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03-29-24 11:02 AM |
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0 users reading [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design | 1 bot |
Main - SMG2.5 - World 1 - [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design | Hide post layouts | New reply |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2132/5087 EXP: 23744780 Next: 636920 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
I remember my first time playing SMG2, Digga-Leg was a huge pain. I'd keep on missing and getting hit by the Diggas. And this isn't suppose to be harder than SMG2, so we don't need to really edit that boss all that much since it's original galaxy was also in W1 ____________________
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NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 75/421 EXP: 554015 Next: 11031 Since: 12-24-12 From: Super Hyrule Land Last post: 2781 days ago Last view: 2053 days ago |
I do tend to find most bosses easy, sorry. I just want one more gimmick to make the boss like a Bowser Jr. boss. |
Cirnya |
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Member Normal user Level: 30 Posts: 89/177 EXP: 150367 Next: 15502 Since: 01-28-13 Last post: 3925 days ago Last view: 3925 days ago |
Actually Digga-Leg was pretty hard the first time I fought him.. but not anymore :V |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1509/3145 EXP: 11542252 Next: 319874 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
Digga-Leg here? Eh, sounds okay. But he was sort of hard. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2137/5087 EXP: 23744780 Next: 636920 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Posted by NoSkinnedKoopa So you beat every single boss in the whole game without a single death and without watching a walkthrough? Wow. ____________________
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Cirnya |
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Member Normal user Level: 30 Posts: 93/177 EXP: 150367 Next: 15502 Since: 01-28-13 Last post: 3925 days ago Last view: 3925 days ago |
I'm pretty sure I did exactly that on my latest playthrough, Polari.
Back to the topic, we shouldn't just leave the boss arena completely unchanged. I propose some parts of the ground be metallic so that you can't drill through it. EDIT:Speaking of Digga-Leg, are there ways to make it trigger events like bowser shockwaves? I just read the Burrow Base design topic on the old forum and want to know if that's implementable yet. |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 76/421 EXP: 554015 Next: 11031 Since: 12-24-12 From: Super Hyrule Land Last post: 2781 days ago Last view: 2053 days ago |
Posted by Polari Actually, I did. Every boss except Giga Latiku, Gobblegut, Sorbetti, Glamdozer, Squizzard, Prince Pikante, Boomsday, and Fiery Gobblegut. |
Cirnya |
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Member Normal user Level: 30 Posts: 97/177 EXP: 150367 Next: 15502 Since: 01-28-13 Last post: 3925 days ago Last view: 3925 days ago |
That's still a bunch of bosses.
can we please get BTT now? |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1235/3627 EXP: 14008513 Next: 400373 Since: 12-24-12 Last post: 2238 days ago Last view: 2178 days ago |
Burrow Base should possibly use the spin drill more in 3D areas (it was mostly used in 2d environments in SMG2) ____________________
-MG3- IS HERE |
gc |
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Member Normal user Level: 55 Posts: 182/721 EXP: 1242502 Next: 71687 Since: 12-18-12 Last post: 3750 days ago Last view: 3711 days ago |
Posted by gc Anyway, Digga-Leg is very easy. Some seriously well designed arena would be needed to boost its difficulty to the likes of Gobblegut. Huh. I could design this if nobody else would like to (excluding the boss), providing nobody hates my general plan...? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2152/5087 EXP: 23744780 Next: 636920 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
hmm, go for it! Make sure to add a ton of details and stuff though ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 139/2912 EXP: 10031719 Next: 322677 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
You want a difficult battle against Digga-Leg? Just make the planet all wacky. Use a giant blob-shaped planet. It should like a stretched-out splatter with random holes of varying sizes inside. Put Lil' Brrs inside the hollow areas for a twist. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2189/5087 EXP: 23744780 Next: 636920 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Brr Bits? Those won't fit at all :/ ____________________
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gc |
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Member Normal user Level: 55 Posts: 185/721 EXP: 1242502 Next: 71687 Since: 12-18-12 Last post: 3750 days ago Last view: 3711 days ago |
Problem is, if the planet isn't round, or is enlarged without Digga-Legg also being enlarged, Digga-Leg will glitch up at worst and look ugly at best (because its legs are at a certain angle to fit its planet).
Would Digga Leg even work well in 3D? It was fought in 2D, so...and plus, the planet would look rather empty. Hmmmm...perhaps the planet doesn't need to be 3D. It could be an enlarged version of the round planet, but looking like a donut, with a hollow center. And maybe a few metal pieces embedded in it. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2195/5087 EXP: 23744780 Next: 636920 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Is Digga-Leg's star-holding area even big enough to have a Grand Star in? Or can we make that area empty and make the Grand Star Spawn when Digga-Leg blows up? ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 186/2912 EXP: 10031719 Next: 322677 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
We cam always enlarge Digga-Leg and the planet. Too bad my idea will not work :/. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 236/721 EXP: 1242502 Next: 71687 Since: 12-18-12 Last post: 3750 days ago Last view: 3711 days ago |
My first attempt:
Planets: -Main planet: a huge cylindrical dirt planet with huge gems, Diggas and drilling machines everywhere. (the drilling machines...could they be those Undergrunt-manned bubbleshooters, except half-buried in the planet?) -Others: drilling puzzle planets like Agent000's -Boss planet Star 1: Mario lands on the side of the main planet, next to a caged Lum:,"Oh, Mario! Could you help me out of here? Those stinkers buried the key in that hill!" And so he has to take one of the numerous Drills left all over the place, and make his way over to a dirt hill, avoiding various Diggas and machines. (the rest of the surface is exactly the same boring scene) Mario has to drill through the top of the hill (with a drill spot to mark it), reaching a small cave littered with drilling machines and huge gems, forming a kind of small maze with the key at one corner. When he returns to the Luma via a drill spot where the key was (made obvious by a sign pointing it out), :"Oh, thanks! But the pipe leading to the heart of this mine has been locked...I'm pretty sure it's in one of the outer parts of the mine. I'll make a shortcut for you!" *poof* Mario now has to go through a couple (2-3) drilling puzzles on individual planets. (Leaving this empty to accomadate any other ideas for puzzles, 1-2 more). After each puzzle, a Luma floats up to him: "No luck? Darn...Maybe the next one..." *poof* After the key is found at the end of the last puzzle, the Luma wishes him good luck and blasts him to near the pipe. He emerges in a cavern, like the one before, except larger. There are numerous drill spots in the ground, but only a few actually take Mario anywhere, with the others just bouncing him around, then back up. (Signboards give Mario a few tips, and the right ones have Diggas swarming around it) The few correct drilling spaces take Mario to an "unexcavated" part of the mine, with dirt pillars, hills and half-buried gems everywhere, with only a huge drilling space in the ground being of any interest. When Mario drills through it, he finally emerges on the opposite side of where he started, but on a huge fenced off raised platform. The Toad Brigade have a Launch Star to Bowser Jr and his mecha of choice...Digga Leg. Boss: An enlarged Digga Leg fought on a donut shaped planet with quite a few gems and metal pieces mostly buried in it (to block Mario). So, that's my first draft. Comments? Is it any good? ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1585/3604 EXP: 14159461 Next: 249425 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
I think it's fine. I can see it working completely. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 380/2912 EXP: 10031719 Next: 322677 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
The problem with obstructions in the planet is what happens if a Digga hits them when it is going inside the planet? Will it bounce back like when they hit a wall? ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 238/721 EXP: 1242502 Next: 71687 Since: 12-18-12 Last post: 3750 days ago Last view: 3711 days ago |
Hmmm, that's a problem. Digga-Leg's Digga spawning attack...Seems to be testable though.
The design needs more criticism... :/ ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Main - SMG2.5 - World 1 - [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design | Hide post layouts | New reply |
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