Views: 20,053,376 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 05:42 PM |
Guest: |
0 users reading SMG supports BMD models!!! | 1 bot |
Main - Archived forums - General SMG hacking - SMG supports BMD models!!! | Hide post layouts | New reply |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 714/1551 EXP: 3666158 Next: 160746 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Yes, that's right! I tried a model from SMS in SMG without converting it to BDL and everything worked fine. So if you're trying to use models from SMS or other games that use BMD, you won't have to convert it to BDL. Whitehole is a problem though, because it only renders BDL. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3418/4661 EXP: 20891302 Next: 339964 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
uh...there's BMD code in Whitehole's classes. ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 715/1551 EXP: 3666158 Next: 160746 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
I wonder why it doesn't render though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 818/1217 EXP: 2576499 Next: 16373 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
I rendered a BMD in Whitehole a long time ago on my Windows Vista and it worked fine. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2987/9020 EXP: 56271296 Next: 216348 Since: 07-03-12 From: in a box Last post: 14 min. ago Last view: 13 min. ago |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3497/3604 EXP: 14204480 Next: 204406 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Works fine on my end.
____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 523/1207 EXP: 2616402 Next: 112398 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Might this be a version issue? |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 718/1551 EXP: 3666158 Next: 160746 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Possible. I use 1.2. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 525/1207 EXP: 2616402 Next: 112398 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun NWP's screenshot was from (presumably) 1.1.1 or 1.1.2 . That could be somewhat relevant. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3498/3604 EXP: 14204480 Next: 204406 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Posted by Splitwirez You would be correct. It's probably an issue of vertex colors or something, it probably throws a silent error. I'd have to see the code myself but why bother when 1.1.3 is way better and should be used by default. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 526/1207 EXP: 2616402 Next: 112398 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by NWPlayer123 Eh...part of that was my thoughts exactly. Why would anyone stick with 1.2? 1.2 is probably the only version I've never really used that was released after I started using Whitehole (which was the time of Whitehole 1.0.1, IIRC). |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 823/1217 EXP: 2576499 Next: 16373 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
You should use 1.2 to move, rotate and scale Areas in SMG1. Because 1.3 and 1.1.3 crashes when you do that. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3421/4661 EXP: 20891302 Next: 339964 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Because once again, I didn't add in SMG1 support because I don't care about SMG1.
Plus, there are unknown hashes in there anyways. ____________________ a |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 530/1207 EXP: 2616402 Next: 112398 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Luigi Anarchy can edit SMG1 areas, right? ...right? |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 824/1217 EXP: 2576499 Next: 16373 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
Yes and the BCSV editors.
MrRean: Unknown hashes? Aren't they the same like Obj_argX, SW_Appear, SW_A etc.? |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3422/4661 EXP: 20891302 Next: 339964 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
No. ____________________ a |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 825/1217 EXP: 2576499 Next: 16373 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
How did you do with the other hashes? Translated them? |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3423/4661 EXP: 20891302 Next: 339964 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
You can't reverse hashes.
Also, don't you think this might be getting a bit offtopic? I don't mean to sound like a mod, but... ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 722/1551 EXP: 3666158 Next: 160746 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Off-Topic: How do you find out hashes then? :o
On-Topic: I tried every Whitehole version I have and the BMD file causes Whitehole to crash (1.1.3 and 1.2) or freeze (1.1). Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 568/1207 EXP: 2616402 Next: 112398 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun Hmm... YOU FORGOT 0.9RC THROUGH 1.01! How dare you... ...jk. But still, you didn't really gather all the data, so the test is biased. |
Main - Archived forums - General SMG hacking - SMG supports BMD models!!! | Hide post layouts | New reply |
Page rendered in 0.034 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 233/233, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |