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Main - Archived forums - SMG questions and issues - Music changes in levels Hide post layouts | New reply


KoopaTroopaMan
Posted on 10-20-14 08:47 PM Link | #49944
I really don't understand how it works when the music in a level changes. I see something in Whitehole named "Music Change Area" or something, which filename is Bgm something. I don't remember. But I think it have with the music change to do. I did some look in the Sound file but it seemed to be complicated. Please is someone know how they works please say!

It's better to have a thread about it rather than post it in "Questions that don't require there own thread" and someone ask another question and this question doesn't get answered.

shibboleet
Posted on 10-20-14 08:53 PM Link | #49945
From /StageData/WhiteSnowGalaxy/WhiteSnowGalaxyZoneSound.arc

The area responsible is BgmChangeArea. I have done zero research on this, but with a brief overview, it seems obj_arg1 does the trick. Although the args do vary, but test them yourself with the template. Just add a ___Sound.arc in the folder and add it to the UR.


Have fun.

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KoopaTroopaMan
Posted on 10-20-14 08:59 PM (rev. 2 of 10-20-14 09:00 PM) Link | #49946
Thanks! But some things I don't understand:

1. There isn't a SoundZone file.
2. What folder did you mean I would add ____Sound.arc to?
3. What is UR?
4. Is the numbers in the objargs the music?

shibboleet
Posted on 10-20-14 09:00 PM (rev. 2 of 10-20-14 09:03 PM) Link | #49947
Yes there is. /StageData/WhiteSnowGalaxy/WhiteSnowGalaxySound.arc

The flip-swap template.

UseResource.

4) I don't know. I haven't even gotten to test these things yet, but since they aren't used in 2.5 I don't pay much of mind to it.

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KoopaTroopaMan
Posted on 10-20-14 09:04 PM Link | #49949
Is it even anyone who knows this stuff?

shibboleet
Posted on 10-20-14 09:05 PM Link | #49950
Probably not. I could look into it soon but I'm lazy as hell and busy with IRL and 2.5.

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Main - Archived forums - SMG questions and issues - Music changes in levels Hide post layouts | New reply

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