SMGTools is a pack with a lot of SMG hacking tools. It's in 2 parts: one folder with all tools named "SMGTools-v#.# (All tools)", and another folder with just the useful tools named "SMGTools-v#.# (Useful tools)" (while "#" being the version number). The All tools part has all tools, all versions, everything. The Useful tools part has all useful tools with all the best versions and is more userfriendly. SMGTools in general has more than just tools. It has playtesting and level creation templates, BTI file template, Flying and Ice Mario in SMG2, helpful TXT files like galaxy names, AST names, ProductMap. definitions, list of areas, text codes, languages and much more. Note that some tools can be on several places in the pack (because it fits in various places).
-Added ASTPlayer
-Added SMGExtractor
-Added Captain Carbbin'
-Added the fixed Whitehole database
-Added a BTI file template
-Added the pack with all textures in SMG2
1.4
-Added BCSV Reader
1.5
-Added the C# version of Whitehole
-Fixed some mistakes in the pack
1.6
-Added a new category: "Helpful things (non-tools)". It has lists, templates, the fixed Whitehole database, Flying and Ice Mario and an openable AstroDome
1.7
-Added Whitehole 1.1.3
-Added RiivoXMLCreate
-Renamed "Helpful things (non-tools)" to "Useful things (non-tools)
1.8
-More tweaking
-Renamed "Others" to "Misc."
1.9
-Added PNG To TPL Converter
-Renamed "Misc." to "Other"
2.0
-Added PyJPC with TexExtract and a Readme
-More tweaking
-Added Midi To BMS Converter
-Added CANM Editor
2.1
-Added CleanRip
-Added Riivolution
-Made a new category named "Cheat Codes" that has Gecko, Ocarina Cheat Code Manager and TXT files for the codes
-Made a list of all areas in SMG2
-Renamed "Fixed Whtiehole Database" to "Upgraded Whitehole ObjectDatabase"
-Moved Upgraded Whitehole ObjectDatabase to the "Other" category
-Added the newer versions of XMLCreate
-Made a Credits and Tools list
-Sorted things to right places
-Fixed the Playtesting templates
-Removed the pack with SMG2 textures
-Added all versions of Captain Grabbin'
-Put the newest version of Captain Grabbin' in the useful section
2.2
-Fixed the templates
-Fixed the README in the Openable AstrDome folder in Level Editors > Helpful things
-Added KCLCreate 0.6 to Useful tools (because it can convert KCLs to OBJs)
2.3
-Renamed "Music" to "Audio"
-Fixed the SMG1 AST names list
-Fixed the level creation templates
-Added a new folder named "Text" in Useful things (non tools) > Lists that has a TXT file with the launguages and the text codes
-Added the TXT files with the launguages and the text codes in the "Text" tools folder
-Moved the codes folder from Cheat Codes > Code Manager to the root of the Cheat Codes folder
-Made a copy of the Codes folder and put it in Useful things (non tools)
2.4
-Added 2 new categories: Animations and BCSV Editing
-Moved PyBCK to Animations
-Added BCK Reader (real name is BCK Creator, but creating BCKs did never work) to Animations -Added BCSV Editor to BCSV Editing
-Added BCSV Reader to BCSV Editing
-Added Object Names to BCSV Editing
-Added PyTools to BCSV Editing
-A AstConverter v0.4 to Audio, but renamed to "AST Drag-and-drop converter" (because it works with drag-and-drop)
-Moved 3DS_coord to Models
-Renamed "SMGtools-v2.x (Just useful tools)" to "SMGtools-v2.x (Useful tools)"
-Added RiivoXMLCreate v1.3
2.5
-Added Anarchy to BCSV Editing
-Added Whitehole to BCSV Editing
-Added obj2bdl_0.3 to Useful tools (because of the vertex issue)
-Renamed "Useful things (non tools)" to "Useful Things (non tools)"
-Added SunakazeKun's Zone template
-Added a folder named "Scenarios" to Useful Things (non tools) > Lists that have a Comet PNG file of where the Comets is used, a TXT file that lists all Comets, another TXT file that lists Cosmic Mario Race Files and a TXT file that lists all Power Star Types (ScenarioData.bcsv)
-Added a TXT file to Useful Things (non tools) > Other that is a list of BCSV hashes (from lookup.txt)
-Added the Plugin pack to SketchUp with a readme
-Added Mario and Luigi's models in 3DS format that you can use to import to modelling programs
2.6
-Renamed "SketchUp OBJ Exporter Plugin" to "SketchUp Plugin"
-Added TXT files for AppearStarObj values and AreaShapeNo values (thanks to SunakazeKun for those)
-Fixed the SMG1 and SMG2 Stage Names
-Renamed "SMGtools-v2.x" to "SMGTools-v2.x" (made the "t" to a big letter)
-Renamed SMGTools-v2.6 (All tools) > Animations > BCK Reader > BCK Creator.exe to "BCK Reader.exe" (that I forgot to do in v2.4)
-Put the Captain Grabbin' versions in the "All tools" folder into a folder named "apps"
2.7
-Added VGM Stream
-Added Whitehole v1.1.3.1
-Added Whitehole v1.1.3.1 as "Whitehole's BCSV Editor" in the BCSV Editing folder
-Made msbconv's README to a TXT file
-Added the Readme to BMDview
-Added the new galaxy slot template
-Renamed "BMDview" to "BMD & BDL Viewer"
-Renamed "BDL2BMD" to "BDL To BMD Converter"
-Renamed "BMD2BDL" to "BMD To BDL Converter"
-Renamed KCLCreate to Collision Creator
-Made two folders in the "Models" folder: "Collision Creator" and "Collision Exporter". Collision Creator has the Collision Creators and Collision Exporter has the Collision Exporters (collision_export.exe and the Python version) from KCLCreate 0.6
-Made a folder named "Plugins" in the Models folder and put the SketchUp plugin into it AND Blender's OBJ exporter plugin from obj2bdl
-Made a folder for yaz0dec named "ARC Decoder"
-Made a folder for ArcExtract named named "ARC Extractor"
-Made a folder for ArcTools named "ARC Extractor & Repacker
-Made a folder for RARCPack and yaz0enc named "ARC Repacker"
-Fixed so PyJPC-0.2 says "PyJPC v0.2 by NWPlayer123" instead of "PyJPC v0.1 by NWPlayer123", like it did before
-Renamed "WhiteholeC#Hasher" to "WhiteholeC#"
2.8
-Added PyHashGUI
-Made a new category/folder in SMGTools named "Hashes" that has PyTools, PyHashGUI, WhiteholeC# (renamed to "WhiteholeC#Hasher"
-Added a TXT file with Layer number examples
-Fixed the SMG1 and 2 AppearStarObj Values TXT files
-Copied some helpful TXT files to places there they fit
2.9
-Added Hash Calculator for SMG to "Hashes"
-Replaced PyHashGUI with Hash Calculator for SMG in Useful Tools > Hashes
-Removed WhiteholeC#Hasher from Useful Tools > Hashes
-Added RiivoTool v1.4
-Replaced RiivoXMLCreate v1.3 in Useful Tools > Other with RiivoTool 1.4
3.0
-Added Hash Calculator for SMG 1.0.1
-Added msbtedit and msbtread to "Text" in All tools
-Renamed "WiiLayoutEditor" to "Wii Layout Editor"
-Added a list of all areas in SMG1
-Added 3ds2bdl and 3ds2bdlEXE to All tools > Models
-Added obj2bdl_0.1 to All tools
3.1
-Added TXT files of PowerStarIds for SMG1 and 2
-Added TXT files of working leftover objects
-Added TXT files of crashing leftover objects
-Added TXT files of leftover strings
-Fixed so Hash Calculator for SMG 1.0.1 isn't in a double folder
-Made a folder in Useful Things (non tools) named "Plugins" there the blender and SketchUp plugins are in
-Added a README TXT file in Useful tools > Level Editors > Whitehole about what things you should use which versions for
-Removed the README for Whitehole v1.2
-Fixed so the BTI file template isn't in a folder
3.2
-Added World Map Editor-v0.2 to All tools
-Added a Changelog TXT file named "Changelog.txt" on the root of the tool pack's sections (in All tools and Useful tools)
-Added where on your SD Card to place the the folder in Riivolution's Readme.txt in the Other folder
-Renamed Gecko's root folder "Gecko1931" to "Gecko"
-Removed the README in Useful tools > Models > OBJ To BDL Converter > obj2bdl_0.5
-Renamed "Midi to BMS" to "Midi To BMS Converter" in All tools > Audio so the name match with its name in Useful tools
3.3
-Added a TXT file of SMG1's Collision Floor Codes named "SMG1 Collision Floor Codes"
-Added a list of Gravitys in SMG1
-Added a list of Gravitys in SMG2
-Renamed "ProductMapObjDataTable definition list.txt" to "ProductMapObjDataTable Definitions List.txt"
-Put ProductMapObjDataTable Definitions List.txt in BCSV Editing and Level Editor > Helpful Things
-Renamed "Collision Floor Codes" to "SMG2 Collision Floor Codes"
-Merged Collision Creator and Collision Exporter in All tools into a folder named KCLCreate, it's now KCLCreate-v0.6, KCLCreate-v0.6EXE, KCLCreate-v0.7, KCLCreate-v0.7EXE and KCLCreate-v0.7EXE32 in that folder
-Renamed "Anarchy in the Galaxy" to "Anarchy In The Galaxy"
-Renamed Anarchy In The Galaxy's EXE to "Anarchy In The Galaxy" (named AnarchGalaxy before)
-Replaced the new galaxy slot template with a newer and better one
3.4
-Added a list of SMG1's collision sound codes
-Added a list of SMG1's collision wall codes
-Added a list of SMG2's collision sound codes
-Added a list of SMG2's collision wall codes
-Fixed the SMG2 collision floor codes list
3.5
-Added a list of camera definitions named "Full Camera Definition List.txt"
-Fixed Leftover Strings.txt
-Fixed Crashing Leftover Objects.txt
-Fixed Working Leftover Objects.txt
-Fixed ProductMapObjDataTable Definitions List.txt
-Fixed the typo in "Power Stars Types (ScenariaData.bcsv).txt" so it says "Power Stars Types (ScenarioData.bcsv)"
-Added SMG1 Collision Floor Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Added SMG1 Collision Sound Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Added SMG1 Collision Wall Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Added SMG2 Collision Floor Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Added SMG2 Collision Sound Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Added SMG2 Collision Wall Codes.txt to Collision Creator and Collision Exporter (that I forgot in the previous update)
-Renamed "VGM Stream" to "VGMStream"
-Renamed "BMD & BDL Viewer" to "BMDView"
-Renamed "SMG1 AST names list" to "SMG1 AST Names"
-Renamed "SMG2 AST names list" to "SMG2 AST Names"
-Added ProductMapObjDataTable Definitions List.txt to Models
-Renamed "Midi To BMS Converter" to "MIDI To BMS Converter"
-Renamed "AST Drag-and-drop converter" to "AST Drag-And-Drop Converter"
-Renamed the "Codes" folder in Cheat Codes to "Cheat Codes"
-Removed Object Names from Useful tools
-Renamed "Layer numbers.txt" to "Layer Numbers.txt"
-Renamed the "Codes" folder (that contains cheat codes) in Useful Things (non tools) to "Cheat Codes"
3.6
-Added Multi Channel AST Decompiler
-Renamed the file inside the "AST Drag-And-Drop Converter" folder to "ASTConvert-v0.4" (which was its real name) and added its Readme
-Renamed "Object Names" to "TBL Reader"
-Fixed PyJPC's README.txt
-Fixed so Whitehole v1.1.1 have an Object Database XML
-Added an EXE to all Whitehole versions that doesn't have one (and yes, it works)
-Added AST Converter-v1.1 to All tools > Audio > AST Converter
-Added AST Converter-v1.2 to All tools > Audio > AST Converter
-Added AST Converter-v1.2.1 to All tools > Audio > AST Converter
-Added AST Converter-v1.3.1 to All tools > Audio > AST Converter
-Added AST Converter-v1.4 to All tools > Audio > AST Converter
-Added AST Converter-v1.4.2 to All tools > Audio > AST Converter
3.7
-Added BMDView 1.0
-Added BMDView's installer
-Copied BrawlBox to Image & Texture
-Added/Made a new category named "Cutscenes" that has THP Player 1.0, 1.1 and 1.5 (just 1.5 in Useful tools) and copied BrawlBox to it (while it has also has its place in Others because it has some features that doesn't fit any category)
-Added BMGView (not BMDView)
-Added AW Extractor 1.0 (useless, but it's an SMG hacking tool that has to be in the giant pack for everything)
-Renamed "AST Drag-And-Drop Converter" to "AST Convert-v0.4"
-Removed ARC Decoder, ARC Extractor and ARC Repacker and replaced them with SZS Tools
-Renamed "ARC Extractor & Repacker" back to "ARC Tools"
-Copied BMDView2 to Animations
-Copied BMDView to Image & Texture
-Moved Brfnt-Creator to Image & Texture
-Fixed so PyJPC-0.2 has the same README in both sections
-Moved Wiiscrubber to Other (because it couldn't edit ARC files which I thought it could)
erm, this is just a ZIP with every single program that NWP had posted a while back. I think that's a lot more helpful rather than downloading everything.
Although, the templates and stuff is useful, I guess.
Nope. I took some versions of NWP's list, then other tools from Anthe's and Aurum's pack, all versions of Whitehole 0.9 to 1.3.1 and the Wii Layout editor. My pack has all tools and more.
I only put in the necessary programs in my giant list for a reason, anything else is useless. Who dafuq is going to use 0.9 when it's so out of date or 1.3.1 when it's so broken? If we're gonna do that much, we may as well just make one giant editor that does the same thing, it would certainly be less to download.
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"I hate playing musical chats" ~ Quote of the month
Well you're right. But my pack was most likely to have all tools in one place. I'll do a "Useful tools" folder that contains all useful tools, then make a "All tools" folder that contains all tools.
Who dafuq is going to use 0.9 when it's so out of date or 1.3.1 when it's so broken?
Whoa whoa whoa, what's so broken about Whitehole 1.3.1? It works just fine for me, aside from the lack of pathpoint drag-able-ness and the fact that only Anarchy can add areas. Could you please explain?
Well there is for me. Maybe it's my graphics card, or Windows 8.1, or something else. Regardless, Whitehole 1.3.1 is still my go-to for SMG1/SMG2 level editing.