Kuribo64
Views: 19,851,351 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 04:23 PM
Guest:

0 users reading Simple TODO list for SMG | 1 bot

Main - Archived forums - SMG documentations and tutorials - Simple TODO list for SMG Hide post layouts | New reply


KoopaTroopaMan
Posted on 12-23-14 12:08 PM (rev. 6 of 01-10-15 01:17 PM) Link | #53024
It's some things in SMG that has to be more looked into and tested out. Together we can look into them more than it's looked in now to make the SMG hacking scene better with more known things. We can make more cooler things if we know more. I did a pretty simple list. When this list is done, we can go more advanced. Some TODOs was a bit bad. But tell me if I should fix things in the list. Here is it:



Cosmic Mario / Ghost Luigi races (TODO: See if you can edit at least a little bit of the race's path by hex editing. A simple and easy editor would help a lot if someone is going to try)

Spooky Speedster races (SMG1) (TODO: Not much to do. Look EXACTLY what is needed to set up a Spooky Speedster race. You could try to port a the race zone to another galaxy or also make a custom race. It should need text for Spooky Speedster, it could be possible to add once we get the BMG editor for SMG1)

Guppy races (SMG1) (TODO: Not much to do. Look EXACTLY what is needed to set up a Guppy Race. You could try to port a the race zone to another galaxy or also make a custom race. It should need text for Guppy, it could be possible to add once we get the BMG editor for SMG1)

Comet stuff (TODO: Look where the color graphic and the music are stored or something, be creative)

MSBF files (TODO: Look what you can do with them, be creative)

Power Stars (TODO: Well it's many things to do. See if you can change color of the Power Star in the BVA file and play around with it. An important thing is to see how it's trigged to appear by other objects, look how it's connected with the scenario and all those pain things)


The Chimp's challenges (TODO: Look how they are set up and try to make one in a galaxy)

Table files in ActorInfo (TODO: Play around with the BCSV tables and see what they do and what you can edit)

_________GalaxySound.arc (TODO: Look what it actually does and what you can change)

_________GalaxyDesign.arc (TODO: Look what it actually does and what you can change)

_________GalaxyLight.arc (TODO: Look what it actually does and what you can change)


ProductMapObjDataTable definitions (TODO: Test out all definitions)

PlanetMapDataTable values (if it's needed. IDK anything how this works) (TODO: See what you can do with the flags)

Types of Gravity (TODO: Test out all types of gravity and play around with the settings)

How music changes work (BgmChangeArea stuff) (TODO: See how you make the music change in the level)

Areas (TODO: Test out all Areas and see what all they do)

SMG1 Worldmap (SMG1) (TODO: Look more into how the worldmap work. Most of the things might be hardcoded. Not very easy to look in.)

SMG2 Worldmap settings (TODO: Look what ALL the settings does)

Object Settings and such (like SW_AWAKE, Obj_ID etc.) (TODO: Look what ALL settings does)

Domes (SMG1) (TODO: Look what you can do by playing around with the Domes and warps)


Texture/color switches/changes/animations
-BRK
-BTP
-BTK
-BVA
(TODO: Make a model (or take an existing one) and hex edit an existing and simple BRK/BTP/BVA file and rename the section there it says the name of the material to the name of your model's material. Make sure that the BRK/BTP/BVA file and the BDL file has the same name. For the BTK file, look what more you can change on the scrolling texture (like speed, way etc).)

It might is more and I might forgot some things. You can tell me if it would be so.

I'm bad with hex and look into file formats, so I'm going to make a little bit easier things. People who is better with hex and so, can do the more advanced things. Do the things you're good with.
I'll begin with research little in:


-Some ProductMapObjDataTable definitions
-Areas

Tell what you want to test out to finish this TODO list! Remember, this is for the SMG hacking scene.

NWPlayer123
Posted on 12-23-14 02:25 PM Link | #53025
I've already documented JPC files, it's somewhere on my computer, I even have a script to extract images. I just need to make a repacker.
AudioRes I can explain if you want, I was looking into it again yesterday.
BCK files can already be edited. No they cannot be ported from model to model unless they have the same number of joints (it may work in dolphin but Dolphin is broken and I can almost guarantee it won't work on console)
SystemData is absolutely worthless. It's just a reference to the developers, and not even that good.
MrRean can explain cutscenes to you.

____________________
"I hate playing musical chats" ~ Quote of the month

Anthe
Posted on 12-23-14 02:52 PM Link | #53027
Bravo, Galaxy hacker. This list actually looks useful and would benefit the hacking scene.
(not sarcasm)

____________________
[image]

KoopaTroopaMan
Posted on 12-23-14 03:32 PM (rev. 2 of 12-23-14 03:33 PM) Link | #53030
Posted by NWPlayer123
I've already documented JPC files, it's somewhere on my computer, I even have a script to extract images. I just need to make a repacker.
AudioRes I can explain if you want, I was looking into it again yesterday.
BCK files can already be edited. No they cannot be ported from model to model unless they have the same number of joints (it may work in dolphin but Dolphin is broken and I can almost guarantee it won't work on console)
SystemData is absolutely worthless. It's just a reference to the developers, and not even that good.
MrRean can explain cutscenes to you.

Oh thank you so much! Fixed.

Also, cool that someone is making an extracted and repacker! I'm not lying, but I was going to learn C++ and create an editor for this. Yeah please explain AudioRes in a PM for me.

Posted by Anthe
Bravo, Galaxy hacker. This list actually looks useful and would benefit the hacking scene.
(not sarcasm)

Oh thanks! :)

shibboleet
Posted on 12-23-14 03:46 PM (rev. 2 of 12-23-14 03:48 PM) Link | #53032
___GalaxyDemo.arc stores the BCSV files for the demo cutscenes. It's quite easy, really. It looks for the TimeSheetName in the BCSV file, and loads the animation that way.


Fun, isn't it?

All I know that MSBF does is store in the changing text events. Like, Tico000_Flow000 or something, I can't remember. It stores the character name in there, and I think that's it, I don't see anything else in there.

____________________
a

SunakazeKun
Posted on 12-23-14 11:13 PM Link | #53055

KoopaTroopaMan
Posted on 12-24-14 01:55 AM Link | #53064
Fixed.

KoopaTroopaMan
Posted on 12-29-14 01:44 AM Link | #53362
Looks like nobody want to join. Then I probably need to do everything self and be done after many years when I've learnt hex and coding and when I'm done with all tools (if this is going to happen) and when the SMG hacking scene is probably dead and I've lost my interest for it.

If we don't collaborates we can't do this. And a person like me can't do all this stuff self. People who don't like me may not want to join this because the list was made by me, but remember that this is for the SMG hacking scene.

NWPlayer123
Posted on 12-29-14 03:09 AM (rev. 2 of 12-29-14 03:09 AM) Link | #53364
Oh, whoops. I never posted this https://kuribo64.net/?page=wiki&id=MSBF

____________________
"I hate playing musical chats" ~ Quote of the month

PaperplateismGuy
Posted on 12-29-14 05:01 AM Link | #53371
I know you feel like you have to do everything GH, but you don't reAlly have to. Not everyone wants/ has the time to help finish everything you start. Just understand that not everyone can do everything. And that good things take time. Please take this in your stride and with good intent.

Also I need iOS 7 or later (I can't update it) to get Skype on my ipod. So we can contact each other for the time being through PM.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



SunakazeKun
Posted on 01-05-15 01:27 PM (rev. 2 of 01-05-15 01:41 PM) Link | #53913
NPCData has been documented. AstroDomePlateData appears to be the coordinates of the text boxes that appear when you step on one of the plates on the Comet Observatory.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 01-05-15 02:31 PM Link | #53916
Fixed. Good! 2 are done!


Main - Archived forums - SMG documentations and tutorials - Simple TODO list for SMG Hide post layouts | New reply

Page rendered in 0.029 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 221/221, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.