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Main - Archived forums - Custom SMG levels - Secret Course Galaxy [my first level] [ever released] Hide post layouts | New reply

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X dude Awesome
Posted on 02-01-15 11:20 PM (rev. 7 of 02-04-15 03:57 AM) Link | #55711
Hey guys! I present to you my custom level, Secret Course Galaxy!

NOTE: It's my first release. The Sky is darker because I added another background and resized it. Also, I had to
split this into 3 parts because the music file sizes are big.

Difficulty: Subjective

Screenshots:

[image][image][image][image][image][image]

Downloads:

Known Bugs:
Two of the 3 Green Stars appear on the first mission. I can't fix that yet.

Credits:
Skelux (because the Whomp King dialogue is the same as in Super Mario Star Road)
Martboo48 (for the SMS model imports)
SunakazeKun (because I added Ice Swoopers from the pack)

Music used:
Donkey Kong Country Returns - Rare Orb Temple
Super Mario Galaxy - Freezeflame Galaxy (ice)
Factory by cornandbeans

SunakazeKun
Posted on 02-01-15 11:23 PM Link | #55712
Looks a bit random, but it's good for a first custom galaxy. Also bosses, yay!

(I knew the leftover pack wasn't useless)



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 02-01-15 11:25 PM (rev. 2 of 02-01-15 11:28 PM) Link | #55713
Awesome work! Really amazing! I can't wait to play this! I guess that my levels aren't that good. And you got 2 bosses working, TWO BOSSES WORKING. Bosses are very advanced and I thought Digga-Leg and Whomp King would be impossible to set up, especially in the same galaxy! You have much potential in SMG hacking! Continue in this way and never give up!

X dude Awesome
Posted on 02-02-15 12:34 AM Link | #55716
All 3 parts of the level are now released!

Have fun!

Anthe
Posted on 02-02-15 10:43 AM Link | #55720
That looks somewhat decent. Nice!

____________________
[image]

X dude Awesome
Posted on 02-02-15 01:08 PM Link | #55723
Thanks.

SunakazeKun
Posted on 02-02-15 02:41 PM Link | #55729
To the Green Stars bug. Change their PowerStarIds in the Scenario file to 8, 16 and 32. I think that fixes it.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 02-02-15 03:13 PM Link | #55732
Can you tell about how you set up the bosses? That would help people a lot to set up bosses.

X dude Awesome
Posted on 02-02-15 07:52 PM Link | #55752
I worked on them like the note about adding bosses said.

KoopaTroopaMan
Posted on 02-02-15 08:00 PM (rev. 2 of 02-02-15 08:03 PM) Link | #55754
I saw that you copied the Demo file from LongForCastleGalaxy to RedBlueExGalaxy. Did you anything more than the Dome and the SwitchArea? Like changing in the scenario to make the Power Star appear after killing the boss, add text etc.?

X dude Awesome
Posted on 02-02-15 08:03 PM (rev. 2 of 02-02-15 08:04 PM) Link | #55756
Yes.

EDIT:

Even if I set the PowerStarId of Green Stars to 8, 16, and 32, 2 of them still appear in normal mode.

Splitwirez
Posted on 02-02-15 09:08 PM (rev. 2 of 02-02-15 09:08 PM) Link | #55764
Posted by X dude Awesome
Even if I set the PowerStarId of Green Stars to 8, 16, and 32, 2 of them still appear in normal mode.


Are they placed on the Layers corresponding to the Green Star levels?

SunakazeKun
Posted on 02-02-15 09:08 PM Link | #55765
Yeah, Green Stars are usually placed on LayerA.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 02-02-15 09:13 PM (rev. 2 of 02-02-15 09:15 PM) Link | #55769
Posted by SunakazeKun
Yeah, Green Stars are usually placed on LayerA.

Oh, wait...

...I seriously thought Green Stars were on their own layers. Woops!

shibboleet
Posted on 02-02-15 09:53 PM Link | #55775
Posted by SunakazeKun
Yeah, Green Stars are usually placed on LayerA.

They don't have to be.

____________________
a

MK7tester
Posted on 02-02-15 10:05 PM Link | #55776
Can anybody confirm how difficult this is?

X dude Awesome
Posted on 02-02-15 10:17 PM Link | #55777
Posted by Silver
Can anybody confirm how difficult this is?

I confirmed that it's hard in some ways.

MK7tester
Posted on 02-02-15 11:23 PM Link | #55780
Posted by X dude Awesome
Posted by Silver
Can anybody confirm how difficult this is?

I confirmed that it's hard in some ways.


It's always a bit inaccurate when a level creator rates their level in terms of difficulty.

X dude Awesome
Posted on 02-02-15 11:33 PM Link | #55781
Posted by Silver
Posted by X dude Awesome
Posted by Silver
Can anybody confirm how difficult this is?

I confirmed that it's hard in some ways.


It's always a bit inaccurate when a level creator rates their level in terms of difficulty.


I understand... I've been testing it out multiple times, though.

Splitwirez
Posted on 02-02-15 11:41 PM Link | #55782
Posted by Silver
Posted by X dude Awesome
Posted by Silver
Can anybody confirm how difficult this is?

I confirmed that it's hard in some ways.


It's always a bit inaccurate when a level creator rates their level in terms of difficulty.

It's more innacurate when I rate it, because...

...let's just say that New Super Mario Bros. 1-1 is my idea of "hard", the first 5 times through.
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Main - Archived forums - Custom SMG levels - Secret Course Galaxy [my first level] [ever released] Hide post layouts | New reply

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