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03-21-25 07:37 PM |
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0 users reading Super Mario Galaxy 2 - Help Thread | 1 bot |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3402/3604 EXP: 14738346 Next: 130014 Since: 07-07-12 From: Colorado Last post: 3432 days ago Last view: 1589 days ago |
That should work, the original way we did it was through WiiNARC but you have to remember to drag the edited file to Yaz0dec when finished because it messes up compression when saving. ____________________ "I hate playing musical chats" ~ Quote of the month |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 48/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
MY QUESTION WAS THIS:
Posted by legomariofanatic YOUR ANSWER IS: Posted by NWPlayer123 ...OK, but what is Yaz0dec? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3403/3604 EXP: 14738346 Next: 130014 Since: 07-07-12 From: Colorado Last post: 3432 days ago Last view: 1589 days ago |
It's a part of SZSTools ____________________ "I hate playing musical chats" ~ Quote of the month |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 49/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
ANOTHER (POSSIBLY STUPID) QUESTION: Is it possible to make a Green Power Star appear (similar to the Gold Power Stars in the game)???
EDIT: ...I take your silence as a "NO"? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 455/1551 EXP: 3830440 Next: 175620 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
With a switch or after a boss is killed? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 50/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by SunakazeKun ...Possibly so, Aurum. (Does anyone else have anything to say about this?) ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 51/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
...How do I import a planet/zone from SMG1 into SMG2 (if that's possible)? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 3213/4661 EXP: 21676492 Next: 160109 Since: 07-07-12 Last post: 1679 days ago Last view: 692 days ago |
It would take some stage editing, mostly because some objects don't exist in SMG2, and with the JMP sections that aren't used in SMG2, as well. ____________________ a |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 52/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
I was referring to just the planets themselves (with no objects), but... how much stage editing? ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 510/1217 EXP: 2689481 Next: 39319 Since: 03-26-14 Last post: 2995 days ago Last view: 1716 days ago |
If you import a planet you have to add it to ProffctMapObjDataTable by Using the BCSV editor and add a new entry and type the name of the planet in ModelName's "Data" section and "SimpleMapObj" in ClassName's "Data"section. Save the BCSV file, repack it, add the planet to ObjectData, place it in the level and put ProductMapObjDataTable and the planet in ObjectData on your SD card. Importing zones is a bit more complicated, I only know how to replace them. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 3419/3604 EXP: 14738346 Next: 130014 Since: 07-07-12 From: Colorado Last post: 3432 days ago Last view: 1589 days ago |
That would be slightly problematic because SMG1 doesn't have a ProductMepObjDataTable (or if it does, it's a hardcoded equivalent, because I haven't found anything), and some planets might use that instead of the PlanetMapDataTable (which it thankfully does have), so I would look them on a case-by-case basis, but otherwise animations and such should work normally if added to the PlanetMapDataTable.
EDIT: I also don't know about collision, it should be the same (for flags) but IDK for a fact. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 410/1207 EXP: 2725065 Next: 3735 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by NWPlayer123 I can confirm that SMG1 KCLs can be ported to SMG2 unmodified, and work fine...unless it uses a floor code that isn't present in SMG2, in which case the game will crash on contact with such a face. Other parts of the model are still safe, and Whitehole's BCSV editor can be used to (manually and tediously) change these floor/wall codes to ones that exist in SMG2. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 53/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by legomariofanatic Well, after testing this "theory" out, this happened: http://youtu.be/cp6P4419jNU (turn annotations on) ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 511/1217 EXP: 2689481 Next: 39319 Since: 03-26-14 Last post: 2995 days ago Last view: 1716 days ago |
Wut... what the h... Couldn't you select any stars or what happened? |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 54/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by Rainbow Mario I can select any Star EXPECT for the Green Star on the top row (just like the annotations said). The Gearmo gives you that Green Star after completing the crate-burning challenge. If you collect Green Star 2 (the one near the normal Star in the level), the game tells you that you got the hidden star. It's a really strange... discovery I made... ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 413/1207 EXP: 2725065 Next: 3735 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by legomariofanatic Then perhaps it belongs in the discoveries thread! ...IDK what "it" is, but whatever... |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 55/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
Posted by Splitwirez Did you not look at the video I posted? "It" is me swapping the "IDs" of Green Star 2 and the hidden Star in the Rightside Down Galaxy. ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 414/1207 EXP: 2725065 Next: 3735 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by legomariofanatic Yeah...I figured it was something like that, but I really couldn't tell for sure, given that you really didn't show anything but the stars, which AFAIK could've been an object swap. Geez, sorry for not understanding information I wasn't given. |
legomariofanatic |
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![]() Paratroopa Normal user Level: 27 ![]() Posts: 56/147 EXP: 111580 Next: 4579 Since: 06-28-14 From: United States Last post: 2793 days ago Last view: 2767 days ago |
...Oh. Should I've included the actual level? My bad... ![]() ____________________ It's a me, legomariofanatic! HACKS IN PROGRESS: Retro Super Mario Bros. Wii (v1.00) Super Mario Galaxy 2 Expansion (v1.00) The Speedy Simpsons Mod (v1.04) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 415/1207 EXP: 2725065 Next: 3735 Since: 08-28-13 From: ._______________. Last post: 2293 days ago Last view: 1902 days ago |
Posted by legomariofanatic Yeah, pretty much. Not a huge problem, and one that can easily be fixed. |
Main - Archived forums - General SMG hacking - Super Mario Galaxy 2 - Help Thread | Hide post layouts | New reply |
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