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KoopaTroopaMan
Posted on 10-15-14 03:08 PM (rev. 2 of 10-15-14 03:08 PM) Link | #49688
Talk about files or fileformats in SMG here if you want to know something new! I begin: What does BTK files do? Is it a kind of animation?

Splitwirez
Posted on 10-15-14 05:08 PM Link | #49689
Posted by Rainbow Mario
Talk about files or fileformats in SMG here! I begin: What does BTK files do? Is it a kind of animation?

YES, BTK FILES ARE ANIMATIONS. They're a type of texture animation, that is (obviously) not supported by BMDView2. BTP animations switch textures (as you presumably already know), and BTK animations scroll, slide, move, and distort textures. Used for lava, poison, and flowing sand, among other things. I know someone who might be able to crack the format open (along with numerous others), but I'm still trying to convince him to give it a shot. He says he might someday, but for now there are other things that are higher in his priorities.

KoopaTroopaMan
Posted on 10-15-14 05:57 PM Link | #49690
I'll try to make a copy of the BDL for my model then copy the code from a BTK and paste it to the copy of the BDL then rename the copy to "MyModel.btk" to get the animation, but I'm almost sure that it won't work.

Splitwirez
Posted on 10-15-14 06:05 PM (rev. 2 of 10-15-14 06:06 PM) Link | #49691
Posted by Rainbow Mario
I'll try to make a copy of the BDL for my model then copy the code from a BTK and paste it to the copy of the BDL then rename the copy to "MyModel.btk" to get the animation, but I'm almost sure that it won't work.

That does work, provided the BDL and BTK were taken from the same ARC. That's how I got Eye Beamers into SMG2 (Well, sort of - I faked them in SMG2).

KoopaTroopaMan
Posted on 10-15-14 06:11 PM Link | #49692
Hmm. A problem is when other things than BDL, KCL and PA is in the ARC. The game can't read that the BTK will have with the BDL to do.

Splitwirez
Posted on 10-15-14 06:14 PM Link | #49693
Posted by Rainbow Mario
Hmm. A problem is when other things than BDL, KCL and PA is in the ARC. The game can't read that the BTK will have with the BDL to do.

wat


The game automatically recognizes a BTK in an ARC just as it does a BDL or KCL, the diferrence being that custom BDLs and KCLs are possible, while custom BTKs aren't...yet.

KoopaTroopaMan
Posted on 10-15-14 06:27 PM Link | #49694
I really hope it'll work.

Another thing... I looked in the _____GalaxySound file. It looked exactly as a Map file with the jmp folder and PlaceElement, Objinfo, AreaObjInfo etc. Then I open the ObjInfo in the BCSV editor and it had x y z coordinates, rotations, scales, objargs, SW_Appear etc. exactly if it would be a Map file. Why is it so if it's a Sound file that have with the sound to do?

Splitwirez
Posted on 10-15-14 06:37 PM Link | #49695
Posted by Rainbow Mario
I really hope it'll work.

Another thing... I looked in the _____GalaxySound file. It looked exactly as a Map file with the jmp folder and PlaceElement, Objinfo, AreaObjInfo etc. Then I open the ObjInfo in the BCSV editor and it had x y z coordinates, rotations, scales, objargs, SW_Appear etc. exactly if it would be a Map file. Why is it so if it's a Sound file that have with the sound to do?

Odd...


What do you hope will work?

KoopaTroopaMan
Posted on 10-15-14 07:23 PM Link | #49697
The texture animation.

shibboleet
(post deleted) #49699

KoopaTroopaMan
Posted on 10-15-14 07:48 PM Link | #49700
The list of the file format you write was just known files.

BTW, can GHST files be edited?

shibboleet
(post deleted) #49701

KoopaTroopaMan
Posted on 10-15-14 07:53 PM Link | #49702
Uh you should talk about files if you need to and if you want to know something new.

Splitwirez
Posted on 10-15-14 08:19 PM Link | #49704
Posted by Rainbow Mario
The texture animation.

It already worked...almost 2 months ago.

KoopaTroopaMan
Posted on 10-15-14 08:55 PM Link | #49707
Wow!!! Did it work for you when you did it with your model?

Splitwirez
Posted on 10-16-14 12:26 AM Link | #49714
Posted by Rainbow Mario
Wow!!! Did it work for you when you did it with your model?

No. I'm going to try it...eventually. Problem is, custom models crash a lot for me ANYWAY, so that could bias the test result.

KoopaTroopaMan
Posted on 10-16-14 04:43 AM Link | #49719
But didn't you said it work?

Splitwirez
Posted on 10-16-14 02:32 PM Link | #49732
Posted by Rainbow Mario
But didn't you said it work?

That was a theory. Not a proven fact.

KoopaTroopaMan
Posted on 10-16-14 02:34 PM Link | #49735
You said it already worked for almost 2 months ago.

Splitwirez
Posted on 10-16-14 03:14 PM Link | #49740
Posted by Rainbow Mario
You said it already worked for almost 2 months ago.

A nintendo BDL with its accompanying BTK worked. A custom BDL with materiak names matching a nintendo one and a nintendo BTK corresponding to the nintendo BDL being mimicked...I'd be surprised if that worked, but I'm tempted to try it some time.
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