuff and make it simple like any other world map just make it like you would one for any other world. ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
| ||
Member Normal user Level: 55 Posts: 572/721 EXP: 1245470 Next: 68719 Since: 12-18-12 Last post: 3770 days ago Last view: 3730 days ago |
Well, my computer's Paint has fianlly stopped derping around, so...
http://imgur.com/fYE7Ess That seems really weird, I know, but it would look nice... Of course, not all of the paths are strictly needed. Actually, is it that hard to make new paths on the world map? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Glem3 |
| ||
Retired staff Level: 39 Posts: 254/322 EXP: 378995 Next: 25776 Since: 07-07-12 Last post: 2895 days ago Last view: 2826 days ago |
That's actually really clever, shaping it like a star, though I think it's impossible, considering I don't think we've ever seen paths like that... |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1513/9019 EXP: 56212506 Next: 275138 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
'Impossible' is not a word when Mega-Mario is around.
However, this one isn't easy to navigate. There are points you can't get to with the Nunchuk, because the connections aren't spaced enough. I think this would work well if it was more spaced and/or if the number of paths was reduced. But technically it is possible ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
gc |
| ||
Member Normal user Level: 55 Posts: 575/721 EXP: 1245470 Next: 68719 Since: 12-18-12 Last post: 3770 days ago Last view: 3730 days ago |
That is awesomeness right there.
Didn't actually expect to see that. The hexagram map is awesome, but too bad the paths won't work for the galaxy in Flip-Swap's position and Super Mario Galaxy in the middle. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
shibboleet |
|
Agent000 |
| ||
Member mah kitty Level: 74 Posts: 792/1426 EXP: 3532015 Next: 121529 Since: 07-07-12 Last post: 2312 days ago Last view: 877 days ago |
We don't need to have EVERY galaxy connected directly to every other galaxy there. Just have the outer hexagon and each galaxy connected to Grandmaster. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
gc |
| ||
Member Normal user Level: 55 Posts: 579/721 EXP: 1245470 Next: 68719 Since: 12-18-12 Last post: 3770 days ago Last view: 3730 days ago |
Thing is, the whole point of an elaborate map like I suggested is to look nice.
I heard the world map uses coordinates like any galaxy...I wonder if it'd be possible to make some paths on "layer 2" so the line shows but is inaccessible (probably a stupid idea). Anyway, maybe the outer hexagon could be removed then...? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1520/9019 EXP: 56212506 Next: 275138 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
Agent000 |
| ||
Member mah kitty Level: 74 Posts: 795/1426 EXP: 3532015 Next: 121529 Since: 07-07-12 Last post: 2312 days ago Last view: 877 days ago |
I think we should remove the inner stuff and keep the outer hexagon. If we remove the hexagon it'll look like a religious symbol ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
gc |
| ||
Member Normal user Level: 55 Posts: 582/721 EXP: 1245470 Next: 68719 Since: 12-18-12 Last post: 3770 days ago Last view: 3730 days ago |
Erm, maybe...darn, the star was pretty cool.
(Yeah, a 6 pointed yellow star is the Star of David...probably not a good idea This is probably stupid, but maybe a twelve pointed star: http://imgur.com/TE7ns6f ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Agent000 |
| ||
Member mah kitty Level: 74 Posts: 796/1426 EXP: 3532015 Next: 121529 Since: 07-07-12 Last post: 2312 days ago Last view: 877 days ago |
O.O No. I think stars in general are a bad idea since they're so hard to navigate. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1222/2178 EXP: 6551516 Next: 99148 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Posted by Mega-Mario This kind of thing was exactly what I had in mind when I made these threads. Amazing work! Sorry if I'm not seeing something obvious, but what tool did you use to edit this? Status: It was really, really fun, guys - thanks for the ride!
|
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 1587/4661 EXP: 20872927 Next: 358339 Since: 07-07-12 Last post: 1341 days ago Last view: 354 days ago |
BCSV editor ____________________ a |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1223/2178 EXP: 6551516 Next: 99148 Since: 12-02-12 Last post: 390 days ago Last view: 390 days ago |
Posted by Luigi Ah. It'll probably be years before a tutorial surfaces, so I won't even bother to inquire further. Still, that's a step in the right direction - we'll be able to actually edit world maps. Status: It was really, really fun, guys - thanks for the ride!
|
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 1590/4661 EXP: 20872927 Next: 358339 Since: 07-07-12 Last post: 1341 days ago Last view: 354 days ago |
It's easy to do so.
All you do is just use the points like coordinates. Anyways, btt. ____________________ a |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 2012/3145 EXP: 11568767 Next: 293359 Since: 07-07-12 From: Dolphic Island Last post: 2591 days ago Last view: 2589 days ago |
Posted by Mega-Mario Whoa that's awesome! I don't know how it would be able to work though D: |
Main - SMG2.5 - World 7 - World 7 Map | Hide post layouts | New reply |
Page rendered in 0.040 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 234/234, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |